Breath of the Wild Recipes: Difference between revisions

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While some raw ingredients will restore a portion of a heart or a small number of hearts, cooking meals from those ingredients greatly increases the number of hearts restored. With most recipes, ingredients have their heart-values doubled when included as part of a recipe, though items that heal a half-heart/quarter-heart are always rounded up to one heart. Dubious food and rock-hard food can be eaten but it restores a minimal amount of hearts and does not have any additional properties.
While some raw ingredients will restore a portion of a heart or a small number of hearts, cooking meals from those ingredients greatly increases the number of hearts restored. With most recipes, ingredients have their heart-values doubled when included as part of a recipe, though items that heal a half-heart/quarter-heart are always rounded up to one heart. Dubious food and rock-hard food can be eaten but it restores a minimal amount of hearts and does not have any additional properties.
Fairies can be cooked into a tonic which restores hearts, the amount determined by the number of fairies used. A meal's effects can be influenced through the use of monster extract or by cooking during the blood moon. However, how much the meal is affected is variable and can range from no change at all to a significant increase in the meal effect's strength and duration.


In addition to experimenting with cooking, recipes can be found through a variety of methods. Different individuals will share recipes they know of or request meals be cooked as part of a shrine or side quest. Recipe books and posters are in various locations around [[Hyrule]], most commonly [[Stable]]s or shops and occasionally in villagers' homes.
In addition to experimenting with cooking, recipes can be found through a variety of methods. Different individuals will share recipes they know of or request meals be cooked as part of a shrine or side quest. Recipe books and posters are in various locations around [[Hyrule]], most commonly [[Stable]]s or shops and occasionally in villagers' homes.


== Effects ==
== Effects ==
Cooking meals or elixirs from certain ingredients will also bring out the effects of special items, if any of those ingredients, such as heat or cold resistance and the strength of the effect is increased if more of the same item with a special property are used. Two different effects cannot stack, meaning only one effect may be active at a time, with the exception of Hearty and other effects. Frozen proteins also offer temporary heat resistance.
Cooking meals or elixirs from certain ingredients will also activate effect-imparting items, and effect-imparting ingredients can stack with the same kind for greater effect. Two different effects cannot be active at once, however, meaning only one effect may be active at a time, with the exception of Hearty and other effects.
 
=== Effects Calculation ===
The formula for calculating a meal's total heart-value is:<br>
<code>(ingredient1.HP + ingredient2.HP + ingredient3.HP & etc) x 2 = sum</code>
 
The formula for calculating effect duration is:<br>
<code>(default effect time + (bonus?) + 30 seconds per item) = sum<ref name="durcalcfootnote1"/></code><br>
<references>
<ref name="durcalcfootnote1">Possible max-duration for effects has a cap of 30 minutes. Effect-duration is handled by the effect and not the item, as items only add +30sec per item. The "(bonus?)" part of the equation is to account for the chance of critical cooks or adding dragon parts/star fragment.</ref>
</references>
 
Effect strength is based on a point system. Each effect-imparting item adds to a total, and if the total reaches a certain value, the effect-tier is increased. Tier-3 is the max if the value is more than the first 'threshold' for most effects. As example, Chillshrooms or Staminoka Bass add more points than others, due to being stronger effect modifiers.
 
Cooking valid recipes has a chance for random bonuses (such as increased hearts or duration boosts), which is approximately a 1:10 chance or 10% chance per cooked recipe. This increases to a 100% chance during a blood moon rising, however before the cutscene so the time window is small; with the exact time being 11:35pm-11:55pm.
 
The following items are duration modifiers (excluding star fragments and dragon-parts):
{| class="wikitable sortable"
!colspan="6"|Duration-Modifiers (duplicates do not trigger the bonuses twice)
|-
! +00:10
! +00:20
! +00:30
! +00:50
! +01:00
|-
|Chickaloo Tree Nut||Acorn||Apple, Hylian Rice, Rock Salt, Tabantha Wheat||Cane Sugar, Fresh Milk, Goat Butter||Bird Egg, Goron Spice
|}
 
Monster Extract may slightly or drastically improve hearts, effect-tier and/or duration properties of recipes but may also may incur no changes or make them worse. This means that a meal using monster extract may see no effect or only duration boosted but may also have all three boost-types applied. A recipe that includes monster extract will never get the possible random chance for a bonus, even if star fragments or dragon parts are included.
 
{| class="wikitable sortable"
!colspan="6"|Monster Extract Effects
|-
! Duration Modifier Chance
! Effect Modifier Chance
! Hearts Modifier Chance
|-
|Duration becomes 1:00 (33%)<br>Duration becomes 10:00 (33%)<br>Duration becomes 30:00 (33%)||No Change if Tier-1 (80%)<br>Tier-1 into Tier-2 (20%)<br>Tier-2 into Tier-1 (20%)<br>No Change if Tier-2 (60%)<br>Tier-2 into Tier-3 (20%)<br>Tier-3 into Tier-2 (40%)<br>No Change if Tier-3 (60%)||Heart-value into 0.25 (25%)<br>No Change (50%)<br>+3 Hearts (25%)
|}


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
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! Notes
! Notes
|-
|-
|Chilly||Chillshroom **<br>Chillfin Trout ***<br>Cool Safflina *<br>Hydromelon *||Heat resistance||4:30 (all except Chillfin Trout)<br>2:30 (Chillfin Trout)||12:30||4:30/6:30/8:30/10:30/12:30 (all except Chillfin Trout)<br>2:30/5:00/7:30/10:00/12:30 (Chillfin Trout)||N/A
|Chilly||Chillshroom **<br>Chillfin Trout ***<br>Cool Safflina *<br>Hydromelon *||Heat resistance||4:30 (all except Chillfin Trout)<br>2:30 (Chillfin Trout)||12:30||4:30/6:30/8:30/10:30/12:30 (all except Chillfin Trout)<br>2:30/5:00/7:30/10:00/12:30 (Chillfin Trout)|| Frozen proteins also offer temporary heat resistance
|-
|-
|Electro||Electric Safflina *<br>Voltfin Trout ***<br>Voltfruit *<br>Zapshroom **||Electricity resistance||4:30 (all except Voltfin Trout)<br>2:30 (Voltfin Trout)||12:30||4:30/6:30/8:30/10:30/12:30 (all except Voltfin Trout)<br>2:30/5:00/7:30/10:00/12:30 (Voltfin Trout)||N/A
|Electro||Electric Safflina *<br>Voltfin Trout ***<br>Voltfruit *<br>Zapshroom **||Electricity resistance||4:30 (all except Voltfin Trout)<br>2:30 (Voltfin Trout)||12:30||4:30/6:30/8:30/10:30/12:30 (all except Voltfin Trout)<br>2:30/5:00/7:30/10:00/12:30 (Voltfin Trout)||N/A
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== Recipes ==
== Recipes ==
Cooking valid recipes has a chance for random heart bonuses (always +3 hearts), which is approximately a 1:10 chance or 10% chance per cooked recipe. Cooking proteins over an open flame or freezing them will also increase the number of hearts restored. Adding one apple or more will add +0:30 seconds per apple if included with effect-imparting items, up to +2:00 minutes if included with one effect-imparting item and, also adding dragon-horn parts with an effect-imparting item will always extend the effect time to 30 minutes. Monster Extract may improve heal or duration properties of recipes but may also may make outputs worse.
Cooking proteins over an open flame or freezing them will also increase the number of hearts restored.


Max selling price is assumed from using most profitable possible ingredients as long as they do not effect recipe outcome priority. Recipes that require two different components (such as Steamed Mushrooms) will have effects override recipe properties if both required items are the same effect, such as Hasty. For recipes that require any kind of vegetable + an extra static component that is not edible (i.e, Rock Salt), it is possible to get zero heart-value recipes if herbs that are inedible are used.
Max selling price is assumed from using most profitable possible ingredients as long as they do not effect recipe outcome priority. Recipes that require two different components (such as Steamed Mushrooms) will have effects override recipe properties if both required items are the same effect, such as Hasty. For recipes that require any kind of vegetable + an extra static component that is not edible (i.e, Rock Salt), it is possible to get zero heart-value recipes if herbs that are inedible are used.
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|Gourmet Spiced Meat Skewer||Raw Gourmet Meat/Raw Whole Bird + Goron Spice||6||24<ref name="gourmetspicedmeatskewermaxhp"/>||70||410<ref name="sameasmaxhp"/>||N/A
|Gourmet Spiced Meat Skewer||Raw Gourmet Meat/Raw Whole Bird + Goron Spice||6||24<ref name="gourmetspicedmeatskewermaxhp"/>||70||410<ref name="sameasmaxhp"/>||N/A
|-
|-
|Meat Skewer||Any raw meat||2||N/A<ref name="meatskewermaxhp"/>||20||490<ref name="sameasmaxhp"/><ref name="costratio"/>||N/A
|Meat Skewer||Any raw meat||2||See footnotes<ref name="meatskewermaxhp1"/><ref name="meatskewermaxhp2"/><ref name="meatskewermaxhp3"/>||20||490<ref name="sameasmaxhp"/><ref name="costratio"/>||N/A
|-
|-
|Meat and Mushroom Skewer||Any meat + any mushroom||3||26<ref name="meatmushroomskewermaxhp"/>||20||440<ref name="meatmushroomskewermaxsell"/>||N/A
|Meat and Mushroom Skewer||Any meat + any mushroom||3||26<ref name="meatmushroomskewermaxhp"/>||20||440<ref name="meatmushroomskewermaxsell"/>||N/A
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<ref name="costratio">Prime Meat Skewers are generally 43% of the sell-value of Gourmet Meat Skewers</ref>
<ref name="costratio">Prime Meat Skewers are generally 43% of the sell-value of Gourmet Meat Skewers</ref>
<ref name="spicedmeatskewermaxhp">4 Raw Meats</ref>
<ref name="spicedmeatskewermaxhp">4 Raw Meats</ref>
<ref name="meatskewermaxhp">5 Raw Gourmet Meats, full restore</ref>
<ref name="meatskewermaxhp1">5 Raw Gourmet Meats is a full restore</ref>
<ref name="meatskewermaxhp2">4 Raw Gourmet Meats + 1 Raw Prime Meat heals 27 hearts, this is the max combo without turning into a full restore</ref>
<ref name="meatskewermaxhp3">5 Raw Prime Meats heals 15 hearts</ref>
<ref name="copiousmeatskewermaxhp">2 Raw Gourmet Meats + 1 Raw Prime Meat + 1 Raw Meat + 1 Raw Bird Drumstick</ref>
<ref name="copiousmeatskewermaxhp">2 Raw Gourmet Meats + 1 Raw Prime Meat + 1 Raw Meat + 1 Raw Bird Drumstick</ref>
<ref name="copiousshroomskewermaxhp">1 Hearty Truffle + 2 Big Hearty Truffles + 1 Endura Shroom + 1 Hylian Shroom</ref>
<ref name="copiousshroomskewermaxhp">1 Hearty Truffle + 2 Big Hearty Truffles + 1 Endura Shroom + 1 Hylian Shroom</ref>
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==Elixirs==
==Elixirs==
When cooking elixirs, critters will influence an effect's strength while monster parts influence effect duration. The rarest monster parts, such as guts, tails and cores, provide the best duration buffs; while the lowest; horns, tentacles, non-elemental keese wings  and  non-elemental chuchu jelly provide the most minimum buffs for duration. Adding an [[Acorn]], [[Apple]] or [[Chickaloo Tree Nut]] to an elixir will add minor healing properties the elixir would not otherwise have. Like recipes and bonus hearts, produced elixirs may randomly end up with bonus effects to potency or duration. Dragon parts will also provide the same expected bonuses for duration, with the rare dragon horns providing the highest at a 30 minute buff increase. Some elixir times may appear to be skewed in terms of effect vs duration but they tend to even out with high-tier monster parts as the bulk.
When cooking elixirs, critters will influence effect-strength while monster parts influence effect-duration. Having 4/5 monster parts will produce the longest-lasted elixirs but with a tradeoff towards effect-strength, however, having 4/5 critters will produce the maximum effect-strength with a generally long duration. The rarest monster parts, such as guts, tails and cores, provide the best duration buffs; while the lowest; horns, tentacles, non-elemental keese wings  and  non-elemental chuchu jelly provide the most minimum buffs for duration.  
 
Adding an [[Acorn]], [[Apple]] or [[Chickaloo Tree Nut]] to an elixir will add minor healing properties and minor duration boosts that the elixir would not otherwise have. However, acorns or tree-nuts are considered worse than even the lowest-tier effect modifiers. Fairies can be cooked into a tonic which restores hearts, the amount determined by the number of fairies used and do not require additional ingredients besides at least one fairy.
 
Like recipes and bonus hearts, produced elixirs may randomly end up with bonus effects to potency or duration. Dragon parts will also provide the same expected bonuses for duration, with the rare dragon horns providing the highest at a 30 minute buff increase. Some elixir times may appear to be skewed in terms of effect vs duration but they tend to even out with high-tier monster parts as the bulk. Given certain kinds of guts/etc are the same tier, if one prefers to spread resources or be efficient, it is recommended to use the most plentiful tier-3 monster parts available, typically Bokoblin Guts or Keese Eyeballs.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|Energizing Elixir||Restless Cricket *<br>Energetic Rhino Beetle **||Stamina restoration||+1/5th Wheel (Restless Cricket)<br>+1 & 3/5th Wheel (Energetic Rhino Beetle)||N/A (see notes)||+1 Wheel (Restless Cricket)<br>+3 Wheels (Energetic Rhino Beetle)||Adding higher-tier monster parts will not affect stamina restoration
|Energizing Elixir||Restless Cricket *<br>Energetic Rhino Beetle **||Stamina restoration||+1/5th Wheel (Restless Cricket)<br>+1 & 3/5th Wheel (Energetic Rhino Beetle)||N/A (see notes)||+1 Wheel (Restless Cricket)<br>+3 Wheels (Energetic Rhino Beetle)||Adding higher-tier monster parts will not affect stamina restoration
|-
|-
|Enduring Elixir||Tireless Frog||One-use extra stamina wheels||+1/5th Max Wheel||N/A (see notes)||+4/5th Max Wheel||Adding higher-tier monster parts will not affect extra max-stamina wheels
|Enduring Elixir||Tireless Frog **||One-use extra stamina wheels||+1/5th Max Wheel||N/A (see notes)||+4/5th Max Wheel||Adding higher-tier monster parts will not affect extra max-stamina wheels
|-
|-
|Fireproof Elixir||Fireproof Lizard *<br>Smotherwing Butterfly **||Heat resistance||11:10 (high-effect; 4 critters + 1 monster part)<br>7:10 (high-duration; 1 critter + 4 monster parts)||11:50 (high-effect; 4 critters + 1 monster part)<br>9:50 (high-duration; 1 critter + 4 monster parts)||13:10 (high-effect; 4 critters + 1 monster part)<br>15:10 (high duration; 1 critter + 4 monster parts)||N/A
|Fireproof Elixir||Fireproof Lizard *<br>Smotherwing Butterfly **||Heat resistance||11:10 (high-effect; 4 critters + 1 monster part)<br>7:10 (high-duration; 1 critter + 4 monster parts)||11:50 (high-effect; 4 critters + 1 monster part)<br>9:50 (high-duration; 1 critter + 4 monster parts)||13:10 (high-effect; 4 critters + 1 monster part)<br>15:10 (high duration; 1 critter + 4 monster parts)||N/A
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|Hasty Elixir||Hightail Lizard *<br>Hot-Footed Frog **||Fire resistance||5:10 (high-effect; 4 critters + 1 monster part)<br>5:40 (high-duration; 1 critter + 4 monster parts)||5:50 (high-effect; 4 critters + 1 monster part)<br>8:20 (high-duration; 1 critter + 4 monster parts)||7:10 (high-effect; 4 critters + 1 monster part)<br>13:40 (high-duration; 1 critter + 4 monster parts)||N/A
|Hasty Elixir||Hightail Lizard *<br>Hot-Footed Frog **||Fire resistance||5:10 (high-effect; 4 critters + 1 monster part)<br>5:40 (high-duration; 1 critter + 4 monster parts)||5:50 (high-effect; 4 critters + 1 monster part)<br>8:20 (high-duration; 1 critter + 4 monster parts)||7:10 (high-effect; 4 critters + 1 monster part)<br>13:40 (high-duration; 1 critter + 4 monster parts)||N/A
|-
|-
|Hearty Elixir||Hearty Lizard||Full restore + temp max-hearts||+4 temp max-hearts||N/A (see notes)||+16 temp max-hearts||Adding higher-tier monster parts will not affect temp max-hearts
|Hearty Elixir||Hearty Lizard ****||Full restore + temp max-hearts||+4 temp max-hearts||N/A (see notes)||+16 temp max-hearts||Adding higher-tier monster parts will not affect temp max-hearts
|-
|-
|Mighty Elixir||Bladed Rhino Beetle||Attack-power boost||4:30 (high-effect; 4 critters + 1 monster part)<br>5:30 (high-duration; 1 critter + 4 monster parts)||5:10 (high-effect; 4 critters + 1 monster part)<br>8:10 (high-duration; 1 critter + 4 monster parts)||6:30 (high-effect; 4 critters + 1 monster part)<br>13:30 (high-duration; 1 critter + 4 monster parts)||N/A
|Mighty Elixir||Bladed Rhino Beetle *||Attack-power boost||4:30 (high-effect; 4 critters + 1 monster part)<br>5:30 (high-duration; 1 critter + 4 monster parts)||5:10 (high-effect; 4 critters + 1 monster part)<br>8:10 (high-duration; 1 critter + 4 monster parts)||6:30 (high-effect; 4 critters + 1 monster part)<br>13:30 (high-duration; 1 critter + 4 monster parts)||N/A
|-
|-
|Sneaky Elixir||Sunset Firefly||Stealth boost||9:10 (high-effect; 4 critters + 1 monster part)<br>6:40 (high-duration; 1 critter + 4 monster parts)||9:50 (high-effect; 4 critters + 1 monster part)<br>9:20 (high-duration; 1 critter + 4 monster parts)||11:10 (high-effect; 4 critters + 1 monster part)<br>14:40 (high-duration; 1 critter + 4 monster parts)||N/A
|Sneaky Elixir||Sunset Firefly *||Stealth boost||9:10 (high-effect; 4 critters + 1 monster part)<br>6:40 (high-duration; 1 critter + 4 monster parts)||9:50 (high-effect; 4 critters + 1 monster part)<br>9:20 (high-duration; 1 critter + 4 monster parts)||11:10 (high-effect; 4 critters + 1 monster part)<br>14:40 (high-duration; 1 critter + 4 monster parts)||N/A
|-
|-
|Spicy Elixir||Summerwing Butterfly *<br>Warm Darner **||Heat resistance||11:10 (high-effect; 4 critters + 1 monster part)<br>7:10 (high-duration; 1 critter + 4 monster parts)||11:50 (high-effect; 4 critters + 1 monster part)<br>9:50 (high-duration; 1 critter + 4 monster parts)||13:10 (high-effect; 4 critters + 1 monster part)<br>15:10 (high duration; 1 critter + 4 monster parts)||N/A
|Spicy Elixir||Summerwing Butterfly *<br>Warm Darner **||Heat resistance||11:10 (high-effect; 4 critters + 1 monster part)<br>7:10 (high-duration; 1 critter + 4 monster parts)||11:50 (high-effect; 4 critters + 1 monster part)<br>9:50 (high-duration; 1 critter + 4 monster parts)||13:10 (high-effect; 4 critters + 1 monster part)<br>15:10 (high duration; 1 critter + 4 monster parts)||N/A
|-
|-
|Tough Elixir||Rugged Rhino Beetle||Defense boost||4:30 (high-effect; 4 critters + 1 monster part)<br>5:30 (high-duration; 1 critter + 4 monster parts)||5:10 (high-effect; 4 critters + 1 monster part)<br>8:10 (high-duration; 1 critter + 4 monster parts)||6:30 (high-effect; 4 critters + 1 monster part)<br>13:30 (high-duration; 1 critter + 4 monster parts)||N/A
|Tough Elixir||Rugged Rhino Beetle *||Defense boost||4:30 (high-effect; 4 critters + 1 monster part)<br>5:30 (high-duration; 1 critter + 4 monster parts)||5:10 (high-effect; 4 critters + 1 monster part)<br>8:10 (high-duration; 1 critter + 4 monster parts)||6:30 (high-effect; 4 critters + 1 monster part)<br>13:30 (high-duration; 1 critter + 4 monster parts)||N/A
|}
|}


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