Interview:Dagbladet.no June 22nd 2006: Difference between revisions

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{{Interview/Q|Dagbladet.no|Do you think this will happen when we eventually will get third and fourth generation gamers, or could today's grown ups, or parents, experience this?}}
{{Interview/Q|Dagbladet.no|Do you think this will happen when we eventually will get third and fourth generation gamers, or could today's grown ups, or parents, experience this?}}


{{Interview/A|SM|We already see today that many parents play games with their kids, and in ten years from now, there will be lots of fifthy-year-olds with game experience. It's probably not so many years till most people feel that games are something that's relevant for them.<br><br>When that's said, it's important that game developers are careful in the time that's ahead. If we only continue to evolve in one direction, it will hinder us in expanding games to something everyone can participate in. We [[[Nintendo]]] are already trying to develop ourselves in several directions.<br><br>This is exactly the direction that makes Nintendo a very exciting game company right now. As opposed to Sony and Microsoft, they've chosen to turn away a bit from state-of-the-art graphics with it's new console, Wii, and rather focused on game-play. You will control the games by moving the controller around, a control method that's so innovative even those that won't play games wants to try it out.<br><br>It's the same way Nintendo's handheld console [[Nintendo DS]] has been a success to a very broad audience. This is mainly because the machine has a broad and varying game library, but also because most games are easy to play by using the touch sensitive screen.<br><br>The DS has opened some new doors in the game market, something I think is because both under the development of the hardware and software planned to reach out to as many people as possible. This is also a strategy we plan to use in the future, with the introduction of [[Nintendo Wii|Wii]].<br><br>With games like ''Animal Crossing'', ''Nintendogs'' and ''Brain Training'', Nintendo has already succeeded in selling games to people that didn't really care much for gaming.<br><br>What we see with ''Animal Crossing'' on Nintendo DS, is that it's been a hit to people that's been playing for a long time, but also to people that's never played a game. I know several mothers (MILF HUNTER MIYAMOTO!) that plays the game with their kids. As a result of this, the game has already sold millions, just in Japan. The last game only sold around 600,000.}}
{{Interview/A|SM|We already see today that many parents play games with their kids, and in ten years from now, there will be lots of fifthy-year-olds with game experience. It's probably not so many years till most people feel that games are something that's relevant for them.<br/><br/>When that's said, it's important that game developers are careful in the time that's ahead. If we only continue to evolve in one direction, it will hinder us in expanding games to something everyone can participate in. We [[[Nintendo]]] are already trying to develop ourselves in several directions.<br/><br/>This is exactly the direction that makes Nintendo a very exciting game company right now. As opposed to Sony and Microsoft, they've chosen to turn away a bit from state-of-the-art graphics with it's new console, Wii, and rather focused on game-play. You will control the games by moving the controller around, a control method that's so innovative even those that won't play games wants to try it out.<br/><br/>It's the same way Nintendo's handheld console [[Nintendo DS]] has been a success to a very broad audience. This is mainly because the machine has a broad and varying game library, but also because most games are easy to play by using the touch sensitive screen.<br/><br/>The DS has opened some new doors in the game market, something I think is because both under the development of the hardware and software planned to reach out to as many people as possible. This is also a strategy we plan to use in the future, with the introduction of [[Nintendo Wii|Wii]].<br/><br/>With games like ''Animal Crossing'', ''Nintendogs'' and ''Brain Training'', Nintendo has already succeeded in selling games to people that didn't really care much for gaming.<br/><br/>What we see with ''Animal Crossing'' on Nintendo DS, is that it's been a hit to people that's been playing for a long time, but also to people that's never played a game. I know several mothers (MILF HUNTER MIYAMOTO!) that plays the game with their kids. As a result of this, the game has already sold millions, just in Japan. The last game only sold around 600,000.}}


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{{Interview/Q|Dagbladet.no|You've made games that reach out to every age groups. Have you ever thought about the possibility to make a game that's only for adults?}}
{{Interview/Q|Dagbladet.no|You've made games that reach out to every age groups. Have you ever thought about the possibility to make a game that's only for adults?}}


{{Interview/A|SM|I have to admit that I enjoy making games with a more adult setting, I have for example produced the ''Metroid'' series (not created, mind you). In these days however, we have ONE priority, and that's to make games that has a certain amount of interest for everyone, everywhere. But right now I'm quite busy working on ''[[The Legend of Zelda: Twilight Princess]]'', which is a game with a much darker tone.<br><br>About that game, it'll be fun to play it with the Wii controller... (remember, this was before the announcement)<br><br>Wii will have a fantastic interface, with the ability to "point" with the controller. This is something that suits ''Zelda'' very well. With a traditional controller it can sometimes be hard to navigate in a 3D environment. With the Wii controller it will be very easy to swing the sword or aim with the bow and arrows.}}
{{Interview/A|SM|I have to admit that I enjoy making games with a more adult setting, I have for example produced the ''Metroid'' series (not created, mind you). In these days however, we have ONE priority, and that's to make games that has a certain amount of interest for everyone, everywhere. But right now I'm quite busy working on ''[[The Legend of Zelda: Twilight Princess]]'', which is a game with a much darker tone.<br/><br/>About that game, it'll be fun to play it with the Wii controller... (remember, this was before the announcement)<br/><br/>Wii will have a fantastic interface, with the ability to "point" with the controller. This is something that suits ''Zelda'' very well. With a traditional controller it can sometimes be hard to navigate in a 3D environment. With the Wii controller it will be very easy to swing the sword or aim with the bow and arrows.}}


{{Interview/Q|Dagbladet.no|What does your dream game look like, if you could work with no technological or economical barriers?}}
{{Interview/Q|Dagbladet.no|What does your dream game look like, if you could work with no technological or economical barriers?}}

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