Zelda Dungeon talk:Breath of the Wild Map: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
no edit summary
No edit summary
No edit summary
Line 40: Line 40:
: Many people have been adding 'treasure' which aren't chests but are weapons in the world. If we weren't using these icons for bosses, I would want to use the sword/shield/bow icons, I assume that's what they're meant for. However, I don't like map clutter. Weapons respawn and there's plenty of them in the game. It would be equivalent to mapping every enemy, mushroom, lizard, and butterfly. Potentially helpful when you need a butterfly, but man would it clutter up the map when you don't. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 10:44, March 31, 2017 (UTC)
: Many people have been adding 'treasure' which aren't chests but are weapons in the world. If we weren't using these icons for bosses, I would want to use the sword/shield/bow icons, I assume that's what they're meant for. However, I don't like map clutter. Weapons respawn and there's plenty of them in the game. It would be equivalent to mapping every enemy, mushroom, lizard, and butterfly. Potentially helpful when you need a butterfly, but man would it clutter up the map when you don't. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 10:44, March 31, 2017 (UTC)


: That Great Flameblade, seriously!  I think I still have the same one I first found, and in brand new condition.  So great for starting fires (I know of a few other places to find it too btw). Didn't realize Blood Moon was what respawned weapons, thanks for that :) Anyways, yes I considered new icons would need to be created, and I agree to retasking the sword, shield, and bow icons to what they actually represent.  And true the map could get really with all the food/animal type items, unfortunately it kind of already is with all of the "treasure".  If icons for food/animals are added, they would probably only want to show at the fourth zoom level (all the way zoomed in).  And it might be a good idea to add separate icons for food and animals.  Regarding clutter, the way I see it is that legend is there for a reason.  I typically don't look at the map with everything turned on, so for me it never feels cluttered.  Maybe keeping the sword/shield/bow at the 4th zoom level would also help to declutter.  I guess my main question is, if we go ahead and create new icons, is this something that can reasonably be implemented?  I can help create icons, but beyond that all this wiki stuff is really new to me.--[[User:ShadowCat|ShadowCat]] ([[User talk:ShadowCat|talk]]) 19:34, March 31, 2017 (UTC)
: That Great Flameblade, seriously!  I think I still have the same one I first found, and in brand new condition.  So great for starting fires (I know of a few other places to find it too btw). Didn't realize Blood Moon was what respawned weapons, thanks for that :) Anyways, yes I considered new icons would need to be created, and I agree to retasking the sword, shield, and bow icons to what they actually represent.  And true the map could get really with all the food/animal type items, unfortunately it kind of already is with all of the "treasure".  If icons for food/animals are added, they would probably only want to show at the highest zoom level.  And it might be a good idea to add separate icons for food and animals.  Regarding clutter, the way I see it is that legend is there for a reason.  I typically don't look at the map with everything turned on, so for me it never feels cluttered.  Maybe keeping the sword/shield/bow at the highest zoom level would also help to declutter.  I guess my main question is, if we go ahead and create new icons, is this something that can reasonably be implemented?  I can help create icons, but beyond that all this wiki stuff is really new to me.--[[User:ShadowCat|ShadowCat]] ([[User talk:ShadowCat|talk]]) 19:34, March 31, 2017 (UTC)
31

edits

Navigation menu