Author: Liam Orth

Every Zelda game has its own interesting way of progressing through the journey- be it obtaining Spiritual Stones, obtaining instruments, and so forth. For Skyward Sword, it became an extremely nerve-wracking experience due to the trials known as the Silent Realm. There were a few in there, but even though it may only be a few, that doesn’t make them any less terrifying (if you don’t know what you’re doing from the get-go). It makes me wonder; would Nintendo ever…

A typical standard for a Zelda game is having some form of collectibles- just as Ocarina of Time had Gold Skulltula Tokens, Minish Cap had Kinstones, and so forth. With this idea in mind, Gratitude Crystals were born and introduced as the collectibles of Skyward Sword. They’re collected by doing good deeds for people in Skyloft, and the other many places he happens to journey to throughout his adventure. I’ll be explaining a bit more about Gratitude Crystals further on,…

In most games of the franchise, Link is always found rescuing Princess Zelda (in one way or another). But in Spirit Tracks, Zelda is known to be your companion- in spiritual form. With Princess Zelda as your ghostly companion, making your way through the Tower of Spirits is possible due to her ability to possess Phantom’s patrolling each floor. But other than her main mechanics, the fact she’s your companion throughout the game was something that had never been done…

When it came to the player’s transportation method, it’s always been pretty varied. However, no other game had quite the same method as Skyward Sword did. In Skyward Sword, you had to fly to get from place-to-place. With the cloud barrier below, the only way to enter a particular location was to fly over it, and skydive into it. This was a first for the Zelda series, but with that idea laid out on the table, would it be wise…

With Tri Force Heroes, you and your friends could go head-to-head in Colosseum Mode- a PvP mode playing by the rules of “whoever’s been hit/killed the least wins”. You could earn various materials for competing, with each world holding different rewards than the next. With some of the materials being exclusive to Colosseum Mode, the mode definitely has its worth. Based off of this and the mechanics, would it be reasonable (or even desired) to implement this feature into future…

Other than the clearly enhanced visuals and audio of the game, there were a few changes Nintendo made to Wind Waker during its HD revamp that changed quite a deal. One of the features they had cut from the game entirely was the connectivity between the GameCube system and the Gameboy Advanced systems- allowing the player to use the Tingle Tuner for various features, such as letting Link hover or simply keeping him alive altogether. I had a few ideas…

Tri Force Heroes’ exploration is a bit different from the Zelda games we’re used to. It goes down a similar road that Four Swords Adventures did, but with a few different mechanics. If you’re not playing single-player, all players can select the area of the Drablands they’d like to go to- from there the game will decide which area the heroes will go to based off of a roulette. All the area have their own unique puzzles and themes, but…

In the time Tri Force Heroes has been released, I’ve played through most of the game via single player. And I’m sure my reason is pretty much the same as others’ too (no friends to play with). And as I’m sure playing online is the clear option, sometimes it’s nice to just play by yourself once in a while. However, I’ve found that the time I’ve spent playing single player isn’t so much an issue, as much as it is…

In Four Swords Adventures, you could unlock multiplayer mini-games by progressing through the story. When you progress far enough in a section of the world map, Tingle will do a fly-by and drop one of his towers somewhere on the map. Inside, you can play quite a few multiplayer mini-games (as many as you’ve unlocked) for a nice break from adventuring for a bit. The mini-games were a fun way to take a break from playing through the story and…

Throughout the Zelda series, we’ve seen Link duke it out with Ganondorf on several occasions- each fight with its own means of strategy and mechanics. However, there are a couple that I would like to show off, as they are -no doubt- a couple of my favorite boss fights in video games. But of course, that led me to also wanting to hear about your opinions- so after I’m done showing these fights to you guys, I’d love to hear…