Test of Strength: Difference between revisions

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| Stage II || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary spinning beam shot
| Stage II || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary spinning beam shot
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|-
| Stage 3 || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary beam shots (x4)
| Stage III || Melee attacks with weapons</br>Short barrage of beam shots</br>Weapon spinning charge</br>Stationary beam shots (x4)
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====Countering Attacks====
====Countering Attacks====
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s;
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s; the guardian attacks with the weapon on its right arm by default, but will attack with the left one too if Link approaches it to that side, that is, provided that it has a weapon on that arm (as it can have a shield too);
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running;
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running;
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path;
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path;
* '''Stationary spinning beam shots''' produce updraft winds that Link can use to paraglide close to the spinning Scout, being given an opportunity to perform a ground strike. A Perfect Dodge can also be performed;
* '''Stationary spinning beam shots''' produce updraft winds that Link can use to paraglide close to the spinning Scout, being given an opportunity to perform a ground strike. A Perfect Dodge can also be performed;
* '''Stationary beam shots''' can be countered with both Perfect Guards and Perfect Dodges, but they're inaccurate once Link moves perpendicularly away from the attack. As such, Link can run circles around the Scout and attack once the Scout shoots its fourth beam.
* '''Stationary beam shots''' can be countered with both Perfect Guards and Perfect Dodges, but they're inaccurate once Link moves perpendicularly away from the attack. As such, Link can run circles around the Scout and attack once the Scout shoots its fourth beam. These shots take a longer time to charge than those of [[Guardian Stalker]]s and do not feature a laser pointer.


Because the Scouts have slow response times, they're susceptible to powerful attacks using two-handed weapons (both ground and spinning attacks), so those are the weapons of choice against them. Aside from that, the Scouts are susceptible to bonus attacks using [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]], having an extra 30% damage with weapons from Scouts, and an extra 50% damage with the weapons from the [[Akkala Ancient Tech Lab]].
Because the Scouts have slow response times, they're susceptible to powerful attacks using two-handed weapons (both ground and spinning attacks), so those are the weapons of choice against them. Aside from that, the Scouts are susceptible to bonus attacks using [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]], having an extra 30% damage with weapons from Scouts, and an extra 50% damage with the weapons from the [[Akkala Ancient Tech Lab]].
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| [[Tutsuwa Nima Shrine]] || [[Akkala Tower]] || Major
| [[Tutsuwa Nima Shrine]] || [[Akkala Tower]] || Major
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These tower regions do '''not''' feature Tests of Strength or variation of those in either the base game or in downloadable content:
* [[Wasteland Tower]]
* [[Woodland Tower]]


===Special Tests===
===Special Tests===


[[File:Ta'loh-Naeg-Shrine-guardian-scout-II.PNG|thumb|220px|<center>The [[Hyrule Compendium]] entry on the [[Guardian Scout II]] at the [[Ta'loh Naeg Shrine]].</center>]]
====Ta'loh Naeg's Teaching====
====Ta'loh Naeg's Teaching====
This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout]] in this shrine does not walk and can only attack. This Scout does not go through the aforementioned fight stages.
 
This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout II]] in this shrine does not walk and can only attack. This Scout does not go through the aforementioned fight stages, and does not regenerate with a [[Blood Moon]] once defeated.
*[[Ta'loh Naeg Shrine]]
*[[Ta'loh Naeg Shrine]]
** '''Regional Location:''' [[Hateno Tower]]
** '''Regional Location:''' [[Dueling Peaks Tower]]
** '''Type of Test:''' N/A
** '''Type of Test:''' N/A


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**'''Regional Location:''' [[Great Plateau Tower]]
**'''Regional Location:''' [[Great Plateau Tower]]
**'''Type of Test:''' Various
**'''Type of Test:''' Various
==Gallery==
<gallery widths="400px" heights="220px">
File:Scout-short-barrage.jpg|A Guardian Scout performing a short beam barrage
File:Scout-spinning-charge.jpg|A Guardian Scout performing a weapon spinning charge
File:Scout-perfect-dodge.JPG|Link performing a [[Perfect Dodge]] from a weapon melee attack by a Guardian Scout
File:Scout-spinning-laser.jpg|A Guardian Scout performing a stationary spinning beam attack; notice the wind updraft.
File:Scout-stationary-beam.jpg|A Guardian Scout charging its stationary beam attack.
</gallery>


{{Listbox|Breath of the Wild Shrines|hide=hide}}
{{Listbox|Breath of the Wild Shrines|hide=hide}}
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