I don’t think any real Zelda fan would say that a dungeon is a dungeon is a dungeon, right? When you walk into a dungeon, you know that’s what it is, but they are always different, in every new game. How do we know, though? When you think about it, beyond a short sweeping intro shot, or a visible title, there is little that definitively indicates that you are in one of Zelda’s staple dungeons. Sure, you almost always end…