The Legend of Zelda: The Wind Waker: Difference between revisions

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==Graphics==
==Graphics==
''The Wind Waker'' uses a unique style of cel-shading, designed to emulate the style of a large-studio animated film instead of the simpler style of a comic book or television animation. As such, background elements use textures that are somewhat more detailed than those used for non-static objects, such as characters. Most lighting on background elements is pre-rendered, though the game also uses much real-time lighting on all objects. A cloth simulation system, which affects cloth, hair, grass, and particles, provides some realism, as does the subtle depth of field effect and image distortion caused by heat. The graphics style itself was partly influenced by Japanese feature animation.
''The Wind Waker'' uses a unique style of cel-shading, designed to emulate the style of a large-studio animated film instead of the simpler style of a comic book or television animation. As such, background elements use textures that are somewhat more detailed than those used for non-static objects, such as characters. Most lighting on background elements is pre-rendered, though the game also uses much real-time lighting on all objects. A cloth simulation system, which affects cloth, hair, grass, and particles, provides some realism, as does the subtle depth of field effect and image distortion caused by heat. The graphics style itself was partly influenced by Japanese feature animation.
==Characters==
{{Galbox| width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|The Wind Waker Characters|gallery_perrow=7}}


==Races==
==Races==
[[File:TWWHD-medli-makar.png|30px|left]]{{Main|:Category:The Wind Waker Races|The Wind Waker Races}}
[[File:TWWHD-medli-makar.png|30px|left]]{{Main|:Category:The Wind Waker Races|The Wind Waker Races}}
==Characters==
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|The Wind Waker Characters|gallery_perrow=7}}


==Enemies==
==Enemies==
{{Galbox|The Wind Waker Enemies}}
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|The Wind Waker Enemies|gallery_perrow=7}}


==Items==
==Items==
{{Galbox|The Wind Waker Items}}
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|The Wind Waker Items|gallery_perrow=7}}


==Locations==
==Locations==
'''The Wind Waker''' is set on the [[Great Sea]].  There are 49 islands in the Great Sea to explore along with enemy [[Submarine]]s and [[Platform]]s. He travels the Great Sea with the help of a talking boat known as the [[King of Red Lions]].  Link can use the [[Wind Waker]] to control the flow of the winds, which allows him to set his course without dependence on the wild nature of the winds of the ocean. When Link arrives at an island for the first time, he can ask a [[Fishman]] for information on said island, as well as a map of the territory and its position on the Great Sea.
'''The Wind Waker''' is set on the [[Great Sea]].  There are 49 islands in the Great Sea to explore along with enemy [[Submarine]]s and [[Platform]]s. He travels the Great Sea with the help of a talking boat known as the [[King of Red Lions]].  Link can use the [[Wind Waker]] to control the flow of the winds, which allows him to set his course without dependence on the wild nature of the winds of the ocean. When Link arrives at an island for the first time, he can ask a [[Fishman]] for information on said island, as well as a map of the territory and its position on the Great Sea.


{{Galbox|The Wind Waker Locations}}
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|The Wind Waker Locations|gallery_perrow=7}}


==Music==
==Music==
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