EX The Champions' Ballad: Difference between revisions

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*The environment in the plateau also assumes an appearance of permanent night regardless of the hour, reducing visibility. This causes [[Keese]] to appear irrespective of the hour of day.
*The environment in the plateau also assumes an appearance of permanent night regardless of the hour, reducing visibility. This causes [[Keese]] to appear irrespective of the hour of day.
*Leaving the Great Plateau will temporarily end the trial, and return the One-Hit Obliterator to the Shrine of Resurrection. Link can use [[Travel Gate]]s ''within'' the Great Plateau without pausing it, but not to outside.
*Leaving the Great Plateau will temporarily end the trial, and return the One-Hit Obliterator to the Shrine of Resurrection. Link can use [[Travel Gate]]s ''within'' the Great Plateau without pausing it, but not to outside.
*Link cannot use the Champions' Blessings while in the Obliterator trial.(as in Daruk's Protection)
*Link cannot use the Champions' Blessings while in the Obliterator trial (as in Daruk's Protection).
*There will be enemies not featured in the Great Plateau otherwise, like [[Moblin]]s and [[Lizalfos]] of many kinds, as well as additional [[Decayed Guardian]]s. It's necessary to kill all monsters to access the given shrines, but the aforementioned Guardians are not included in the count, as some of them will never activate unless approached. Even though they may appear alongside the aforementioned enemies, [[Chuchu]]s are not included in the count either.
*There will be enemies not featured in the Great Plateau otherwise, like [[Moblin]]s and [[Lizalfos]] of many kinds, as well as additional [[Decayed Guardian]]s. It's necessary to kill all monsters to access the given shrines, but the aforementioned Guardians are not included in the count, as some of them will never activate unless approached. Even though they may appear alongside the aforementioned enemies, [[Chuchu]]s are not included in the count either.
*Enemy encampments will feature defensive spikes that can be challenging to spot under shadow, as well as plenty of explosive barrels that are not present in the Great Plateau under normal circumstances. In contrast, previously occupied encampments of the Great Plateau will be otherwise empty.
*Enemy encampments will feature defensive spikes that can be challenging to spot under shadow, as well as plenty of explosive barrels that are not present in the Great Plateau under normal circumstances. In contrast, previously occupied encampments of the Great Plateau will be otherwise empty.
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