Level 4: The Snake: Difference between revisions

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==Manhandla==
==Manhandla==
The Mini-Boss of The Snake is known as [[Manhandla]]. This plant-like monster appears a little more than halfway through the dungeon and is actually an enemy that is appearing for the second time; the first being in the third dungeon of the game, [[Level 3: The Manji|The Manji]], where it appeared as the dungeon Boss. The battle is exactly the same as the previous one, which composes of Link using [[Bomb]]s and his [[Sword]] to put away Manhandla. After defeating Manhandla, a door will open to the north. Inside the room to the north, Link can find the [[Old Man]] hanging out. He will give some advice to Link from there. Read the below section for more details. Curiously, defeating Manhandla is actually not required to advance in the dungeon, as Link can simply avoid it while using a Bomb to blow up the wall to the right, which will lead to a secret room that contains twelve [[Rupee]]s, and a way around Manhandla. This room is not marked on the map, thus it is very rarely known among fans.


==Gleeok==
==Gleeok==
The [[Boss]] of The Snake is a vicious three-headed dragon called [[Gleeok]]. It guards the door that leads to the Triforce Shard, adn uses its three heads to attack any who approach it. Link must use his Sword to stab the heads in order to separate each head from the main body, which will kill Gleeok forever. It takes eight hits with the [[Wooden Sword]] to dispatch a head, four hits with the [[White Sword]], and only two hits with the [[Magical Sword]]. Additionally, it takes four hits to dispatch a head with the [[Magical Rod]]. Defeating Gleeok will result in a [[Heart Container]] appearing, as well as the entrance to where the Triforce Shard lies.


==Old Man Location==
==Old Man Location==
There is, once again, an Old Man located in this dungeon. He occupies the room that is the most north-west on Link's map. Once Link gets inside this room, which requires the defeat of Manhandla, the Old Man will give Link some trusty advice. He will say, "WALK INTO THE WATERFALL".<ref>{{Cite|LoZ|64|[[Old Man]]}}</ref> This is a reference to a secret cave that lies beyond the waterfall that can be found in the northeast of Hyrule. Link can go into this cave by simply ''walking into the waterfall''. Inside, the [[Old Woman]] will offer to give Link hints if he pays her.<ref>{{Cite|LoZ|50|[[Old Woman]]}}</ref> If Link pays her too little, she will say, "THIS AIN'T ENOUGH TO TALK".<ref>{{Cite|LoZ|51|[[Old Woman]]}}</ref> Moreover, if he pays her too much, she will again add a comment, this time saying, "BOY, YOU'RE RICH".<ref>{{Cite|LoZ|54|[[Old Woman]]}}</ref>. The only real advantage of this service to Link is the hint she gives him on how to go through the [[Lost Woods]].<ref>{{Cite|LoZ|53|[[Old Woman]]}}</ref> Otherwise, her information is useless.


==Compass & Dungeon Map==
==Compass & Dungeon Map==
The Compass and Dungeon Map both make another appearance in this dungeon.


===Compass===
===Compass===
The [[Compass]] has one function in this game; to show Link the location of the hidden Triforce Shard on his map via a blinking dot. This helps give Link a sense of direction as he tries to find a way to the end of the dungeon. It can be found in the room that is one room up and one room right from the entrance to the dungeon. Inside this room, Link will find that it is pitch black. He can use his [[Candle]] to see, which will reveal five [[Vire]]s and the Compass lying on the floor in the middle of the room.


===Dungeon Map===
===Dungeon Map===
The [[Dungeon Map]] is used to show the layout of the dungeon, which in this dungeon will reveal a snake-like shape, hence the name of the dungeon. It can be found in the room that is up two rooms, one room left, three rooms up, and one room right from the entrance to the dungeon. This room containes five [[Gel]]s and the map on the floor in the bottom right of the room.


==Keys & Locked Doors==
==Keys & Locked Doors==
Throughout the dungeon, Link will find himself bumping into both [[Small Key]]s and Locked Doors. He can find all the keys which will allow him to open these Locked Doors. In total, there are only four Keys that Link can collect in this dungeon. In addition, there are a total of five Locked Doors that require a key to open. Luckily, there are two Locked Doors that are completely optional and can be avoided. The first one leads to a dead end, so it's a waste on its on. The second can be avoided via bombing a certain wall in the [[Mini-Boss]] room.


==References==
==References==

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