The Legend of Zelda: A Link to the Past: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m (added N.A. Wii U VC release date)
(6 intermediate revisions by 3 users not shown)
Line 7: Line 7:
{{Region|na|y=1992|m=4|d=13}}
{{Region|na|y=1992|m=4|d=13}}
{{Region|eu|y=1992|m=9|d=24}}
{{Region|eu|y=1992|m=9|d=24}}
| release [[Game Boy Advance|Game Boy<br>Advance]]                =
| release [[Game Boy Advance|Game Boy<br/>Advance]]                =
{{Region|na|y=2002|m=12|d=2}}
{{Region|na|y=2002|m=12|d=2}}
{{Region|jp|y=2003|m=3|d=14}}
{{Region|jp|y=2003|m=3|d=14}}
{{Region|eu|y=2003|m=3|d=28}}
{{Region|eu|y=2003|m=3|d=28}}
{{Region|au|y=2003|m=3|d=28}}
{{Region|au|y=2003|m=3|d=28}}
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br>Console]] =  
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] =  
{{Region|jp|y=2006|m=12|d=2}}
{{Region|jp|y=2006|m=12|d=2}}
{{Region|na|y=2007|m=1|d=22}}
{{Region|na|y=2007|m=1|d=22}}
Line 52: Line 52:
{{ZD|[http://www.zeldadungeon.net/Zelda03-a-link-to-the-past-walkthrough.php ''A Link to the Past'' Walkthrough]}}
{{ZD|[http://www.zeldadungeon.net/Zelda03-a-link-to-the-past-walkthrough.php ''A Link to the Past'' Walkthrough]}}


'' '''The Legend of Zelda: A Link to the Past''' '' was the third installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], originally released in [[1992]] on the [[Super Nintendo Entertainment System|SNES]]. In [[2002]], it was ported onto the [[Game Boy Advance]], and on January 22, [[2007]], it was re-released on the Wii Shop Channel's Virtual Console for 800 points. It has sold 4.61 million copies worldwide.{{Ref|[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]}} This was a revolutionary ''The Legend of Zelda'' game as it brought [[Link]] from 8-bit form to 16-bit form. It was also the first Zelda game to include the [[Master Sword]], the typical three then some more dungeon layout, famous locations like [[Kakariko Village]] and [[Lake Hylia]], a plot twist in the middle of the game, and variation of musical selections. This game can be said to have kick-started the series.  
'' '''The Legend of Zelda: A Link to the Past''' '' is the third installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], originally released in [[1992]] on the [[Super Nintendo Entertainment System|SNES]]. In [[2002]], it was ported onto the [[Game Boy Advance]], and on January 22, [[2007]], it was re-released on the Wii Shop Channel's Virtual Console for 800 points. It has sold 4.61 million copies worldwide.{{Ref|[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]}} This was a revolutionary ''The Legend of Zelda'' game as it brought [[Link]] from 8-bit form to 16-bit form. It was also the first Zelda game to include the [[Master Sword]], the typical three then some more dungeon layout, famous locations like [[Kakariko Village]] and [[Lake Hylia]], a plot twist in the middle of the game, and variation of musical selections. This game can be said to have kick-started the series.  


In [[2013]], a sequel to ''A Link to the Past'' was released on the [[Nintendo 3DS]], entitled ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''.
In [[2013]], a sequel to ''A Link to the Past'' was released on the [[Nintendo 3DS]], entitled ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''.


==Overview==
==Overview==
Learning from their experiences from the previous two games in the series and perfecting the "''Zelda'' formula," Nintendo delved into the development of the upcoming title for the ''Super Nintendo Entertainment System'' (SNES). Released in Japan at the end of 1991 and for international release near the end of the next summer, ''A Link to the Past'' was a work of art that quickly climbed the ladder of the highest rated games and for many fans, was the Zelda game that got them into the series in the first place.
Learning from their experiences from the previous two games in the series and perfecting the "''Zelda'' formula," Nintendo delved into the development of the upcoming title for the ''Super Nintendo Entertainment System'' (SNES). Released in Japan at the end of 1991 and for international release near the end of the next summer, ''A Link to the Past'' quickly climbed the ladder of the highest rated games.


Returning to the overhead perspective, ''A Link to the Past'' featured tons of new enemies, items, characters, and an enchanting plot that was miles ahead of the previous installments. This game introduced a dual world mechanic in which Link could travel between the [[Light World]] (normal) and the [[Dark World]] (a twisted parallel dimension), able to go between the two worlds in order to unlock secrets and progress to new areas. Simply put, the game was massive, containing over twelve dungeons and two versions of each area of the [[Overworld]] due to the duel-world feature, promoting hours of adventure and more in-depth puzzles to solve.
Returning to the overhead perspective that was established in the first game, ''A Link to the Past'' featured tons of new enemies, items, characters, and a more in depth plot than the previous installments. This game introduced a dual world mechanic in which Link could travel between the [[Light World]] (normal) and the [[Dark World]] (a twisted parallel dimension), able to go between the two worlds in order to unlock secrets and progress to new areas. Simply put, the game was massive, containing over twelve dungeons and two versions of each area of the [[Overworld]] due to the duel-world feature, promoting hours of adventure and more in-depth puzzles to solve.
 
The game was also the first in the franchise to have a real, tangible art style. The previous installments on the NES, due to resolution and color limitations were unable to attain this.


Nintendo had narrowed down what had made the first game in the series such a success and expanded upon it, creating an innovative, immersive experience that holds its place as one of the best games for the SNES and even more so, one of the highest rated games of all time.
Nintendo had narrowed down what had made the first game in the series such a success and expanded upon it, creating an innovative, immersive experience that holds its place as one of the best games for the SNES and even more so, one of the highest rated games of all time.
Line 66: Line 68:


==Story==
==Story==
{{Main|A Link to the Past Story}}
[[File:AgahnimALttP.png|30px|left]]{{Main|A Link to the Past Story}}


==Characters==
==Characters==
Line 72: Line 74:


==Races==
==Races==
{{Main|:Category:A Link to the Past Races|A Link to the Past Races}}
[[File:King-Zora-1.png|30px|left]]{{Main|:Category:A Link to the Past Races|A Link to the Past Races}}


==Enemies==
==Enemies==
Line 84: Line 86:


==Locations==
==Locations==
{{Main|:Category:A Link to the Past Locations|A Link to the Past Locations}}
[[File:Dungeon-Map-Sprite.png|30px|left]]{{Main|:Category:A Link to the Past Locations|A Link to the Past Locations}}


==Dungeons==
==Dungeons==
Line 90: Line 92:


==Glitches==
==Glitches==
{{Main|A Link to the Past Glitches}}
[[File:Bunny_Link.gif|30px|left]]{{Main|A Link to the Past Glitches}}


==Other Media==
==Other Media==

Navigation menu