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{{image|file=A Minor Test of Strength Card.JPG|align=right|size=300px}}
{{image|file=A Minor Test of Strength Card.JPG|align=right|size=300px}}


A '''Test of Strength''' is a type of [[Shrine of Trials|Shrine]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.
A '''Test of Strength''' is a type of [[Shrine of Trials|Shrine]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. They involve melee combat with different [[Guardian Scout]]s.
 
==Overview==
 
The Tests of Strength are the most direct form of training imparted by [[Sheikah Monk]]s, which is the ethos of the [[Shrine of Trials|Shrines of Trials]]. They teach Link to fight and use special moves based on the Scouts' telegraphed movements, as well as the reach of his attacks and the resistance of his weapons. The Tests mostly award weapons and armor, plus the bonus of obtaining [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] from the Scouts.
 
===Fight Stages===
 
The stages of the fight depend on the damage imparted on the Scouts. The weaker Scouts may be defeated before all stages take place.
 
{| class="wikitable"
|-
! Stages !! Scout Attacks
|-
| Stage I || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge
|-
| Stage II || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary spinning beam shot
|-
| Stage 3 || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary beam shots (x4)
|}
 
====Countering Attacks====
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s;
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running;
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path;
* '''Stationary spinning beam shots''' produce updraft winds that Link can use to paraglide close to the spinning Scout, being given an opportunity to perform a ground strike. A Perfect Dodge can also be performed;
* '''Stationary beam shots''' can be countered with both Perfect Guards and Perfect Dodges, but they're inaccurate once Link moves perpendicularly away from the attack. As such, Link can run circles around the Scout and attack once the Scout shoots its fourth beam.
 
Because the Scouts have slow response times, they're susceptible to powerful attacks using two-handed weapons (both ground and spinning attacks), so those are the weapons of choice against them. Aside from that, the Scouts are susceptible to bonus attacks using [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]], having an extra 30% damage with weapons from Scouts, and an extra 50% damage with the weapons from the [[Akkala Ancient Tech Lab]].
 
====Notes====
*Unlike [[Guardian (Breath of the Wild)|Guardians]], a [[Guardian Scout]]'s legs cannot be cut.
*Link cannot use Champions' Blessings for the fights.
*Since they're blue-colored, the Guardian Scouts are unblemished by [[Malice]].
*Should Link be left unarmed, the only way to abandon the fight is to either die or reload a previous save file. Link cannot access the elevator out like in other Shrines because the Test closes their access shut.


==List of shrines==
==List of shrines==
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