The Legend of Zelda: Breath of the Wild: Difference between revisions

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==Development==
==Development==
The game's development began with the team experimenting with what kind of gameplay experience the Wii U could offer.


{{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}}
Even before the release of Skyward Sword for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [http://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}


On November 28th, 2012, Nintendo President Satoru Iwata was asked about Nintendo Wii U versions of ''The Legend of Zelda'' and Super Mario and he gave the following response:
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:
 
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
 
Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011.


{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}}
By late 2012, it had been confirmed that a new HD title for the Wii U was in development.{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}} A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda". Among these changes would be the ability to complete dungeons in any order the player desired. {{Ref|"Nintendo will ‘rethink the conventions of Zelda’ on Wii U" - [https://venturebeat.com/2013/01/23/nintendo-will-rethink-the-conventions-of-zelda-on-wii-u/ VentureBeat]}}


[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of ''The Legend of Zelda'' for the Nintendo Wii U. He stated that the game still had a significant way to go, but in the meantime, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding ''Zelda Wii U'', Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of ''The Legend of Zelda'', including the following:
For E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. With this new footage came several full resolution screenshots and additional information about the game. With the ability to choose the order in which dungeons were completed came a massive open world, inspired by the feel of the original Legend of Zelda from 1986. It was also announced that the game was scheduled to be released in 2015. {{Ref|"E3 2014: The Legend of Zelda for Wii U First Details" - [http://www.ign.com/articles/2014/06/10/e3-2014-the-legend-of-zelda-for-wii-u-first-details IGN]}}
*The order a player is supposed to complete dungeons.
*Rethinking how ''Zelda'' is a 'Play by yourself' game.


At E3 2014, Aonuma emphasized the large open world shown in the brief video, which seems to reflect this mentality.
In Q1 of 2015, Nintendo announced that the new Zelda would be delayed until 2016 and would not be shown at E3 that year, owing to the desire to give the developers ample time to bring "all these ideas to life" and focus completely on their work. {{Ref|"The Legend of Zelda for Wii U delayed until 2016, and won't be at E3" - [https://www.digitaltrends.com/gaming/zelda-wii-u-delayed-e3/ DigitalTrends]}} Then, on April 27, 2016 an additional delay was announced pushing the game's release further out to 2017. It was also announced that the title would be released simultaneously on the Wii U and upcoming Switch (then known as the NX), and that the game would be Nintendo's focus of E3 2016. {{Ref|"Zelda Wii U Delayed to 2017, Also Coming to NX" - [http://www.ign.com/articles/2016/04/27/zelda-wii-u-delayed-to-2017-also-coming-to-nx IGN]}}


In July 2014, Nintendo Japan's official website revealed more information about ''Zelda Wii U''. It would be possible to explore and go anywhere in the new ''The Legend of Zelda'' world without boundaries and challenge new and tougher enemies as a new, mysterious Link. However, without an official English translation, a new nemesis has been translated from this information instead of new enemies.{{Ref|"New Detailed & Insightful Zelda U 'New Enemy' Translation"
The long anticipated E3 2016 reveal unveiled the title of the new game as <i>Breath of the Wild</i>, and offered fans a chance to play the game for 30 minutes in an area known as the Great Plateau, which is only 1% the game's total area. Reception to the playable demo of the game was immediately and overwhelmingly positive with its art style and massive open world gameplay. Many notable changes to the franchise were noted as well, including the weapon and food collection system and associated survival mechanics, new combat techniques, and the presence of the Sheikah Slate as a technological aid to Link's quest. {{ref|["E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted" - [http://www.ign.com/articles/2016/06/14/e3-2016-the-legend-of-zelda-breath-of-the-wild-hands-on-preview IGN]}}
- [http://www.rev-level.com/#!New-Detailed-Insightful-Zelda-U-New-Enemy-Translation-/clfr/2214FE55-49AC-4DF9-8017-35A35663397F Rev-Level]}}
 
During the Nintendo Live Treehouse Switch event on January 13, 2017, it was announced via a new trailer that Breath of the Wild would be released simultaneously with the Nintendo Switch on March 3, 2017. {{Ref|source=[http://www.gamespot.com/articles/the-legend-of-zelda-breath-of-the-wild-released-da/1100-6446886/ The Legend of Zelda: Breath of the Wild Release Date Confirmed]}}
 
==Release==
 
At launch on March 3rd, 2017, Special and Master Edition packages were released in limited quantities. Both packages included the game itself; however, additional items included an audio CD containing 24 musical selections from the game, the Sheikah Eye coin that was first given away to E3 2016 attendees, the Relic of Hyrule: Calamity Ganon tapestry and weather worn map, and a unique Sheikah Slate Switch console carrying case. The Master Edition also included a statuette of the Master Resurrection Sword.{{Ref|source=[https://mic.com/articles/169451/zelda-breath-of-the-wild-limited-edition-what-comes-with-each-special-edition-release Zelda: Breath of the Wild Limited Edition - What comes with each release?]}}
 
By the end of the month, less than four weeks after release, it was announced that 3.84 million copies of the game had been sold worldwide. {{Ref|"Sales Numbers for the Nintendo Switch and The Legend of Zelda: Breath of the Wild" - [http://kotaku.com/sales-numbers-for-the-nintendo-switch-and-the-legend-of-1794696207 Kotaku]}} By early September, Breath of the Wild had outsold Twilight Princess in Japan. {{Ref|["Zelda: Breath of the Wild surpasses sales of Twilight Princess in Japan" [http://nintendoeverything.com/zelda-breath-of-the-wild-surpasses-sales-of-twilight-princess-in-japan/ Nintendo Everything]}}


==Story==
==Story==
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The E3 2014 trailer for ''Breath of the Wild'' revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. At the time, little else was known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.
The E3 2014 trailer for ''Breath of the Wild'' revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. At the time, little else was known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.
==Release==
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the five year development of ''Skyward Sword'' was quite long. In response to this, ''Skyward Sword'' director Hidemaro Fujibayashi set the following goal:
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}}
Because of this statement, many people believed that the game would be released in 2014, which was three years after 2011.
In the E3 2014 trailer for the game, the release date was officially given as 2015, but with no month or day given. Aonuma stated on Miiverse that he believes that ''Zelda Wii U'' will be playable at E3 2015 in June, {{Ref|source=[https://translate.google.com/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fmiiverse.nintendo.net%2Fposts%2FAYMHAAACAABnUYn2C7g4HQ&edit-text=&act=url Eiji Aonuma's Miiverse post about Zelda Wii U (translated)]}} implying a release date after this event.
The game was eventually delayed until 2016, and was later announced in a Miiverse post by Eiji Aonuma {{Ref|source=[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHjTtXsOfA Eiji Aonuma's Miiverse post about E3 2015's lack of Zelda Wii U]}} to not be shown at E3 2015. In an interview with IGN, Shigeru Miyamoto confirmed that Nintendo did have "some great Zelda footage" that would be shown at a later time. {{Ref|source=[http://m.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u Shigeru Miyamoto's confirmation of footage for Zelda Wii U]}}
On April 27th 2016, the game was further delayed to 2017, and it was not only confirmed that the game would release both on the Wii U and the Codename NX (Nintendo Switch), but also that it would be the entire focus of E3 2016 for Nintendo. {{Ref|source=[http://zeldauniverse.net/2016/04/27/zelda-u-will-launch-in-2017-on-both-wii-u-and-nx/ Zelda U will launch in 2017 on both Wii U and NX, playable at E3 2016 (Updated)]}}
At the Treehouse Live Nintendo Switch event on January 13th, 2017, a new trailer was released that revealed the release date of the game to be March 3rd, 2017, the same day as the Switch launch making it a confirmed launch title for the new system. {{Ref|source=[http://www.gamespot.com/articles/the-legend-of-zelda-breath-of-the-wild-released-da/1100-6446886/ The Legend of Zelda: Breath of the Wild Released Date Confirmed]}}
At launch on March 3rd, 2017, Special and Master Edition packages were released in limited quantities. Both packages included the game itself; however, additional items included an audio CD containing 24 musical selections from the game, the Sheikah Eye coin that was first given away to E3 2016 attendees, the Relic of Hyrule: Calamity Ganon tapestry and weather worn map, and a unique Sheikah Slate Switch console carrying case. The Master Edition also included a statuette of the Master Resurrection Sword.{{Ref|source=[https://mic.com/articles/169451/zelda-breath-of-the-wild-limited-edition-what-comes-with-each-special-edition-release Zelda: Breath of the Wild Limited Edition - What comes with each release?]}}


==Downloadable Content==
==Downloadable Content==

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