Tag: Goron

Over the years Link has had plenty of companions, but most of them are fairies, imps, or even hats! Though he’s had interactions with characters from common-races (like carrying Princess Ruto around in Jabu-Jabu’s belly), Link has never had a full-length game companion that was either a Goron, Deku Scrub, Zora, or any alternate races extended from those. To have a small floating fairy companion makes sense for functionality, but would a more humanoid companion be additionally useful to Link…

As we just shared with you the full Japanese Tri Force Heroes site has now opened and along with it comes even more costumes! We now know that we will see a total of 36 costumes in all, and we have even more details and footage of some of the costumes we have already seen. New costume footage shows us the Bomb outfit, Archer, Spin Attack, Swordsman, Goron, Tingle, Cheetah, and the Zora outfit. You can see each one as…

Of all the races encountered in the Zelda series, the Gorons are the most enduring. They’ve held generally the same form since the very beginning of the timeline to the very ends of most, though nearly going extinct in two of the three. With their tribal culture and evolutionary adaptability, the Gorons have a long and very interesting history worth exploring. YouTube’s Dr. Wily recently did a Zelda Theory video on just that, “The Goron HISTORY And EVOLUTION.” He follows…

Earlier today we shared with you a new Japanese trailer for Tri Force Heroes that was uploaded by Nintendo as well as a few additional bits of information that were previously unknown. The trailer shed some light on a few things we can expect when the game launches; such as 32 different stages, and the reveal of seven different costumes that our trio of heroes will have at their disposal. Amongst those costumes is the Zora costume which allows the…

There are few games where Link is forcibly transformed into an animal or creature at some point, and following this is finding a way to transform back to his original form. However, in games like Majora’s Mask and Twilight Princess, transforming into his other self is a necessity to progressing through the game. That got me thinking; would he, will he, and/or should he be able to transform again into an alternate form in future Zelda titles? I’d love to…

If you’re a die hard fan of the Zelda franchise like most of us, chances are you’ve played through most and if not, then all of the titles in the massive Nintendo franchise.

In this article, I will be introducing a new weekly series called ‘Goron Research Institute’, and exploring the rich history of the Faron Province.

As it turns out, Eiji Aonuma has a pretty fun time working at Nintendo. Speaking in an interview with Game Informer, Eiji Aonuma talked about something he and many other employees do together at Nintendo for fun. Surprisingly enough, what they like to do is get together and play music in a band. The band itself has grown to around 70 members strong and they do three in-office performances a year. That being said, Eiji Aonuma himself prefers percussion…in particular, playing the bongos. This was his inspiration for having Goron Link play the Bongos in Majora’s Mask

Majora’s Mask is a mysterious Zelda title full of many different themes and identities. The land of Termina was so surreal compared to Hyrule that it just lent itself to many interpretations and ideals. Perhaps one of the biggest themes in the recently-remade title is loneliness…

Majora’s Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo’s finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora’s Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

We began by discussing the Deku Bubble and how its changes show this shift by degrading one of the game’s early lessons about conserving magic. Today we’ll be continuing our study of magical abilities by focusing on the next of Link’s transformations, Goron Link. Although his particular ability has not seen such obvious changes as his Deku counterpart’s, there is still much that we can glean about Nintendo’s mindset by looking at the more subtle differences in the remade title.

Without further ado, let’s begin today’s analysis.

From new swimming controls to fully revamped bossesMajora’s Mask 3D has received its fair share of improvements from the original Nintendo 64 release. GameXplain recently released a short, one minute video showing off yet another, although minor, difference that can be found in the enhanced remake: Idle animations. Specifically for the Deku Scrub, Goron and Zora transformations…