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|logo = [[File:The Wind Waker Title.png|center|200px]]
|logo = [[File:The Wind Waker Title.png|center|200px]]
|boxart = [[File:WWBoxArt.jpg|200px]]
|boxart = [[File:WWBoxArt.jpg|200px]]
|release = [[File:Flag-Japan.png|22px|Japan Flag]] December 13, 2002<br> [[File:Flag-United-States.png|22px|USA Flag]] March 24, 2003<br> [[File:Flag-European.png|22px|European Flag]] May 2, 2003<br> [[File:Flag-Australia.png|22px|Australia Flag]] May 7, 2003
|release = [[File:Flag-Japan.png|22px|Japan Flag]] December 13, 2002<br/> [[File:Flag-United-States.png|22px|USA Flag]] March 24, 2003<br/> [[File:Flag-European.png|22px|European Flag]] May 2, 2003<br/> [[File:Flag-Australia.png|22px|Australia Flag]] May 7, 2003
|platform = GameCube
|platform = GameCube
|developer = Nintendo EAD
|developer = Nintendo EAD
|producer = Shigeru Miyamoto
|producer = Shigeru Miyamoto
|director = Eiji Aonuma
|director = Eiji Aonuma
|guides = [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.php Walkthrough]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-big-octos.php Big Octos]<br>[http://www.zeldadungeon.net/Zelda09BlueChuChus.php Blue Chu Chus]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-island-trading-sequence.php Trading Sequence]<br>[http://www.zeldadungeon.net/Zelda09Deku.php Withered Deku Trees]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-bosses.php Bosses]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-enemies.php Enemies]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-great-fairies-upgrades.php Great Fairies/Upgrades]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-items.php Items]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-bottles.php Bottles]<br>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-songs.php Songs]<br>[http://www.zeldadungeon.net/Zelda09Characters.php Characters]<br>[http://www.zeldadungeon.net/Zelda09Codes.php Codes]<br>[http://www.zeldadungeon.net/Zelda09Story.php Story]
|guides = [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.php Walkthrough]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-big-octos.php Big Octos]<br/>[http://www.zeldadungeon.net/Zelda09BlueChuChus.php Blue Chu Chus]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-island-trading-sequence.php Trading Sequence]<br/>[http://www.zeldadungeon.net/Zelda09Deku.php Withered Deku Trees]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-bosses.php Bosses]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-enemies.php Enemies]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-great-fairies-upgrades.php Great Fairies/Upgrades]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-items.php Items]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-bottles.php Bottles]<br/>[http://www.zeldadungeon.net/Zelda09-the-wind-waker-songs.php Songs]<br/>[http://www.zeldadungeon.net/Zelda09Characters.php Characters]<br/>[http://www.zeldadungeon.net/Zelda09Codes.php Codes]<br/>[http://www.zeldadungeon.net/Zelda09Story.php Story]
|media = [http://www.zeldadungeon.net/gallery/index.php?cat=16 Image Gallery]<br>[http://www.zeldadungeon.net/Zelda09Maps.php Maps]<br>[http://www.zeldadungeon.net/Zelda09Midis.php Midis]<br>[http://www.zeldadungeon.net/Soundtracks-The-Wind-Waker-Original-Soundtrack.php Soundtrack]
|media = [http://www.zeldadungeon.net/gallery/index.php?cat=16 Image Gallery]<br/>[http://www.zeldadungeon.net/Zelda09Maps.php Maps]<br/>[http://www.zeldadungeon.net/Zelda09Midis.php Midis]<br/>[http://www.zeldadungeon.net/Soundtracks-The-Wind-Waker-Original-Soundtrack.php Soundtrack]
}}</onlyinclude>
}}</onlyinclude>


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The earliest trailer for the game, shown in Spaceworld 2001, showed that the lighting and particle systems were already in place. However, the voice of Link from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' was used as a placeholder, as the final voices for Link had not been recorded yet. The game's HUD was created in a style akin to that of the two N64 Zelda games before it. Link himself had clothing slightly different from his final clothing at this stage.
The earliest trailer for the game, shown in Spaceworld 2001, showed that the lighting and particle systems were already in place. However, the voice of Link from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' was used as a placeholder, as the final voices for Link had not been recorded yet. The game's HUD was created in a style akin to that of the two N64 Zelda games before it. Link himself had clothing slightly different from his final clothing at this stage.


After the cold response to the Spaceworld 2001 trailer, Shigeru Miyamoto declared that no more trailers for the game would be shown until the game was well into the beta phase.<ref>http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker#Development</ref>  In 2002, Nintendo showed the next trailer for the game at E3 in Los Angeles. By this time, [[Dragon Roost Cavern]] was nearing finalization, and a playable demo of [[Outset Island]] was included for attendees to try. The enemy music shown in the trailer was different from the final music, however. Link still had his early clothing from the Spaceworld 2001 trailer.  
After the cold response to the Spaceworld 2001 trailer, Shigeru Miyamoto declared that no more trailers for the game would be shown until the game was well into the beta phase.{{Ref|name=wikipedia-development|[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker#Development Wikipedia: The Wind Waker Development]}} In 2002, Nintendo showed the next trailer for the game at E3 in Los Angeles. By this time, [[Dragon Roost Cavern]] was nearing finalization, and a playable demo of [[Outset Island]] was included for attendees to try. The enemy music shown in the trailer was different from the final music, however. Link still had his early clothing from the Spaceworld 2001 trailer.  


Between 2002 and 2003, more preview images of the game were released. The name of the game was revealed in October 2002, and in December, the English translation was revealed.<ref>http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker#Development</ref> Link's clothing, as well as the HUD, were finalized to their current versions. Several dungeons were scrapped to save time for a December release in Japan and a slightly modified American release in March 2003.
Between 2002 and 2003, more preview images of the game were released. The name of the game was revealed in October 2002, and in December, the English translation was revealed.{{Ref|name=wikipedia-development}} Link's clothing, as well as the HUD, were finalized to their current versions. Several dungeons were scrapped to save time for a December release in Japan and a slightly modified American release in March 2003.


==Reception==
==Reception==
During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next Zelda game would be in a realistic style. However, during Spaceworld 2001, Nintendo showed a trailer for the new Zelda game featuring a cel-shaded child Link, eliciting anger from fans, many of whom criticized the graphics as "childish".
During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next Zelda game would be in a realistic style. However, during Spaceworld 2001, Nintendo showed a trailer for the new Zelda game featuring a cel-shaded child Link, eliciting anger from fans, many of whom criticized the graphics as "childish".


Professional reviewers were more forgiving to the game; many were neutral to the style, and some saw the style as hearkening back to the graphics style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.<ref>http://www.games.supertrainstationh.com/STSH-Celda.html</ref>
Professional reviewers were more forgiving to the game; many were neutral to the style, and some saw the style as hearkening back to the graphics style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.{{Ref|[http://www.games.supertrainstationh.com/STSH-Celda.html Super Train Staion H]}}


When ''The Wind Waker'' was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side-quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field and character proportions, particularly the design of Link. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine Famitsu, making ''The Wind Waker'' the second Zelda game to receive a perfect score from Famitsu.
When ''The Wind Waker'' was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side-quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field and character proportions, particularly the design of Link. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine Famitsu, making ''The Wind Waker'' the second Zelda game to receive a perfect score from Famitsu.
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==References==
{{References}}
<references />


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{{Cat|Games|Wind Waker, The}}
{{Cat|The Wind Waker|Wind Waker, The}}

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