Gyorm: Difference between revisions

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295 bytes added ,  November 6, 2015
Adding Infobox Image
m (Text replacement - "<br>" to "<br/>")
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{{Infobox|enemy
{{Infobox|enemy
| image =  
| image = [[File:Gyorm.png]]
| threat =  
| threat =  
| attack = {{H|1}} Contact
| attack = {{H|1}} Contact
| game = ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''
| game = ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''
| location = [[Swamp Palace (A Link Between Worlds)|Swamp Palace]]
| location = <u>'''''A Link Between Worlds'''''</u><br/>[[Swamp Palace (A Link Between Worlds)|Swamp Palace]]<br/><u>'''''Tri Force Heroes'''''</u><br/>[[Cove of Transition]]
| weapon = [[Hookshot]]<br/>[[Master Sword]]
| weapon = [[Hookshot]]<br/>[[Sword]]
| related =
}}
}}


Gyorm are fish-like enemies with spiked shells that appear in the [[Swamp Palace (A Link Between Worlds)|Swamp Palace]]. These shells act as a defense, and the enemy cannot be attacked while inside of it. Link must use the [[Hookshot]] to pull the enemy out of its shell, leaving it vulnerable to attacks. The enemy will attempt to crawl back into its shell if it is not quickly killed.  
'''Gyorm''' are fish-like enemies with spiked shells that appear in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' and ''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''. These shells act as a defense, and the enemy cannot be attacked while inside of it. Link must use the [[Hookshot]] to pull the enemy out of its shell, leaving it vulnerable to attacks. The enemy will attempt to crawl back into its shell if it is not quickly defeated. The empty shell of a Gyorm can be picked up and thrown to damage enemies or activate switches.  


The empty shell of a Gyorm can be picked up and thrown to damage enemies or activate switches.


{{Cat|A Link Between Worlds Enemies}}
{{Cat|A Link Between Worlds Enemies}}
{{Cat|Tri Force Heroes Enemies}}
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