The Legend of Zelda: A Link to the Past: Difference between revisions

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==Overview==
==Overview==
Learning from their experiences from the previous two games in the series and perfecting the "''Zelda'' formula," Nintendo delved into the development of the upcoming title for the ''Super Nintendo Entertainment System'' (SNES). Released in Japan at the end of 1991 and for international release near the end of the next summer, ''A Link to the Past'' was a work of art that quickly climbed the ladder of the highest rated games and for many fans, was the Zelda game that got them into the series in the first place.
Learning from their experiences from the previous two games in the series and perfecting the "''Zelda'' formula," Nintendo delved into the development of the upcoming title for the ''Super Nintendo Entertainment System'' (SNES). Released in Japan at the end of 1991 and for international release near the end of the next summer, ''A Link to the Past'' quickly climbed the ladder of the highest rated games.


Returning to the overhead perspective, ''A Link to the Past'' featured tons of new enemies, items, characters, and an enchanting plot that was miles ahead of the previous installments. This game introduced a dual world mechanic in which Link could travel between the [[Light World]] (normal) and the [[Dark World]] (a twisted parallel dimension), able to go between the two worlds in order to unlock secrets and progress to new areas. Simply put, the game was massive, containing over twelve dungeons and two versions of each area of the [[Overworld]] due to the duel-world feature, promoting hours of adventure and more in-depth puzzles to solve.
Returning to the overhead perspective that was established in the first game, ''A Link to the Past'' featured tons of new enemies, items, characters, and a more in depth plot than the previous installments. This game introduced a dual world mechanic in which Link could travel between the [[Light World]] (normal) and the [[Dark World]] (a twisted parallel dimension), able to go between the two worlds in order to unlock secrets and progress to new areas. Simply put, the game was massive, containing over twelve dungeons and two versions of each area of the [[Overworld]] due to the duel-world feature, promoting hours of adventure and more in-depth puzzles to solve.
 
The game was also the first in the franchise to have a real, tangible art style. The previous installments on the NES, due to resolution and color limitations were unable to attain this.


Nintendo had narrowed down what had made the first game in the series such a success and expanded upon it, creating an innovative, immersive experience that holds its place as one of the best games for the SNES and even more so, one of the highest rated games of all time.
Nintendo had narrowed down what had made the first game in the series such a success and expanded upon it, creating an innovative, immersive experience that holds its place as one of the best games for the SNES and even more so, one of the highest rated games of all time.

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