Author: Liam Orth

When Hyrule Warriors on the Wii U still reigned, a total of 4 DLC packs released, including new Adventure Mode Maps, New Characters, and sometimes even New Modes. With Hyrule Warriors Legends releasing, it’s been detailed already that it will include all previous DLC- and there may even be more on the way. But the question is, what could it be? Now that we’ve knocked some characters and themes out of the way, it will be somewhat difficult to find…

Your journey’s throughout the Zelda titles have mostly taken place in the Light World already, as it’s just simply Hyrule.  However, in a few Zelda titles, there also exists a Dark World (but I’m pretty sure you guys knew that already).  The Dark World belongs mostly to A Link To The Past, where Link travels between the Light and Dark World in order to complete certain objectives.  Both worlds have their own fitting theme, with altered terrain and music that very…

As it started in Zelda II, Link was given different attacks and maneuvers based on his swordplay. Years pass, and throughout the titles he’s taught various different skills to put to use. In Wind Waker, he wasn’t taught any moves other than the Hurricane Spin, yet the final battle happened to be one of the fights with the most swordplay.  Link’s swordplay is an essential mechanic to Zelda titles now, though the question is; should it remain the same, or…

There are few games where Link is forcibly transformed into an animal or creature at some point, and following this is finding a way to transform back to his original form. However, in games like Majora’s Mask and Twilight Princess, transforming into his other self is a necessity to progressing through the game. That got me thinking; would he, will he, and/or should he be able to transform again into an alternate form in future Zelda titles? I’d love to…

In most Zelda games, you’ll find a specific pattern repeated throughout every dungeon. One of these being the mini-boss of each dungeon and usually, they’re pretty easy to defeat (unless they have something more complicated to them). You can even find them outside of dungeons! There are tons of mini-bosses, sometimes some are brought from a previous installment to another. But the question here is: Which is your favorite? To read more into it, hit the jump to check it…

As many know at this point, Nintendo has seemed to remake quite a few Zelda games for both 3DS and Wii U. With Zelda U and Tri Force Heroes releasing in the future, who’s to say when the next remake will release? And to that, there’s a follow-up question- what will the next remake be? Would it be a remake of an older Zelda title, or a newer one? Is it of high-demand, or do you even care to see…

Throughout almost every Zelda game, Link has always had a companion that could take him from point A to point B. He could even just spin in circles, if he really wanted to- either way his companion acted as his way of transportation. And as we know, we’ve seen quite a few companions Link can use as transportation- so the question is, which do you prefer? Do you prefer galloping throughout Hyrule, or sailing above it? Perhaps even flying above…

In Ocarina of Time, the main mechanic of the game was that it allowed you to go 7 years into the future and back, in order to become either a child or adult to solve specific puzzles throughout Hyrule. And in Majora’s Mask, you have a three-day timer over your heads the entire game. The choice is yours to go back to the first day, though it’s highly suggested (seeing as you won’t get very far without going back). Both…

Zelda has seen some pretty tense moments before, but if you’ve experienced this one I’m sure you can relate (at least somewhat). In Skyward Sword, the player had to undergo trials involving the collection of the goddesses’ tears, while being timed on how quickly he/she may get it done. If that player is unable to find more and lets the timer go down, you can only hope that the frenzy it brings them to is enough to lead them to…

Recently, I had talked about whether or not the Picori should return in future Zelda titles. But as most of you have stated, they already are in most Zelda games- you just can’t see them. But what would you say if you were able to see the idea of Kinstones brought into newer Zelda games…?  Kinstones were a great mechanic in The Minish Cap, and I’m sure many fans enjoyed it- that’s what this Gossip Stone is about.  I’ll be…