Interview:Japanese Radio September 6th 2005
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Japanese Radio September 6th 2005
Japanese Radio: Why wait so long to release a new installment of Mario? The wait is frustrating players everywhere...
Shigeru Miyamoto: Mario is and always has been a concept title from his birth. We are always looking for new ways of playing with him, manipulating him, to create something new and unique. We're in the midst of preparing something special for his future, something never before seen. You'll understand when you see it that we can't quite release it right away. The new Mario game will surprise many people. Give us the benefit of the doubt. I think we'll present you with a new way to have fun. There's even a new character by his side.
Japanese Radio: Mario 128 will be released for Revolution then?
SM: Yes, of course! It's no surprise, but of course we will rename it, obviously. That won't be the only surprise of next year though. We based the Revolution around this new type of game. Mario 128 played a large role in the Revolution's conception, much like Mario 64 in it's time. But we won't just be focusing on Mario. We're working on some very impressive games which push interactivity to the max. Games of a new era.
Japanese Radio: The new Zelda, it's not really good news that...
SM: Please allow me to interrupt you by saying that you will have to be patient, really. This will be, without a doubt, the last Zelda game as you know it in its present form. I worked on it personally, more so than The Wind Waker! I haven't invested as much into any game as I have this one. Our goal was to make the best Zelda game ever. The most rich/satisfying and melancholy. We've really improved it in just a few months. Everything's coming together much quicker. We may have some last minute ideas...
Japanese Radio: You're going to move it to Revolution?
SM: No, it is a Gamecube title.
Japanese Radio: In any case, you want to preserve the air of mystery around Nintendo?
SM: We will be revealing many details soon. It's true, we do like surprises (laughs). While our gamers are sleeping, we're busy thinking up new ideas. But while they're playing - we're playing as well.