User:AZeldaPlayer24/Sandbox/Yeah I know I already tried: Difference between revisions

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m (https://docs.google.com/spreadsheets/d/1Ci8hBndMf9jIRC_sYzZaKWhWt9UVw9Ee8PyhlbQ-eHA/edit#gid=788407438 Will try to fill this our to the best of my ability using this)
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=Divine Beast Vah Rudania (Main Quest)=
====Seals====
 
{| class="wikitable"
{{Infobox|quest
! rowspan=3 | Category !! rowspan=3 | Effect !! Amount !! + !! ++
| name          = Divine Beast Vah Rudania (Main Quest)
|-
| image =  
! colspan=3 | Two-of-a-Kind
| caption =  
|-
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
! colspan=3 | Four-of-a-Kind
| prereq =  
|-
| start = Speak with [[Yunobo]] at [[Goron City]]
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6%
| objective = Free the [[Divine Beast Vah Rudania]]
|-
| reward = [[Daruk's Protection]]
| 3% || 5% || 7%
|}}
|-
 
| || 5% ||
{{ZD|[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/goron-city/ ''Breath of the Wild'' Walkthrough<br/>Chapter 6: Goron City]}}
|-
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6%
|-
| 3% || 5% || 7%
|-
| || 5% || 8%
|-
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12%
|-
| 6% || 9% || 14%
|-
| || ||
|-
| rowspan=3 | Dash-Attack Damage || 7% || 13% || 18%
|-
| 8% || 15% || 20%
|-
| || ||
|-
| rowspan=3 | Flurry Rush Damage || 7% || 13% || 18%
|-
| 8% || || 20%
|-
| || ||
|-
| rowspan=3 | Midair-Attack Damage || 7% || 13% || 18%
|-
| 8% || 15% ||
|-
| || || 22%
|-
| rowspan=3 | Damage to Midair Enemies || 7% || 13% || 18%
|-
| 8% || || 20%
|-
| || ||
|-
| rowspan=3 | Damage to Foes with Status Effects || 13% || N/A || N/A
|-
| 15% || N/A || N/A
|-
| || N/A || N/A
|-
| rowspan=18 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4-6% || 6%
|-
| 4% || || 7%
|-
| || || 8%
|-
| rowspan=3 | Attack Range || 4% || 7% || 10%
|-
| 5% || 8% || 11%
|-
| || 9% ||
|-
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9-10%
|-
| 4% || 7% || 10%
|-
| || || 11%
|-
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% || 10%
|-
| 10% || ||
|-
| || ||
|-
| rowspan=3 | Damage at 30% Hearts or Less || 6-7% || 12% || 17%
|-
| 8% || 14% ||
|-
| || 15% ||
|-
| rowspan=3 | Chance to Automatically Guard || 10% || N/A || N/A
|-
| 11% || N/A || N/A
|-
| || N/A || N/A
|-
| rowspan=24 | Defense<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 3-4% || 6%
|-
| 3% || 5% || 7-8%
|-
| || ||
|-
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6%
|-
| 3% || || 7%
|-
| || ||
|-
| rowspan=3 | Healing-Item Effect || 3% || 4-5% || 9%
|-
| 4% || ||
|-
| || ||
|-
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% || 28%
|-
| 14% || 22% ||
|-
| || ||
|-
| rowspan=3 | Damage From Enemies || -3% || -4% ||
|-
| || ||
|-
| || ||
|-
| rowspan=3 | Reduced Damage from Fire || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Reduced Damage from Ice || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Reduced Damage from Lightning || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=30 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% || 13%
|-
| 6% || 10% || 15%
|-
| 6% || || 16%
|-
| rowspan=3 | Ancient-Part Drop Rate || 4-5% || 9% || 13%
|-
| || ||
|-
| || || 16%
|-
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% || 13%
|-
| 6% || 10% || 15%
|-
| 6% || || 16%
|-
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13%
|-
| 6% || ||
|-
| || || 16%
|-
| rowspan=3 | Battle EXP || 3% || 6% || 9%
|-
| 4% || 7% || 10%
|-
| 4% || ||
|-
| rowspan=3 | Fusion Material EXP || 150% || 250% || 375%
|-
| 165% || 275% || 413%
|-
| 180% || 300% ||
|-
| rowspan=3 | High-Resell Weapon || 300% || ||
|-
| 300% || ||
|-
| || ||
|-
| rowspan=3 | Rare Material Drop Rate || 10% || N/A || N/A
|-
| 11% || N/A || N/A
|-
| 12% || N/A || N/A
|-
| rowspan=3 | Sensor-Registered Material Drop Rate || 15% || N/A || N/A
|-
| 17% || N/A || N/A
|-
| 18% || N/A || N/A
|-
| rowspan=3 | Improves Quality of Found Weapons || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|}

Revision as of 05:53, December 25, 2020

Seals

Category Effect Amount + ++
Two-of-a-Kind
Four-of-a-Kind
Damage
(Star)
Regular-Attack Damage 2% 4% 6%
3% 5% 7%
5%
Strong-Attack Damage 2% 4% 6%
3% 5% 7%
5% 8%
Special-Attack Damage 5% 8% 12%
6% 9% 14%
Dash-Attack Damage 7% 13% 18%
8% 15% 20%
Flurry Rush Damage 7% 13% 18%
8% 20%
Midair-Attack Damage 7% 13% 18%
8% 15%
22%
Damage to Midair Enemies 7% 13% 18%
8% 20%
Damage to Foes with Status Effects 13% N/A N/A
15% N/A N/A
N/A N/A
Agility
(Square)
Attack Speed 3% 4-6% 6%
4% 7%
8%
Attack Range 4% 7% 10%
5% 8% 11%
9%
Special-Attack Charge Rate 3% 6% 9-10%
4% 7% 10%
11%
Perfect-Dodge Timing Window 5% 10% 10%
10%
Damage at 30% Hearts or Less 6-7% 12% 17%
8% 14%
15%
Chance to Automatically Guard 10% N/A N/A
11% N/A N/A
N/A N/A
Defense
(Hexagon)
Damage at Full Hearts 2% 3-4% 6%
3% 5% 7-8%
Damage per 100 KOs 2% 4% 6%
3% 7%
Healing-Item Effect 3% 4-5% 9%
4%
Healing-Item Drop Rate 12% 20% 28%
14% 22%
Damage From Enemies -3% -4%
Reduced Damage from Fire N/A N/A N/A
N/A N/A N/A
N/A N/A N/A
Reduced Damage from Ice N/A N/A N/A
N/A N/A N/A
N/A N/A N/A
Reduced Damage from Lightning N/A N/A N/A
N/A N/A N/A
N/A N/A N/A
Collection
(Circle)
Monster-Part Drop Rate 5% 9% 13%
6% 10% 15%
6% 16%
Ancient-Part Drop Rate 4-5% 9% 13%
16%
Battlefield-Specific Material Drop Rate 5% 9% 13%
6% 10% 15%
6% 16%
Material Drop Rate from Grass 5% 9% 13%
6%
16%
Battle EXP 3% 6% 9%
4% 7% 10%
4%
Fusion Material EXP 150% 250% 375%
165% 275% 413%
180% 300%
High-Resell Weapon 300%
300%
Rare Material Drop Rate 10% N/A N/A
11% N/A N/A
12% N/A N/A
Sensor-Registered Material Drop Rate 15% N/A N/A
17% N/A N/A
18% N/A N/A
Improves Quality of Found Weapons N/A N/A N/A
N/A N/A N/A
N/A N/A N/A