Shield-Surfing: Difference between revisions

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The durability of shields is affected by many of the factors mentioned on the previous section, as well as the player's actions while surfing:
The durability of shields is affected by many of the factors mentioned on the previous section, as well as the player's actions while surfing:


* No damage to low damage:  
* '''No damage / low damage:'''
** Surfing on snow and sand;
** Surfing on snow and sand;
** [[Sand Seal#Sand Seal Surfing|Sand Seal Surfing]]
** [[Sand Seal#Sand Seal Surfing|Sand Seal Surfing]]
** Dirt paths (have medium friction, but don't produce damage)
** Dirt paths (have medium friction, but don't produce damage)
* Damage: It's produced by two factors, impact and sledding.
* '''Damage:''' It's produced by two factors, '''impact''' and '''sledding'''.
** Impact damage consists of the shock exerted on the shield when first performing the skill, when jumping, or when the terrain makes Link catch air and landing, usually 1 point per jump. Small jumps and bumps don't produce damage to the shield. Also, the damage on the shield remains the same regardless of the height one drops from;
** '''Impact damage''' consists of the shock exerted on the shield when first performing the skill, when jumping, or when the terrain makes Link catch air and landing, usually 1 point per jump. Small jumps and bumps don't produce damage to the shield. Also, the damage on the shield remains the same regardless of the height one drops from;
** Sledding damage consists of the time Link can shield-surf. '''This is unaffected by friction'''. Most shields in the game take 1/4 of a point of durability per second while surfing, but there are outlier shields with different ratios, from better to worse:
** '''Sledding damage''' consists of the time Link can shield-surf. '''This is unaffected by friction'''. Most shields in the game take 1/4 of a point of durability per second while surfing, but there are outlier shields with different ratios, from better to worse:
*** [[Ancient Shield]] - 1/5 point/sec (amounts to ~10:40 minutes)
*** [[Ancient Shield]] - 1/5 point/sec (amounts to ~10:40 minutes)
*** [[Hylian Shield#Breath of the Wild|Hylian Shield]] - Average friction rate and sledding damage, but extremely high durability of 800 (amounts to ~53:20 minutes)
*** [[Hylian Shield#Breath of the Wild|Hylian Shield]] - Average friction rate and sledding damage, but extremely high durability of 800 (amounts to ~53:20 minutes)
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