Majora's Mask Characters: Difference between revisions

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{{CD|file=Anjus-Mother-Model.png|link=Anju's Mother|desc=The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.<br/><br/>Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.}}
{{CD|file=Anjus-Mother-Model.png|link=Anju's Mother|desc=The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.<br/><br/>Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.}}


{{CD|file=Anjus-Grandmother-Model.png|link=Anju's Grandmother|desc=Anju's Grandmother, or Granny as she calls herself in her diary, is the Terminian counterpart to the Granny who owns the Potion Shop in Ocarina of Time. Another trait that connects her to her counterpart is the tiger emblem that is present on the back of her wheelchair. It is thought to symbolize the pet tiger her counterpart has in Ocarina of Time.<br/><br/>She is Anju's grandmother and the mother-in-law to Anju's Mother. She is the mother to Anju's father, Tortus, and will sometimes mistake Link or even her own granddaughter for being him due to her memory possibly deteriorating. She also once taught Mayor Dotour as evidenced by her calling Link Dotour when he is wearing Kafei's Mask. She lives in the bedroom directly underneath Anju and her daughter-in-law's room and as shown in a diary entry, that she fakes her senility so that she won't have to eat any of the food Anju makes her; the reason behind this is that she finds it bad or unhealthy to eat.<br/><br/>Granny loves to read stories and will read some stories to Link. These stories are so long that they cause Link to fall asleep in the middle of them and never get to hear their endings. This problem is solved though by obtaining the All-Night's Mask which allows Link to stay up and listen to the stories in their entirety. Link can listen to her stories on both the first and second day. On the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. Even when she is found at Romani Ranch on the night of the third day, she still says the same thing. As a reward for lasting throughout both of the tales, Granny gives Link two pieces of heart, one for each story. Doing this will also complete her section in the Bomber's Notebook.}}
{{CD|file=Anjus-Grandmother-Model.png|link=Anju's Grandmother|desc=Anju's Grandmother, or Granny as she calls herself in her diary, is the Terminian counterpart to the Granny who owns the Potion Shop in Ocarina of Time. Another trait that connects her to her counterpart is the tiger emblem that is present on the back of her wheelchair. It is thought to symbolize the pet tiger her counterpart has in Ocarina of Time.<br/><br/>She is Anju's grandmother and the mother-in-law to Anju's Mother. She is the mother to Anju's father, Tortus, and will sometimes mistake Link or even her own granddaughter for being him due to her memory possibly deteriorating. She also once taught Mayor Dotour as evidenced by her calling Link Dotour when he is wearing Kafei's Mask. She lives in the bedroom directly underneath Anju and her daughter-in-law's room and as shown in a diary entry, that she fakes her senility so that she won't have to eat any of the food Anju makes her; the reason behind this is that she finds it bad or unhealthy to eat.<br/><br/>Granny loves to read stories and will read some stories to Link. These stories are so long that they cause Link to fall asleep in the middle of them and never get to hear their endings. This problem is solved though by obtaining the All-Night's Mask which allows Link to stay up and listen to the stories in their entirety. Link can listen to her stories on both the first and second day. On the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. Even when she is found at Romani Ranch on the night of the third day, she still says the same thing. As a reward for lasting throughout both of the tales, Granny gives Link two pieces of heart, one for each story. Doing this will also complete her section in the Bombers' Notebook.}}


{{CD|file=Aveil-Model.png|link=Aveil|desc=Leader of the Gerudo Pirates, and the Terminian counterpart of the Gerudo left in charge in Ocarina of Time. Like all pirates, she seeks treasure and wealth by stealing it. Her room is full of many treasures that she has stolen, including one of the Zora Eggs and the Hookshot. She is lied to by the Skull Kid and told that the Zora Eggs laid by Lulu will help them get past the dragon cloud floating over Great Bay, and also that the Great Bay Temple holds a great treasure. All of her efforts from then on are concentrated on getting that treasure. Her pirates steal the Zora Eggs from Lulu's room in Zora Hall before she has the opportunity to take them to the Marine Research Laboratory. However, several of the eggs were taken when the pirates were attacked by Deep Pythons near Pinnacle Rock. Furious at this failure, Aveil is found yelling at her subordinate and ordering her to find the rest of the eggs before it's too late. When Link shot a beehive in Aveil's chamber in the Pirates' Fortress, the bees chased Aveil and the other pirates outside so Link could retrieve the Hookshot that she stole from the Fisherman and one of the eggs.}}
{{CD|file=Aveil-Model.png|link=Aveil|desc=Leader of the Gerudo Pirates, and the Terminian counterpart of the Gerudo left in charge in Ocarina of Time. Like all pirates, she seeks treasure and wealth by stealing it. Her room is full of many treasures that she has stolen, including one of the Zora Eggs and the Hookshot. She is lied to by the Skull Kid and told that the Zora Eggs laid by Lulu will help them get past the dragon cloud floating over Great Bay, and also that the Great Bay Temple holds a great treasure. All of her efforts from then on are concentrated on getting that treasure. Her pirates steal the Zora Eggs from Lulu's room in Zora Hall before she has the opportunity to take them to the Marine Research Laboratory. However, several of the eggs were taken when the pirates were attacked by Deep Pythons near Pinnacle Rock. Furious at this failure, Aveil is found yelling at her subordinate and ordering her to find the rest of the eggs before it's too late. When Link shot a beehive in Aveil's chamber in the Pirates' Fortress, the bees chased Aveil and the other pirates outside so Link could retrieve the Hookshot that she stole from the Fisherman and one of the eggs.}}
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{{CD|file=Bomb-Shop-Owner-Model.png|link=Bomb Shop Owner|desc=Terminian counterpart to the Bombchu Proprietor in Ocarina of Time, the Bomb Shop owner is the proprietor of bombs in Termina. He is polite to his customers and is very affectionate and acts childish to his mother, calling her "mommy" when talking to her. He also appears to be very smart as evidenced by the diagrams and notes written in the corner of the shop that demonstrate using a bomb-propelled rocket to go to the moon. Although it is has not been confirmed that these are his ideas, but since they're in his store, it would more than likely so. The rocket shown in the diagrams has already been constructed and sits in the left side of the shop. It is unknown if it has been used yet.<br/><br/>He sells bombs, bombchus, and bomb bags in his store. If Link recovers the items stolen by Sakon from his mother around midnight on the First Day, they will sell a bigger bomb bag which allows Link to carry more bombs.}}
{{CD|file=Bomb-Shop-Owner-Model.png|link=Bomb Shop Owner|desc=Terminian counterpart to the Bombchu Proprietor in Ocarina of Time, the Bomb Shop owner is the proprietor of bombs in Termina. He is polite to his customers and is very affectionate and acts childish to his mother, calling her "mommy" when talking to her. He also appears to be very smart as evidenced by the diagrams and notes written in the corner of the shop that demonstrate using a bomb-propelled rocket to go to the moon. Although it is has not been confirmed that these are his ideas, but since they're in his store, it would more than likely so. The rocket shown in the diagrams has already been constructed and sits in the left side of the shop. It is unknown if it has been used yet.<br/><br/>He sells bombs, bombchus, and bomb bags in his store. If Link recovers the items stolen by Sakon from his mother around midnight on the First Day, they will sell a bigger bomb bag which allows Link to carry more bombs.}}


{{CD|file=Bombers-Model.png|link=Bombers Secret Society of Justice|caption=Bombers|desc=Fully known as "The Bombers Secret Society of Justice", the Bombers are a group of children, led by Jim, who are dedicated to making people happy. In order to become a member of this gang, Deku Link has to play a game of hide-and-seek with five of the members. After finding all five of them, Deku Link is given a password so that he can enter the gang's hideout and go through the secret pathway to get to the astronomer. Once Link becomes human again, and uses the password to sneak into the hideout, Jim finds him and is impressed by him finding out how to get in without having to learn the password through hide-and-seek. Alternatively, Link can also go and play hide-and-seek with the Bombers again in order to become a full member. Jim gives him a Bombers' Notebook which inside has twenty spaces for twenty different people that Link is assigned to make happy.<br/><br/>Kafei, the mayor's son, was once a member of the Bombers' gang when he was young. The Skull Kid was also a member before he got kicked out due to the pranks he was pulling.<br/><br/>The Bombers' also have a section in the Bomber's Notebook. It is the first one and is automatically filled once Link obtains the journal. Also if Link were to forget the password for the hideout, he can consult the yellow '!' Bomber's section of the journal and find out the password to get in.}}
{{CD|file=Bombers-Model.png|link=Bombers Secret Society of Justice|caption=Bombers|desc=Fully known as "The Bombers Secret Society of Justice", the Bombers are a group of children, led by Jim, who are dedicated to making people happy. In order to become a member of this gang, Deku Link has to play a game of hide-and-seek with five of the members. After finding all five of them, Deku Link is given a password so that he can enter the gang's hideout and go through the secret pathway to get to the astronomer. Once Link becomes human again, and uses the password to sneak into the hideout, Jim finds him and is impressed by him finding out how to get in without having to learn the password through hide-and-seek. Alternatively, Link can also go and play hide-and-seek with the Bombers again in order to become a full member. Jim gives him a Bombers' Notebook which inside has twenty spaces for twenty different people that Link is assigned to make happy.<br/><br/>Kafei, the mayor's son, was once a member of the Bombers' gang when he was young. The Skull Kid was also a member before he got kicked out due to the pranks he was pulling.<br/><br/>The Bombers' also have a section in the Bombers' Notebook. It is the first one and is automatically filled once Link obtains the journal. Also if Link were to forget the password for the hideout, he can consult the yellow '!' Bomber's section of the journal and find out the password to get in.}}


{{CD|file=Skull-Keeta-Model.png|link=Captain Keeta|desc=Captain Keeta, otherwise known as Skull Keeta by his army and Igos du Ikana, was and is currently the leader of the Ikana army. In the past he helped to defend Ikana Kingdom during the war and his since died and went into a deep slumber and has been unable to move on due to the doors of the Stone Tower Temple being thrust open.<br/><br/>Later on, Link discovers Captain Keeta in his slumber next to Dampé's home in the Ikana Graveyard. Link plays the Sonata of Awakening and wakens him causing him to break the walls around him and proceed to walk away from Link. Link must chase after him and fight him in order to prevent him from reaching the end of the path. While fending off the StalChildren, members of his army in their undead form, that he summons, Link must makes sure that he does not get hit by the walls of flame that shoot out to stop his progress. Link can stun Captain Keeta with an arrow which will allow him to slice at him with his sword. After hitting him with the sword a few times, Skull Keeta will proceed to jump up into the air and try to slam down onto Link. Link can avoid this by watching for a shadow to appear on the ground after Skull Keeta has jumped and moving out of the way before he makes contact with ground. After a couple more hits, Skull Keeta finally gives up and admits his defeat. He tells Link who he once was and that he has been waiting for someone to come and wake him due to his failure at winning a battle for his kingdom. He asks Link to take the mask he gives him, which is found directly behind him surrounded by flames (Link can reach this by means of the Hookshot or by climbing onto the ledge of the wall and jumping across), and to tell his men that the war is over, only then can he move on. Link salutes him which grants Skull Keeta permission to move on knowing that Link will take care of his request.}}
{{CD|file=Skull-Keeta-Model.png|link=Captain Keeta|desc=Captain Keeta, otherwise known as Skull Keeta by his army and Igos du Ikana, was and is currently the leader of the Ikana army. In the past he helped to defend Ikana Kingdom during the war and his since died and went into a deep slumber and has been unable to move on due to the doors of the Stone Tower Temple being thrust open.<br/><br/>Later on, Link discovers Captain Keeta in his slumber next to Dampé's home in the Ikana Graveyard. Link plays the Sonata of Awakening and wakens him causing him to break the walls around him and proceed to walk away from Link. Link must chase after him and fight him in order to prevent him from reaching the end of the path. While fending off the StalChildren, members of his army in their undead form, that he summons, Link must makes sure that he does not get hit by the walls of flame that shoot out to stop his progress. Link can stun Captain Keeta with an arrow which will allow him to slice at him with his sword. After hitting him with the sword a few times, Skull Keeta will proceed to jump up into the air and try to slam down onto Link. Link can avoid this by watching for a shadow to appear on the ground after Skull Keeta has jumped and moving out of the way before he makes contact with ground. After a couple more hits, Skull Keeta finally gives up and admits his defeat. He tells Link who he once was and that he has been waiting for someone to come and wake him due to his failure at winning a battle for his kingdom. He asks Link to take the mask he gives him, which is found directly behind him surrounded by flames (Link can reach this by means of the Hookshot or by climbing onto the ledge of the wall and jumping across), and to tell his men that the war is over, only then can he move on. Link salutes him which grants Skull Keeta permission to move on knowing that Link will take care of his request.}}
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{{CD|file=Great Fairy MM.png|link=Great Fairy|desc=Five Great Fairies inhabit the land of Termina, spread equally across the world. However, Skull Kid has divided these great fairies into a large amount of smaller fairies. While the majority of the fairies have kept their residence in the Fairy Fountains, some have strayed from the fountain and have trapped themselves in either a temple or random corners of Clock Town.<br/><br/>It is Tatl who first suggests seeking out the Great Fairy, thinking that the Great Fairy will be able to stop Skull Kid dead in his tracks. But as Link first enters the fountain in North Clock Town, Tatl finds a Great Fairy shattered into a group of smaller fairies. The smaller fairies beg Link to go find the only fairy missing from the mass. Link can find this fairy flying over the Laundry pool during the day, or in East Clock Town at night. Once Link brings back the fairy, all the smaller fairies will spin and form into the Great Fairy of Magic, the fairy Link is likely to have the most interaction with. As a gift, Link will get the ability to blow bubbles and shoot them as projectiles. After the first three days, if Link restores the Great Fairy of Magic again, she will give Link the Great Fairy's mask. When Link wears the mask in a dungeon, If there is a fairy in the room, its hair will shimmer. Also, any Fairy released from a bubble or in the air will float over to Link while he wears the mask.<br/><br/>If Link gathers 15 fairies from one dungeon, he will be able to rescue the Great Fairies from other parts of the world. The Great Fairy of Power lives in a cave on the rim of Woodfall, and will teach Link a supercharged spin attack. The Great Fairy of Wisdom lives in a cave below the entrance to Snowhead Temple, and will double the length of Link's magic meter if released. In Great Bay, The Great Fairy of Courage lives a number of ledges away from the seashore near Zora Cape, and will give Link the power of double life. Finally, the Great Fairy of Kindness lives in Ikana, is gives the Great Fairy's Sword to anyone who manages to gather all the fairies from Stone Tower Temple. The hair color of the Great Fairies will correspond to the color of their smaller fairy forms.}}
{{CD|file=Great Fairy MM.png|link=Great Fairy|desc=Five Great Fairies inhabit the land of Termina, spread equally across the world. However, Skull Kid has divided these great fairies into a large amount of smaller fairies. While the majority of the fairies have kept their residence in the Fairy Fountains, some have strayed from the fountain and have trapped themselves in either a temple or random corners of Clock Town.<br/><br/>It is Tatl who first suggests seeking out the Great Fairy, thinking that the Great Fairy will be able to stop Skull Kid dead in his tracks. But as Link first enters the fountain in North Clock Town, Tatl finds a Great Fairy shattered into a group of smaller fairies. The smaller fairies beg Link to go find the only fairy missing from the mass. Link can find this fairy flying over the Laundry pool during the day, or in East Clock Town at night. Once Link brings back the fairy, all the smaller fairies will spin and form into the Great Fairy of Magic, the fairy Link is likely to have the most interaction with. As a gift, Link will get the ability to blow bubbles and shoot them as projectiles. After the first three days, if Link restores the Great Fairy of Magic again, she will give Link the Great Fairy's mask. When Link wears the mask in a dungeon, If there is a fairy in the room, its hair will shimmer. Also, any Fairy released from a bubble or in the air will float over to Link while he wears the mask.<br/><br/>If Link gathers 15 fairies from one dungeon, he will be able to rescue the Great Fairies from other parts of the world. The Great Fairy of Power lives in a cave on the rim of Woodfall, and will teach Link a supercharged spin attack. The Great Fairy of Wisdom lives in a cave below the entrance to Snowhead Temple, and will double the length of Link's magic meter if released. In Great Bay, The Great Fairy of Courage lives a number of ledges away from the seashore near Zora Cape, and will give Link the power of double life. Finally, the Great Fairy of Kindness lives in Ikana, is gives the Great Fairy's Sword to anyone who manages to gather all the fairies from Stone Tower Temple. The hair color of the Great Fairies will correspond to the color of their smaller fairy forms.}}


{{CD|file=Grog-Model.png|link=Grog|desc=Back again with his mohawk and his love for cuccos, Grog returns in Majora's Mask. He can be found all three days inside the Cucco Shack at Romani Ranch. Grog is a quiet type, and the only thing he really seems concerned about is his Cuccos.<br/><br/>When Link meets Grog, he will talk to Link about the falling moon. Overall, Grog doesn't have any regrets, for he never was very invested in anything. However, the only regret he has was never being able to see his latest batch of Cuccos grow into roosters.<br/><br/>Link can help Grog's Cuccos reach maturity before the moon fall by using the Bremen Mask. If Link puts the mask on and holds B, he will pull out his ocarina, and begin playing. Along with his music, the Bremen Mask will allow Link to march. In order to grow the Cuccos, Link must march past each and every little cucco chick, lining them up behind him single file. Once Link finds all 10 cucco chicks, the chicks will grow into roosters one by one. Grog will feel complete seeing his little cucco chicks grow into adults, and will reward Link the Bunny Hood for his help.<br/><br/>Grog's only entry into the Bomber's Notebook is receiving the Bunny Hood, which is attainable at any time. The notebook describes Grog as a "cucco-lover".}}
{{CD|file=Grog-Model.png|link=Grog|desc=Back again with his mohawk and his love for cuccos, Grog returns in Majora's Mask. He can be found all three days inside the Cucco Shack at Romani Ranch. Grog is a quiet type, and the only thing he really seems concerned about is his Cuccos.<br/><br/>When Link meets Grog, he will talk to Link about the falling moon. Overall, Grog doesn't have any regrets, for he never was very invested in anything. However, the only regret he has was never being able to see his latest batch of Cuccos grow into roosters.<br/><br/>Link can help Grog's Cuccos reach maturity before the moon fall by using the Bremen Mask. If Link puts the mask on and holds B, he will pull out his ocarina, and begin playing. Along with his music, the Bremen Mask will allow Link to march. In order to grow the Cuccos, Link must march past each and every little cucco chick, lining them up behind him single file. Once Link finds all 10 cucco chicks, the chicks will grow into roosters one by one. Grog will feel complete seeing his little cucco chicks grow into adults, and will reward Link the Bunny Hood for his help.<br/><br/>Grog's only entry into the Bombers' Notebook is receiving the Bunny Hood, which is attainable at any time. The notebook describes Grog as a "cucco-lover".}}


{{CD|file=Guru-Guru.png|link=Guru-Guru|desc=On the first or second night, Link can go to the Laundry Pool to meet Guru-Guru. Guru-Guru is a middle-aged man with brown hair and a blue shirt and a giant Organ Grinder contraption sitting in his lap. He has come to Clock Town along with the Gorman Troupe, and spends his time alone. He usually is a very cheerful man, playing his organ music and smiling. But, he is prone to fits of anger, and can become very upset over certain things. His Organ Grinder plays the Song of Storms, but Link must look elsewhere to be able to play the songs. <br/><br/>When Link speaks to Guru-Guru, Guru-Guru will tell Link the story of his last musical outfit. Before the three day cycle began, Guru-Guru was in a musical troupe made up completely of animals. According to him, the reason that he could join was 'Because a human is an animal too, my boy!' In the troupe, Guru-Guru became very jealous of the leader, a dog. He felt that since humans were the smartest animal, he should be the leader. After a while, Guru-Guru stole his mask, the source of the Troupe Leader's power. <br/><br/>Guru-Guru's tale ends as a confession of his crime, the theft of the Bremen Mask from the dog leader. With his conscience clear, Guru-Guru will reward you with the mask. The gift of this mask is the only event Guru-Guru has for his entry in the Bomber's Notebook, and the event can be completed anytime. <br/><br/>The tale he tells is a reference to the Brothers Grimm Fairy Tale about the Town musicians of Bremen. The story is based on a musical troupe of animals. Guru-Guru can also be found in the rented room for the performers in the Stock Pot Inn, but he cannot tell his story at this time. Guru Guru is also a character in Ocarina of Time, and shrouded in mystery as he was before.}}
{{CD|file=Guru-Guru.png|link=Guru-Guru|desc=On the first or second night, Link can go to the Laundry Pool to meet Guru-Guru. Guru-Guru is a middle-aged man with brown hair and a blue shirt and a giant Organ Grinder contraption sitting in his lap. He has come to Clock Town along with the Gorman Troupe, and spends his time alone. He usually is a very cheerful man, playing his organ music and smiling. But, he is prone to fits of anger, and can become very upset over certain things. His Organ Grinder plays the Song of Storms, but Link must look elsewhere to be able to play the songs. <br/><br/>When Link speaks to Guru-Guru, Guru-Guru will tell Link the story of his last musical outfit. Before the three day cycle began, Guru-Guru was in a musical troupe made up completely of animals. According to him, the reason that he could join was 'Because a human is an animal too, my boy!' In the troupe, Guru-Guru became very jealous of the leader, a dog. He felt that since humans were the smartest animal, he should be the leader. After a while, Guru-Guru stole his mask, the source of the Troupe Leader's power. <br/><br/>Guru-Guru's tale ends as a confession of his crime, the theft of the Bremen Mask from the dog leader. With his conscience clear, Guru-Guru will reward you with the mask. The gift of this mask is the only event Guru-Guru has for his entry in the Bombers' Notebook, and the event can be completed anytime. <br/><br/>The tale he tells is a reference to the Brothers Grimm Fairy Tale about the Town musicians of Bremen. The story is based on a musical troupe of animals. Guru-Guru can also be found in the rented room for the performers in the Stock Pot Inn, but he cannot tell his story at this time. Guru Guru is also a character in Ocarina of Time, and shrouded in mystery as he was before.}}


{{CD|file=Honey-and-Darling.png|link=Honey and Darling|desc=Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.<br/><br/>Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the Third Day and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.}}
{{CD|file=Honey-and-Darling.png|link=Honey and Darling|desc=Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.<br/><br/>Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the Third Day and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.}}
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{{CD|file=Japas-Model.png|link=Japas|desc=Japas is the long-haired, laid-back bassist of the Indigo-Go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-Go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.<br/><br/>When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that you play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.<br/><br/>In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give you a Piece of Heart for your troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.}}
{{CD|file=Japas-Model.png|link=Japas|desc=Japas is the long-haired, laid-back bassist of the Indigo-Go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-Go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.<br/><br/>When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that you play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.<br/><br/>In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give you a Piece of Heart for your troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.}}


{{CD|file=Jim.png|link=Jim (Majora's Mask)|caption=Jim|desc=Jim is the leader of the Bombers Secret Society of Justice. He is one of two members who have a unique bandana color, his being red. Jim can be found in North Clock Town practicing with his blowgun by attempting to pop a balloon, refusing to talk to Link unless Link can pop the balloon himself. When Link pops the balloon as a Deku, Jim compliments his skills, then offers to tell Link the code to the Bombers' hideout if he can pass his test. Jim then calls the Bombers and they play a game of hide and seek with Link. When Link finds all of the kids, Jim tells him he did pretty good for a Deku Scrub, and if he was human he could make him a full member of the Bombers. Still interested in having Link join, he asked the other Bombers but they are unanimously against a Deku Scrub joining. Jim explains that they once let a someone join who wasn't human (the Skull Kid) but they regretted it. He tells Link he's sorry, but gives him the code to the hideout instead.<br/><br/>If Link plays their game again after going back in time and becoming a human, then Jim does let him join and explains what the Bombers are all about to him, awarding him a Bomber's Notebook. If Link instead remembers the password and enters their hideout without getting the password from Jim, then Jim will come up to him as he leaves the hideout. He wonders how Link got inside without taking his test for the code, then assumes Link must have figured out the code somehow, and commends him. Impressed with Link, he gives him a Bomber's Notebook anyway and makes him a full member, saying he's a replacement for the Skull Kid who's been breaking their rules. He then says to Tatl to tell the Skull Kid he's "outta here" because he's caused enough trouble. Once Link has acquired the Bomber's Notebook and become a member, he doesn't speak to Jim again.}}
{{CD|file=Jim.png|link=Jim (Majora's Mask)|caption=Jim|desc=Jim is the leader of the Bombers Secret Society of Justice. He is one of two members who have a unique bandana color, his being red. Jim can be found in North Clock Town practicing with his blowgun by attempting to pop a balloon, refusing to talk to Link unless Link can pop the balloon himself. When Link pops the balloon as a Deku, Jim compliments his skills, then offers to tell Link the code to the Bombers' hideout if he can pass his test. Jim then calls the Bombers and they play a game of hide and seek with Link. When Link finds all of the kids, Jim tells him he did pretty good for a Deku Scrub, and if he was human he could make him a full member of the Bombers. Still interested in having Link join, he asked the other Bombers but they are unanimously against a Deku Scrub joining. Jim explains that they once let a someone join who wasn't human (the Skull Kid) but they regretted it. He tells Link he's sorry, but gives him the code to the hideout instead.<br/><br/>If Link plays their game again after going back in time and becoming a human, then Jim does let him join and explains what the Bombers are all about to him, awarding him a Bombers' Notebook. If Link instead remembers the password and enters their hideout without getting the password from Jim, then Jim will come up to him as he leaves the hideout. He wonders how Link got inside without taking his test for the code, then assumes Link must have figured out the code somehow, and commends him. Impressed with Link, he gives him a Bombers' Notebook anyway and makes him a full member, saying he's a replacement for the Skull Kid who's been breaking their rules. He then says to Tatl to tell the Skull Kid he's "outta here" because he's caused enough trouble. Once Link has acquired the Bombers' Notebook and become a member, he doesn't speak to Jim again.}}


{{CD|file=Kaepora-Gaebora.png|link=Kaepora Gaebora|desc=Like his Hyrulean counterpart, Kaepora Gaebora is a giant owl that appears at several points to give Link advice and guide him on his journey. He has no explanation or backstory, unlike the Kaepora Gaebora from Hyrule. The Owl Statues throughout Termina that look like Kaepora Gaebora were left by him to aid one with the power to change Termina's destiny. Kaepora Gaebora seems strangely aware of Termina's impending fate and is actively seeking someone who can change that fate.<br/><br/>He first appears in the Southern Swamp when Link is on his way to Woodfall Temple, recognizing Link as a fairy child, a rare sight, and asks what business he has in the poisoned swamp. He tells Link he wouldn't blame him if he turned back, and suggests that Link head back to town. During this encounter he informs Link that Woodfall has lost its guardian deity, one of the Four Giants, but that it was destined to fade anyway as was the rest of the land. He tells Link that if he has courage enough to press on in the face of destiny, then he will teach him the Song of Soaring, allowing Link to transport to any of his Owl Statues. He tells Link that from the moment he first plays the song, Link and him will become eternal friends, transcending time and place. Kaepora Gaebora then flies off.<br/><br/>He later reappears in Goron Village. After greeting Link, he tells him he may have the strength to change Termina's destiny like he expected. He warns Link that the trials ahead will only become more challenging, also requesting of Link to watch over the Gorons. The land of the Gorons is doomed to be smothered in snow and ice, and become a land where nothing can survive. Kaepora Gaebora tells Link that without courage and determination he will succumb to the extreme conditions, but if he has both then it is another story. He asks Link if he intends to press on, responding to his answer of yes by saying that perhaps he does have the strength to change the fate of the mountain after all. The owl then leads Link across a chasm to the Lens of Truth. Once Link makes it there, Kaepora Gaebora is assured of Link's resolve. His final advice to Link is that from here on out he should not be fooled by appearances and instead rely on his feelings. Kaepora Gaebora then flies off, never appearing again.}}
{{CD|file=Kaepora-Gaebora.png|link=Kaepora Gaebora|desc=Like his Hyrulean counterpart, Kaepora Gaebora is a giant owl that appears at several points to give Link advice and guide him on his journey. He has no explanation or backstory, unlike the Kaepora Gaebora from Hyrule. The Owl Statues throughout Termina that look like Kaepora Gaebora were left by him to aid one with the power to change Termina's destiny. Kaepora Gaebora seems strangely aware of Termina's impending fate and is actively seeking someone who can change that fate.<br/><br/>He first appears in the Southern Swamp when Link is on his way to Woodfall Temple, recognizing Link as a fairy child, a rare sight, and asks what business he has in the poisoned swamp. He tells Link he wouldn't blame him if he turned back, and suggests that Link head back to town. During this encounter he informs Link that Woodfall has lost its guardian deity, one of the Four Giants, but that it was destined to fade anyway as was the rest of the land. He tells Link that if he has courage enough to press on in the face of destiny, then he will teach him the Song of Soaring, allowing Link to transport to any of his Owl Statues. He tells Link that from the moment he first plays the song, Link and him will become eternal friends, transcending time and place. Kaepora Gaebora then flies off.<br/><br/>He later reappears in Goron Village. After greeting Link, he tells him he may have the strength to change Termina's destiny like he expected. He warns Link that the trials ahead will only become more challenging, also requesting of Link to watch over the Gorons. The land of the Gorons is doomed to be smothered in snow and ice, and become a land where nothing can survive. Kaepora Gaebora tells Link that without courage and determination he will succumb to the extreme conditions, but if he has both then it is another story. He asks Link if he intends to press on, responding to his answer of yes by saying that perhaps he does have the strength to change the fate of the mountain after all. The owl then leads Link across a chasm to the Lens of Truth. Once Link makes it there, Kaepora Gaebora is assured of Link's resolve. His final advice to Link is that from here on out he should not be fooled by appearances and instead rely on his feelings. Kaepora Gaebora then flies off, never appearing again.}}
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{{CD|file=Kafei-Model.png|link=Kafei|desc=Once a member of the Bombers Gang when he was a child, Kafei is the son of the mayor of Clock Town and is engaged to the inkeeper at the Stock Pot Inn, Anju. Their wedding is supposed to take place during the Carnival of Time where they both shall exchange their masks; his the Sun Mask, and hers the Moon Mask. But sadly, a series of unfortunate events strikes Kafei during the month before their wedding which caused him to disappear from his beloved and made her worry about his whereabouts. The reason for his disappearance is due to the Skull Kid changing him into a child and as he was going to the Great Fairy to see if she could cure him of that curse, he had his Sun's Mask stolen from him by a "prancing man with a grinning face", Sakon. Because of his promise to Anju that he would greet her with his wedding mask, he felt that he shouldn't see her until he retrieved back his mask although he knew that she was worried about him.<br/><br/>As such he stayed in hiding in the room behind the Curiosity Shop, waiting for the thief to appear so that he could follow him to his hideout. Using a Keaton Mask, which was given to him as a gift by the Curiosity Shop owner as a child, as a disguise, Kafei is able to go out in public for a short time without anyone knowing it was him. Link first sees Kafei, although at the time he didn't know who he truly was, on the first day at 6 am depositing a letter in a mailbox near the Laundry Pool. Later on, this letter is delivered to Anju by the mailman who refuses to tell her where he got it from. After Link shows Anju that he too is searching for Kafei, by means of Kafei's Mask, she tells him to met her at the Inn at during the night where she gives him a letter to deliver to Kafei. After following the mailman to the Laundry Pool, he's finally able to meet Kafei in person and hears his sad tale. He gives the Pendant of Memories to Link and tells him to give it to Anju in order to let her know that he is still keeping their promise to be married on the Carnival of Time.<br/><br/>On the night of the second day, Kafei finally sees the thief at the Curiosity Shop trying to sell some stolen goods to the owner. He follows Sakon back to his hideout in Ikana Canyon and waits for for him to return since he can't open the door. When Sakon returns and opens the door to his hideout, Link and Kafei run in after him before the door closes. When going after his mask, Kafei accidentally presses a button that causes the security system to activate, which leads to the two having to work together in order for Kafei to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the moon falls onto them, Kafei and Anju finally reunite, exchanging their masks and officially becoming a couple. In the end credits, it's seen that Kafei has returned to his true form and is finally marrying Anju.}}
{{CD|file=Kafei-Model.png|link=Kafei|desc=Once a member of the Bombers Gang when he was a child, Kafei is the son of the mayor of Clock Town and is engaged to the inkeeper at the Stock Pot Inn, Anju. Their wedding is supposed to take place during the Carnival of Time where they both shall exchange their masks; his the Sun Mask, and hers the Moon Mask. But sadly, a series of unfortunate events strikes Kafei during the month before their wedding which caused him to disappear from his beloved and made her worry about his whereabouts. The reason for his disappearance is due to the Skull Kid changing him into a child and as he was going to the Great Fairy to see if she could cure him of that curse, he had his Sun's Mask stolen from him by a "prancing man with a grinning face", Sakon. Because of his promise to Anju that he would greet her with his wedding mask, he felt that he shouldn't see her until he retrieved back his mask although he knew that she was worried about him.<br/><br/>As such he stayed in hiding in the room behind the Curiosity Shop, waiting for the thief to appear so that he could follow him to his hideout. Using a Keaton Mask, which was given to him as a gift by the Curiosity Shop owner as a child, as a disguise, Kafei is able to go out in public for a short time without anyone knowing it was him. Link first sees Kafei, although at the time he didn't know who he truly was, on the first day at 6 am depositing a letter in a mailbox near the Laundry Pool. Later on, this letter is delivered to Anju by the mailman who refuses to tell her where he got it from. After Link shows Anju that he too is searching for Kafei, by means of Kafei's Mask, she tells him to met her at the Inn at during the night where she gives him a letter to deliver to Kafei. After following the mailman to the Laundry Pool, he's finally able to meet Kafei in person and hears his sad tale. He gives the Pendant of Memories to Link and tells him to give it to Anju in order to let her know that he is still keeping their promise to be married on the Carnival of Time.<br/><br/>On the night of the second day, Kafei finally sees the thief at the Curiosity Shop trying to sell some stolen goods to the owner. He follows Sakon back to his hideout in Ikana Canyon and waits for for him to return since he can't open the door. When Sakon returns and opens the door to his hideout, Link and Kafei run in after him before the door closes. When going after his mask, Kafei accidentally presses a button that causes the security system to activate, which leads to the two having to work together in order for Kafei to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the moon falls onto them, Kafei and Anju finally reunite, exchanging their masks and officially becoming a couple. In the end credits, it's seen that Kafei has returned to his true form and is finally marrying Anju.}}


{{CD|file=Kamaro.png|link=Kamaro|desc=Late at night (12am-6am), Kamaro can be found on top one of the mushroom-shaped rock structures in Northern Termina Field. He perches on the mushroom-rock with the small circle of stones on top. Kamaro is a bleached-white figure, who can be constantly found dancing when he appears. He has sage-green hair, and a pair of purple undies, but by far his most recognizable feature is the fact that he is constantly dancing.<br/><br/>There is a reason Kamaro is white, he has been dead for a long time. When Link speaks to him, Kamaro will lament about his failure to spread his dance to the world. Kamaro speaks completely in verse, but after every cryptic line of his dialogue follows a translation. It was Kamaro's plan to bring his dance to the entire world, and achieve world harmony. But, with his untimely passing, he now only regrets never being able to pass on his dance.<br/><br/>Now this is where Link comes in. Like many of the lost spirits in the game, Kamaro can he healed with the Song of Healing. After Link plays the song, Kamaro tells Link that he must spread Kamaro's dance across the world, teaching all Kamaro's posthumous moves. Or, in the words of the game's translation translations, 'Make it into a popular dance craze!'. Kamaro will then give you Kamaro's Mask, and tell you that he's counting on you. With his wishes passed on, Kamaro will burn up and give you his mask.<br/><br/>Kamaro's mask is a flesh-colored piece of cloth, with a figure of Kamaro's head sitting on top. When wearing the mask, the B button changes from your sword to 'Dance'. Pressing B, Link can do the dance Kamaro did before his spirit was healed. Aside from being one of the oddest-looking masks in the game, Kamaro's mask gives Link the ability to obtain a heart piece from the Rosa sisters.<br/><br/>Kamaro's entry into the Bomber's Notebook describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required for complete his section of the notebook.}}
{{CD|file=Kamaro.png|link=Kamaro|desc=Late at night (12am-6am), Kamaro can be found on top one of the mushroom-shaped rock structures in Northern Termina Field. He perches on the mushroom-rock with the small circle of stones on top. Kamaro is a bleached-white figure, who can be constantly found dancing when he appears. He has sage-green hair, and a pair of purple undies, but by far his most recognizable feature is the fact that he is constantly dancing.<br/><br/>There is a reason Kamaro is white, he has been dead for a long time. When Link speaks to him, Kamaro will lament about his failure to spread his dance to the world. Kamaro speaks completely in verse, but after every cryptic line of his dialogue follows a translation. It was Kamaro's plan to bring his dance to the entire world, and achieve world harmony. But, with his untimely passing, he now only regrets never being able to pass on his dance.<br/><br/>Now this is where Link comes in. Like many of the lost spirits in the game, Kamaro can he healed with the Song of Healing. After Link plays the song, Kamaro tells Link that he must spread Kamaro's dance across the world, teaching all Kamaro's posthumous moves. Or, in the words of the game's translation translations, 'Make it into a popular dance craze!'. Kamaro will then give you Kamaro's Mask, and tell you that he's counting on you. With his wishes passed on, Kamaro will burn up and give you his mask.<br/><br/>Kamaro's mask is a flesh-colored piece of cloth, with a figure of Kamaro's head sitting on top. When wearing the mask, the B button changes from your sword to 'Dance'. Pressing B, Link can do the dance Kamaro did before his spirit was healed. Aside from being one of the oddest-looking masks in the game, Kamaro's mask gives Link the ability to obtain a heart piece from the Rosa sisters.<br/><br/>Kamaro's entry into the Bombers' Notebook describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required for complete his section of the notebook.}}


{{CD|file=Keaton-Model.png|link=Keaton|desc=Keaton is the yellow fox creature that was the basis for the Keaton Mask. The Keaton fox stands about as high as human Link, and has black-tipped tails that float up and down. In order to find the Keaton fox, Link needs to obtain the mask which was inspired by the Keaton itself. While wearing the Keaton mask, Link can slash at the circular patches of moving bushes found in North Clock Town, Milk Road, and Mountain Village (Spring). After all the bushes decompose, the leaves will gather in the circle, and the Keaton will appear. Along with him, his own theme plays, a creepy use of traditional Japanese instruments.<br/><br/>The fox continues on to quiz Link on various game-related questions. Many connect to relationships between characters, amount of items in clock town, etc. If Link answers three questions correctly, the Keaton will reward Link with a Piece of Heart. Once Link and the Keaton finish their conversation, the Keaton will disappear again. The Keaton fox is based on the Kitsune, a mythological Japanese creature.}}
{{CD|file=Keaton-Model.png|link=Keaton|desc=Keaton is the yellow fox creature that was the basis for the Keaton Mask. The Keaton fox stands about as high as human Link, and has black-tipped tails that float up and down. In order to find the Keaton fox, Link needs to obtain the mask which was inspired by the Keaton itself. While wearing the Keaton mask, Link can slash at the circular patches of moving bushes found in North Clock Town, Milk Road, and Mountain Village (Spring). After all the bushes decompose, the leaves will gather in the circle, and the Keaton will appear. Along with him, his own theme plays, a creepy use of traditional Japanese instruments.<br/><br/>The fox continues on to quiz Link on various game-related questions. Many connect to relationships between characters, amount of items in clock town, etc. If Link answers three questions correctly, the Keaton will reward Link with a Piece of Heart. Once Link and the Keaton finish their conversation, the Keaton will disappear again. The Keaton fox is based on the Kitsune, a mythological Japanese creature.}}
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{{CD|file=Marine-Researcher.png|link=Professor|desc=The Professor spends all his time in his lab, off the coast of Great Bay. There, he has multiple experiments he keeps his eyes on, and overall just is focused on the marine ecosystem of Great Bay. He is also given the duty of containing and caring for Lulu's eggs, a job made difficult by the disappearance of them.<br/><br/>One of his prime concerns is the retrieval of Lulu's eggs. Link must empty all of the eggs into one of his holding tanks, and it is left to the researcher to figure out their ailment. After all 7 are collected, these eggs hatch, and develop into zora tadpoles. These tadpoles then float to specific depths, to give the appearance of musical notes on a staff. The researcher is astonished by this development, and asks Link what it could possibly mean. Not much else is explained about the researcher, just that he is a crazy old guy who is really interested in water and what lives in it.}}
{{CD|file=Marine-Researcher.png|link=Professor|desc=The Professor spends all his time in his lab, off the coast of Great Bay. There, he has multiple experiments he keeps his eyes on, and overall just is focused on the marine ecosystem of Great Bay. He is also given the duty of containing and caring for Lulu's eggs, a job made difficult by the disappearance of them.<br/><br/>One of his prime concerns is the retrieval of Lulu's eggs. Link must empty all of the eggs into one of his holding tanks, and it is left to the researcher to figure out their ailment. After all 7 are collected, these eggs hatch, and develop into zora tadpoles. These tadpoles then float to specific depths, to give the appearance of musical notes on a staff. The researcher is astonished by this development, and asks Link what it could possibly mean. Not much else is explained about the researcher, just that he is a crazy old guy who is really interested in water and what lives in it.}}


{{CD|file=Mayor-Dotour-Model.png|link=Mayor Dotour|desc=As the leader of a doomed town, Mayor Dotour spends much of the entire three day rotation making one decision. Mayor Dotour has the burden of deciding whether to evacuate Clock Town, or to continue preparing for the Festival of Time. He can be found in Town Hall in East Clock town, in his office. Inside his office, a heated argument takes place whether or not to evacuate. On one side of the table, Mutoh, the chief carpenter argues that the Festival must go as scheduled. On the other side, Viscen and his soldiers urge the mayor to evacuate.<br/><br/>If Link does not intervene, Dotour will be pressured into continuing on schedule with the carnival. He is pressured into this decision by Mutoh, when he threatens to tell Madame Aroma, the mayor's wife. However, at any time before the final evening, if Link walks into the office wearing the Couple's Mask, the mayor's stress will be relieved and he will decide that the decision to evacuate or not is a choice left to each individual person. He will reward Link a Piece of Heart for easing his woes.<br/><br/>Mayor Dotour has a strong presence in Clock Town besides his occupation. He is the father of Kafei, and the husband of Madame Aroma. On top of the pressing issue of the falling moon, Mayor Dotour must also worry about the disappearance of his son. If Link speaks to him wearing Kafei's Mask after the argument is resolved, he will tell Link to try the Curiosity Shop. Besides his family connections, Anju's Grandmother, while rambling on will speak of Dotour as if she was once his schoolteacher long ago.<br/><br/>Mayor Dotour has an entry into the Bomber's Notebook, and the only event he has is the Piece of Heart obtained while wearing the Couple's Mask.}}
{{CD|file=Mayor-Dotour-Model.png|link=Mayor Dotour|desc=As the leader of a doomed town, Mayor Dotour spends much of the entire three day rotation making one decision. Mayor Dotour has the burden of deciding whether to evacuate Clock Town, or to continue preparing for the Festival of Time. He can be found in Town Hall in East Clock town, in his office. Inside his office, a heated argument takes place whether or not to evacuate. On one side of the table, Mutoh, the chief carpenter argues that the Festival must go as scheduled. On the other side, Viscen and his soldiers urge the mayor to evacuate.<br/><br/>If Link does not intervene, Dotour will be pressured into continuing on schedule with the carnival. He is pressured into this decision by Mutoh, when he threatens to tell Madame Aroma, the mayor's wife. However, at any time before the final evening, if Link walks into the office wearing the Couple's Mask, the mayor's stress will be relieved and he will decide that the decision to evacuate or not is a choice left to each individual person. He will reward Link a Piece of Heart for easing his woes.<br/><br/>Mayor Dotour has a strong presence in Clock Town besides his occupation. He is the father of Kafei, and the husband of Madame Aroma. On top of the pressing issue of the falling moon, Mayor Dotour must also worry about the disappearance of his son. If Link speaks to him wearing Kafei's Mask after the argument is resolved, he will tell Link to try the Curiosity Shop. Besides his family connections, Anju's Grandmother, while rambling on will speak of Dotour as if she was once his schoolteacher long ago.<br/><br/>Mayor Dotour has an entry into the Bombers' Notebook, and the only event he has is the Piece of Heart obtained while wearing the Couple's Mask.}}


{{CD|file=Medigoron-Model.png|link=Medigoron|desc=The 2nd largest goron, Medigoron sells Powder Kegs out of his cave in Goron Village. However, the endless winter has put him out of business, due to a giant block of ice covering the entrance to his cave. Inside, he will wait until spring.<br/><br/>After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.<br/><br/>After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg off of Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.}}
{{CD|file=Medigoron-Model.png|link=Medigoron|desc=The 2nd largest goron, Medigoron sells Powder Kegs out of his cave in Goron Village. However, the endless winter has put him out of business, due to a giant block of ice covering the entrance to his cave. Inside, he will wait until spring.<br/><br/>After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.<br/><br/>After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg off of Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.}}
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{{CD|file=Oceanside-Spider-House-Resident.png|link=Oceanside Spider House Resident|desc=If Link clears the Oceanside Spider House before the first night ends, a young man will make his way into the entrance. If Link speaks with him, the young man will ask Link to give him the property, for he is looking for somewhere to take shelter before the Moon falls. In exchange for the house that Link just purged, the man will give Link the Giant Wallet which holds 500 rupees. If Link clears the house after the first day, he will give Link a gold rupee instead. This stranger really should have cleaned out the house himself if he wanted it, but the Giant Wallet is well worth the trouble for Link.}}
{{CD|file=Oceanside-Spider-House-Resident.png|link=Oceanside Spider House Resident|desc=If Link clears the Oceanside Spider House before the first night ends, a young man will make his way into the entrance. If Link speaks with him, the young man will ask Link to give him the property, for he is looking for somewhere to take shelter before the Moon falls. In exchange for the house that Link just purged, the man will give Link the Giant Wallet which holds 500 rupees. If Link clears the house after the first day, he will give Link a gold rupee instead. This stranger really should have cleaned out the house himself if he wanted it, but the Giant Wallet is well worth the trouble for Link.}}


{{CD|file=Old-Lady-From-Bomb-Shop.png|link=Old Lady from Bomb Shop|desc=The 'Old Lady from Bomb Shop' is an unnamed character who helps run the Bomb Shop with her son in West Clock Town in The Legend of Zelda: Majora's Mask. She is of similar height to Link and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the Bomber's Notebook, however she can only ever be seen outside of the Bomb Shop at 12am on the first day. She is also believed to be a firm believer of the Four Giants being the guardian deities of Termina.<br/><br/>The part that the Old Lady plays in the Bomber's Notebook is quite simple and abrupt in the sense that it can be completed in a matter of seconds. The Old Lady will arrive in North Clock Town at precisely 12am on the first day and will be carrying a large blue bag that is nearly as big as her. As she approaches the area occupied by the postbox, the prancing thief Sakon will then knock her down and attempt to make off her with her bag leaving her stunned on the floor and screaming at the culprit. One swing from Link's sword is enough knock the bag out of Sakon's hands, he will then begin to prance towards the gate and disappear into the gloom. Once you have completed this task, the Old Lady will take back her bag and thank Link for his efforts by rewarding him with the Blast Mask. She will then disappear off to the Bomb Shop while saying, "Thank you. Since he didn't make off with them, I can finally stock Bomb Bags at our shop. Maybe I'll put 'em out tomorrow. Well, thanks for helping me. Take care..." This indicates that Link will now be able to restock.<br/><br/>The Blast Mask acts as a substitute bomb, which can be handy when bombs are scarce. However, as the mask is strapped to Link's face it will of course cause him damage, unless Link uses his shield while blasting the mask.Also, the day after saving the Old Lady from Sakon, you will be able to buy an efficient up-grade to your bomb carrying capabilities by purchasing the Big Bomb Bag allowing Link to carry up to 30 Bombs at any one time. If you now talk to the Old Lady she will say. "A nice fella helped me out, so we can finally sell Big Bomb Bags! Once again the Giants are looking out for me!" This quote proves that the Old Lady is in fact a believer of the giants and hails the help that she received back to them, although forgetting that it was in fact the person she is talking to that saved her.<br/><br/>However, if Link allows Sakon to escape then the Old Lady will be bitterly disappointed and once begin walking back to the Bomb Shop. If this occurs it goes down as a failure in the Bomber Notebook and Link will not be rewarded with the Blast Mask. The next day she'll express her disappointment in not being able to sell the Big Bomb Bag which was cruelly taken from her. She'll also announce her shock at such a seemingly innocent person turning out to be so deceitful.<br/><br/>Alternatively, if Link attacks Sakon with a projectile such as an arrow or the Hookshot, the Bag of Bombs explodes viciously. It will also lead to Sakon's demise as he will immediately disappear from Clock Town and will no longer be viewable dancing in Ikana Canyon for the remaining three days. The aftermath to this scenario concerning the Old Lady and the Big Bomb Bag remains the same as if he had stolen it from her.<br/><br/>Her body and clothes heavily resemble that of the Old Lady seen in Hyrule Market Town during Link's childhood in The Ocarina of Time.}}
{{CD|file=Old-Lady-From-Bomb-Shop.png|link=Old Lady from Bomb Shop|desc=The 'Old Lady from Bomb Shop' is an unnamed character who helps run the Bomb Shop with her son in West Clock Town in The Legend of Zelda: Majora's Mask. She is of similar height to Link and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the Bombers' Notebook, however she can only ever be seen outside of the Bomb Shop at 12am on the first day. She is also believed to be a firm believer of the Four Giants being the guardian deities of Termina.<br/><br/>The part that the Old Lady plays in the Bombers' Notebook is quite simple and abrupt in the sense that it can be completed in a matter of seconds. The Old Lady will arrive in North Clock Town at precisely 12am on the first day and will be carrying a large blue bag that is nearly as big as her. As she approaches the area occupied by the postbox, the prancing thief Sakon will then knock her down and attempt to make off her with her bag leaving her stunned on the floor and screaming at the culprit. One swing from Link's sword is enough knock the bag out of Sakon's hands, he will then begin to prance towards the gate and disappear into the gloom. Once you have completed this task, the Old Lady will take back her bag and thank Link for his efforts by rewarding him with the Blast Mask. She will then disappear off to the Bomb Shop while saying, "Thank you. Since he didn't make off with them, I can finally stock Bomb Bags at our shop. Maybe I'll put 'em out tomorrow. Well, thanks for helping me. Take care..." This indicates that Link will now be able to restock.<br/><br/>The Blast Mask acts as a substitute bomb, which can be handy when bombs are scarce. However, as the mask is strapped to Link's face it will of course cause him damage, unless Link uses his shield while blasting the mask.Also, the day after saving the Old Lady from Sakon, you will be able to buy an efficient up-grade to your bomb carrying capabilities by purchasing the Big Bomb Bag allowing Link to carry up to 30 Bombs at any one time. If you now talk to the Old Lady she will say. "A nice fella helped me out, so we can finally sell Big Bomb Bags! Once again the Giants are looking out for me!" This quote proves that the Old Lady is in fact a believer of the giants and hails the help that she received back to them, although forgetting that it was in fact the person she is talking to that saved her.<br/><br/>However, if Link allows Sakon to escape then the Old Lady will be bitterly disappointed and once begin walking back to the Bomb Shop. If this occurs it goes down as a failure in the Bomber Notebook and Link will not be rewarded with the Blast Mask. The next day she'll express her disappointment in not being able to sell the Big Bomb Bag which was cruelly taken from her. She'll also announce her shock at such a seemingly innocent person turning out to be so deceitful.<br/><br/>Alternatively, if Link attacks Sakon with a projectile such as an arrow or the Hookshot, the Bag of Bombs explodes viciously. It will also lead to Sakon's demise as he will immediately disappear from Clock Town and will no longer be viewable dancing in Ikana Canyon for the remaining three days. The aftermath to this scenario concerning the Old Lady and the Big Bomb Bag remains the same as if he had stolen it from her.<br/><br/>Her body and clothes heavily resemble that of the Old Lady seen in Hyrule Market Town during Link's childhood in The Ocarina of Time.}}


{{CD|file=Oni-Link.png|link=Fierce Deity Link|desc=If Link collects all 20 of the regular masks, and gives all of them to the Lunar Children, Link will receive the Fierce Deity's Mask from the Majora Lunar Child right before the Final Battle. When Link puts on the mask, he will take the form of a tall warrior-god, whom was encased in the mask. In this form, Link wields a double helix sword which requires both hands. The sword also has the ability to shoot sword beams, granted Link has enough magic. It is never explained who was the Fierce Deity, or where the mask came from. The only information given about the mask is from the Majora Lunar Child, who seems to be undermining Link's confidence, and is not the most trustworthy of sources. The name Oni Link comes from the Japanese translation. Directly translated, Fierce Deity Link would be "Ogre Link". However, due to cultural differences, American and British audiences know the rarest form in the game as Fierce Deity Link.}}
{{CD|file=Oni-Link.png|link=Fierce Deity Link|desc=If Link collects all 20 of the regular masks, and gives all of them to the Lunar Children, Link will receive the Fierce Deity's Mask from the Majora Lunar Child right before the Final Battle. When Link puts on the mask, he will take the form of a tall warrior-god, whom was encased in the mask. In this form, Link wields a double helix sword which requires both hands. The sword also has the ability to shoot sword beams, granted Link has enough magic. It is never explained who was the Fierce Deity, or where the mask came from. The only information given about the mask is from the Majora Lunar Child, who seems to be undermining Link's confidence, and is not the most trustworthy of sources. The name Oni Link comes from the Japanese translation. Directly translated, Fierce Deity Link would be "Ogre Link". However, due to cultural differences, American and British audiences know the rarest form in the game as Fierce Deity Link.}}
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{{CD|file=Pierre-Model.png|link=Pierre|desc=Pierre is a wandering scarecrow in search of "pleasant music". He is the Terminian counterpart of the scarecrow of the same name that is found near Lake Hylia during Link's childhood years and in certain areas all across Hyrule during his adult years in Ocarina of Time. The scarecrow can be found on the first floor of the Observatory and in the Trading Post in West Clock Town.<br/><br/>When Link talks to him, he can teach him the Scarecrow's Song which is a song that the Hero makes up himself. The song has a total of eight notes and they cannot be the notes that are used for the songs that are vital to Link's quest. Pierre remembers this song throughout the whole three day cycle, but upon Link's return to the past, Pierre forgets it and Link must teach it to him once again. After making up a song to use, it can then be used to help Link reach areas that he cannot get to normally. To do this, Link will see Tatl fly off and turn blue at certain areas. Link can then play the Scarecrow's Song thus making a scarecrow appear where Tatl was located. Link can use his Hookshot afterwards on the scarecrow and bring himself to its location.<br/><br/>Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.}}
{{CD|file=Pierre-Model.png|link=Pierre|desc=Pierre is a wandering scarecrow in search of "pleasant music". He is the Terminian counterpart of the scarecrow of the same name that is found near Lake Hylia during Link's childhood years and in certain areas all across Hyrule during his adult years in Ocarina of Time. The scarecrow can be found on the first floor of the Observatory and in the Trading Post in West Clock Town.<br/><br/>When Link talks to him, he can teach him the Scarecrow's Song which is a song that the Hero makes up himself. The song has a total of eight notes and they cannot be the notes that are used for the songs that are vital to Link's quest. Pierre remembers this song throughout the whole three day cycle, but upon Link's return to the past, Pierre forgets it and Link must teach it to him once again. After making up a song to use, it can then be used to help Link reach areas that he cannot get to normally. To do this, Link will see Tatl fly off and turn blue at certain areas. Link can then play the Scarecrow's Song thus making a scarecrow appear where Tatl was located. Link can use his Hookshot afterwards on the scarecrow and bring himself to its location.<br/><br/>Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.}}


{{CD|file=Postman-Model.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminian counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bomber's Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clock Town and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bomber's Notebook. At the end of the game it shows him returning to Clock Town.}}
{{CD|file=Postman-Model.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminian counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bombers' Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clock Town and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bombers' Notebook. At the end of the game it shows him returning to Clock Town.}}


{{CD|file=Young-Zelda.png|link=Zelda|desc=The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.}}
{{CD|file=Young-Zelda.png|link=Zelda|desc=The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.}}
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{{CD|file=Romani.png|link=Romani|desc=Youngest of the two Romani Ranch sisters, Romani is a young child who does not realize what fate is going to befall Termina soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "them" , ghosts who appear every year before the Carnival of Time, away from the cows so they won't steal them. Should Link help her with this task, she will be safe from "them" and won't be found in an amnesiac state on the following days after the attack.<br/><br/>She wishes to be seen as an adult in her sister's eyes and if certain conditions are met, this wish will be fulfilled as her sister allows her to become an adult by giving her Chateau Romani and making her a mask on the night before the moon's fall. She doesn't fully understand her sister's reasoning behind this though due to her not knowing what will happen at sunrise.}}
{{CD|file=Romani.png|link=Romani|desc=Youngest of the two Romani Ranch sisters, Romani is a young child who does not realize what fate is going to befall Termina soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "them" , ghosts who appear every year before the Carnival of Time, away from the cows so they won't steal them. Should Link help her with this task, she will be safe from "them" and won't be found in an amnesiac state on the following days after the attack.<br/><br/>She wishes to be seen as an adult in her sister's eyes and if certain conditions are met, this wish will be fulfilled as her sister allows her to become an adult by giving her Chateau Romani and making her a mask on the night before the moon's fall. She doesn't fully understand her sister's reasoning behind this though due to her not knowing what will happen at sunrise.}}


{{CD|file=Rosa-Sisters.png|link=Rosa Sisters|desc=The Rosa Sisters are twin dancers who are a part of Gorman's Troupe which is set to perform during the Carnival of Time. Judo is the name of the sister in the red dress and Marilla is the name of the one in the blue. The two sisters have an entry in the Bombers' Notebook but it only takes up one slot.<br/><br/>Judo and Marilla Rosa spend most of the their time working on a dance to perform. During the day they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; Marilla walks around in Troupe's room. Both of them are contemplating about what to do about their dance. They want to add more to it without having it become too boring and they cannot change the song either due to it's composer, Guru-Guru. They are also upset at the idea that they might have to perform their dance without having seen the stage and not having a rehearsal.<br/><br/>At night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they don't want to be bothered. On the Third Day they are nowhere to be found since Gorman and the Troupe left Stock Pot Inn after Gorman discovered that their performance was canceled.<br/><br/>After Link obtains the Kamaro's Mask from the spirit of Kamaro, he can use it to help the sisters in their dilemma of trying to figure out their dance. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a Piece of Heart, and ask for him to come to their performance. After this is done, it completes their entry in the Bomber's Notebook. If this is done before the Second Day, Link will find the two girls sitting on a bed in their inn room looking upset.<br/><br/>At the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the Milk Bar. A guard, the same one that watched them during Link's tutorial, is present and is watching the performance. They are also seen dancing to the music that the Indigo-Go's are playing during an earlier scene in the end credits.}}
{{CD|file=Rosa-Sisters.png|link=Rosa Sisters|desc=The Rosa Sisters are twin dancers who are a part of Gorman's Troupe which is set to perform during the Carnival of Time. Judo is the name of the sister in the red dress and Marilla is the name of the one in the blue. The two sisters have an entry in the Bombers' Notebook but it only takes up one slot.<br/><br/>Judo and Marilla Rosa spend most of the their time working on a dance to perform. During the day they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; Marilla walks around in Troupe's room. Both of them are contemplating about what to do about their dance. They want to add more to it without having it become too boring and they cannot change the song either due to it's composer, Guru-Guru. They are also upset at the idea that they might have to perform their dance without having seen the stage and not having a rehearsal.<br/><br/>At night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they don't want to be bothered. On the Third Day they are nowhere to be found since Gorman and the Troupe left Stock Pot Inn after Gorman discovered that their performance was canceled.<br/><br/>After Link obtains the Kamaro's Mask from the spirit of Kamaro, he can use it to help the sisters in their dilemma of trying to figure out their dance. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a Piece of Heart, and ask for him to come to their performance. After this is done, it completes their entry in the Bombers' Notebook. If this is done before the Second Day, Link will find the two girls sitting on a bed in their inn room looking upset.<br/><br/>At the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the Milk Bar. A guard, the same one that watched them during Link's tutorial, is present and is watching the performance. They are also seen dancing to the music that the Indigo-Go's are playing during an earlier scene in the end credits.}}


{{CD|file=Sakon-Model.png|link=Sakon|desc=Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.<br/><br/>If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."<br/><br/>Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.<br/><br/>Sakon doesn't appear much except for in certain sidequests or scenes in the game. He doesn't appear in the ending credits either so it is uncertain what happened to him.}}
{{CD|file=Sakon-Model.png|link=Sakon|desc=Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.<br/><br/>If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."<br/><br/>Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.<br/><br/>Sakon doesn't appear much except for in certain sidequests or scenes in the game. He doesn't appear in the ending credits either so it is uncertain what happened to him.}}
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{{CD|file=Sharp-Model.png|link=Sharp|desc=Sharp is the Terminian counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.<br/><br/>It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.<br/><br/>Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.}}
{{CD|file=Sharp-Model.png|link=Sharp|desc=Sharp is the Terminian counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.<br/><br/>It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.<br/><br/>Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.}}


{{CD|file=Shiro.png|link=Shiro (Majora's Mask)|desc=In the easternmost end of Termina Field, right before the entrance to Ikana Canyon, a seemingly empty ring of rocks lies below the cliff with the one eyed fellow sitting upon it. Inside the ring, an invisible Clock Town guard sits on his butt and waves his spear in the air while calling out for help. Using the Lens of Truth, you can look into the ring to find Shiro, the saddest soldier in the Clock Town Guard. Shiro doesn't think very highly of himself, and he puts himself down frequently, referring to himself "as impressive as a stone".<br/><br/>Shiro explains that you are the first one to notice him, and that he has been calling for help for what has been years. He continues on to ask you for medicine to make him feel better. If you give him Red Potion or a Blue Potion, he will become visible, and get on his feet. In his gratitude he gives you the Stone Mask, which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises you that he will try to stand out, regardless of the fact that he is in the middle of nowhere.<br/><br/>Shiro is an entry in the Bomber's Notebook, and it refers to him as the "Inconspicuous Soldier". Acquiring the Stone Mask is the only event he has in the Notebook, and the event can be completed at any hour on any day. The sitting soldier in the back alley in Ocarina of Time shares his same model.}}
{{CD|file=Shiro.png|link=Shiro (Majora's Mask)|desc=In the easternmost end of Termina Field, right before the entrance to Ikana Canyon, a seemingly empty ring of rocks lies below the cliff with the one eyed fellow sitting upon it. Inside the ring, an invisible Clock Town guard sits on his butt and waves his spear in the air while calling out for help. Using the Lens of Truth, you can look into the ring to find Shiro, the saddest soldier in the Clock Town Guard. Shiro doesn't think very highly of himself, and he puts himself down frequently, referring to himself "as impressive as a stone".<br/><br/>Shiro explains that you are the first one to notice him, and that he has been calling for help for what has been years. He continues on to ask you for medicine to make him feel better. If you give him Red Potion or a Blue Potion, he will become visible, and get on his feet. In his gratitude he gives you the Stone Mask, which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises you that he will try to stand out, regardless of the fact that he is in the middle of nowhere.<br/><br/>Shiro is an entry in the Bombers' Notebook, and it refers to him as the "Inconspicuous Soldier". Acquiring the Stone Mask is the only event he has in the Notebook, and the event can be completed at any hour on any day. The sitting soldier in the back alley in Ocarina of Time shares his same model.}}


{{CD|file=Swamp-Shooting-Gallery-Manager.png|link=Swamp Shooting Gallery Manager|desc=The Swamp Shooting Gallery is one of the two Shooting Galleries that is present in Termina. This shooting gallery is located in the swamp left of the giant tree that is seen on Link's way to Woodfall Mountain and it is run by a manager who speaks with an accent and is the Terminian counterpart of the Castle Town Bazaar Owner. In this shooting game it differs from the one in Clock Town due to there being moving targets and that a certain amount of points are given to Link when he hits particular enemies: Mad Scrubs give him 30 points, Guays give him 60, and Small Deku Scrubs and Wolfos give him 100.<br/><br/>In order for Link to play and obtain the prizes for winning the game, he must pay 20 rupees and cannot be wearing a mask since it is against the manager's rules. The first prize he can obtain can be either the Big Quiver or a Giant Quiver depending on whether or not he has won the Big Quiver at the Clock Town Shooting Gallery. To get this prize he must have a score of at least 1,500. Once he beats that score, he can try to get a perfect score in order to obtain the second prize: a Piece of Heart.}}
{{CD|file=Swamp-Shooting-Gallery-Manager.png|link=Swamp Shooting Gallery Manager|desc=The Swamp Shooting Gallery is one of the two Shooting Galleries that is present in Termina. This shooting gallery is located in the swamp left of the giant tree that is seen on Link's way to Woodfall Mountain and it is run by a manager who speaks with an accent and is the Terminian counterpart of the Castle Town Bazaar Owner. In this shooting game it differs from the one in Clock Town due to there being moving targets and that a certain amount of points are given to Link when he hits particular enemies: Mad Scrubs give him 30 points, Guays give him 60, and Small Deku Scrubs and Wolfos give him 100.<br/><br/>In order for Link to play and obtain the prizes for winning the game, he must pay 20 rupees and cannot be wearing a mask since it is against the manager's rules. The first prize he can obtain can be either the Big Quiver or a Giant Quiver depending on whether or not he has won the Big Quiver at the Clock Town Shooting Gallery. To get this prize he must have a score of at least 1,500. Once he beats that score, he can try to get a perfect score in order to obtain the second prize: a Piece of Heart.}}
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{{CD|file=Turtle.png|link=Turtle|desc=On the edge of Zora's Cape, right next to the Owl Stone, Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a Giant Turtle! Not much is known about the turtle who lives off of Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.<br/><br/>After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.}}
{{CD|file=Turtle.png|link=Turtle|desc=On the edge of Zora's Cape, right next to the Owl Stone, Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a Giant Turtle! Not much is known about the turtle who lives off of Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.<br/><br/>After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.}}


{{CD|file=Twin-Juggler.png|link=Twin Jugglers|desc=The Twin Jugglers are a part of Gorman's troupe of entertainers. They are lighthearted comedians who can take any problem in Termina and make a pun out of it. The Jugglers can be found in always in East Clock Town, spending their days juggling outside of the Honey and Darling shop and the Stock Pot inn, and at nights inside their room on the top floor. They say it is their job to be upbeat and positive while everyone else is afraid of the coming apocalypse. Their jokes range from the falling moon, to the kidnapping of the Deku Princess.<br/><br/>The Twin Jugglers are the only performers in Gorman's troupe without any entry in the Bomber's Notebook, and do not have anything that Link can obtain from them, except their lame puns. The twin jugglers leave town before the final day, and cannot be found afterward.}}
{{CD|file=Twin-Juggler.png|link=Twin Jugglers|desc=The Twin Jugglers are a part of Gorman's troupe of entertainers. They are lighthearted comedians who can take any problem in Termina and make a pun out of it. The Jugglers can be found in always in East Clock Town, spending their days juggling outside of the Honey and Darling shop and the Stock Pot inn, and at nights inside their room on the top floor. They say it is their job to be upbeat and positive while everyone else is afraid of the coming apocalypse. Their jokes range from the falling moon, to the kidnapping of the Deku Princess.<br/><br/>The Twin Jugglers are the only performers in Gorman's troupe without any entry in the Bombers' Notebook, and do not have anything that Link can obtain from them, except their lame puns. The twin jugglers leave town before the final day, and cannot be found afterward.}}


{{CD|file=Zubora.png|link=Zubora|desc=Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword.<br/><br/>The razor sword can double Link's attack power, but only for 100 hits. After that, the sword will return to the Kokiri sword, and his attack power will return to normal. If Link wants to make this sword upgrade permanently, he will need a bottle of Gold Dust. After Link defeats Goht, and spring returns to the Snowhead area, Link can win this gold dust as a prize for first place in the Goron races. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the Gilded sword, a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.}}
{{CD|file=Zubora.png|link=Zubora|desc=Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword.<br/><br/>The razor sword can double Link's attack power, but only for 100 hits. After that, the sword will return to the Kokiri sword, and his attack power will return to normal. If Link wants to make this sword upgrade permanently, he will need a bottle of Gold Dust. After Link defeats Goht, and spring returns to the Snowhead area, Link can win this gold dust as a prize for first place in the Goron races. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the Gilded sword, a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.}}


{{CD|file=Hand.png|link=???|desc=A prime example of Nintendo's odd and sometimes sick sense of humor, ??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, ??? will stick his hand out of the toilet. If Link engages with him, ??? will beg for paper, and only paper.<br/><br/>In order to help this poor soul, Link can give him either any title deed, or any letter, as long as it is paper. After he receives the paper, ???'s hand will reach back down into the toilet, and flush it. For helping him, ??? will give you a piece of heart. Before he gives it to you, he explains that he got it when somebody dropped it down there.<br/><br/>Many things don't add up about ???. In a game known for its mysteries and depth, there is a never an explanation to how a man got stuck in the Stock Pot Inn toilet, why he hasn't escaped, and why he wanted paper. The mysteries and depth of Majora's Mask make the game a true masterpiece, and ??? stays true to this pattern.<br/><br/>The Bomber's Notebook has the mysterious hand marked down as ???. Not even the Bomber's Notebook has a reason to the madness, as it states that details are unknown. The heart piece is the only event in the Notebook in order to get the happiness sticker.}}
{{CD|file=Hand.png|link=???|desc=A prime example of Nintendo's odd and sometimes sick sense of humor, ??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, ??? will stick his hand out of the toilet. If Link engages with him, ??? will beg for paper, and only paper.<br/><br/>In order to help this poor soul, Link can give him either any title deed, or any letter, as long as it is paper. After he receives the paper, ???'s hand will reach back down into the toilet, and flush it. For helping him, ??? will give you a piece of heart. Before he gives it to you, he explains that he got it when somebody dropped it down there.<br/><br/>Many things don't add up about ???. In a game known for its mysteries and depth, there is a never an explanation to how a man got stuck in the Stock Pot Inn toilet, why he hasn't escaped, and why he wanted paper. The mysteries and depth of Majora's Mask make the game a true masterpiece, and ??? stays true to this pattern.<br/><br/>The Bombers' Notebook has the mysterious hand marked down as ???. Not even the Bombers' Notebook has a reason to the madness, as it states that details are unknown. The heart piece is the only event in the Notebook in order to get the happiness sticker.}}
{{CD/End|}}
{{CD/End|}}

Revision as of 18:47, August 13, 2019