Majora's Mask Characters: Difference between revisions

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{{CD/Header|Major Characters}}
{{CD/Header|Major Characters}}
{{CD|file=Link-MM-Model.png|link=Link|desc=After defeating Ganondorf at the end of Ocarina of Time and becoming the Hero of Time, Link was sent back seven years by Princess Zelda in order to relive the time he had lost when he was sealed in the Sacred Realm. After being sent back, he decides to leave Hyrule with his trusty steed, Epona, in search of a friend that he parted ways with after saving Hyrule.<br/><br/>As he is searching for his friend (possibly Navi, from Ocarina of Time), he gets ambushed by two fairies, Tatl and Tael, and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a strange mask, the Skull Kid. He follows the Skull Kid and in his pursuit falls down a hole and finds himself transformed into a Deku Scrub by the imp using the powers of the mask he is wearing.<br/><br/>With the help of the fairy Tatl, Link is able to find his way to Clocktown and finds that there is a moon lingering quite close to it and that it will fall in three days. At midnight on the night of the third day, Link discovers that the Skull Kid is the one behind the Moon's inevitable fall. He is able to get back his Ocarina and with it's recovery, uses it to travel back in time to three days before. Once he is able to revert to his previous state, Link finds himself on another quest to stop the moon from falling onto Termina before time is up.}}
{{CD|file=Link-MM-Model.png|link=Link|desc=After defeating Ganondorf at the end of Ocarina of Time and becoming the Hero of Time, Link was sent back seven years by Princess Zelda in order to relive the time he had lost when he was sealed in the Sacred Realm. After being sent back, he decides to leave Hyrule with his trusty steed, Epona, in search of a friend that he parted ways with after saving Hyrule.<br/><br/>As he is searching for his friend (possibly Navi, from Ocarina of Time), he gets ambushed by two fairies, Tatl and Tael, and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a strange mask, the Skull Kid. He follows the Skull Kid and in his pursuit falls down a hole and finds himself transformed into a Deku Scrub by the imp using the powers of the mask he is wearing.<br/><br/>With the help of the fairy Tatl, Link is able to find his way to Clock Town and finds that there is a moon lingering quite close to it and that it will fall in three days. At midnight on the night of the third day, Link discovers that the Skull Kid is the one behind the Moon's inevitable fall. He is able to get back his Ocarina and with it's recovery, uses it to travel back in time to three days before. Once he is able to revert to his previous state, Link finds himself on another quest to stop the moon from falling onto Termina before time is up.}}


{{CD|file=Deku-Link-Model.png|link=Deku Link|desc=Believed to be the spirit of the Deku Butler's son, this is the form that Skull Kid turns Link into after he follows him to Termina. Link is stuck in this form during the entire three day cycle the first time around and is unable to revert back until he learns the Song of Healing from the Happy Mask Salesman after he recovers his Ocarina from Skull Kid and travels back in time. After regaining his true form, the Deku Butler's spirit is put into a mask which Link can then use to change into a Deku anytime he puts it on.<br/><br/>As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the Deku Flowers. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop Deku Nuts onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects.Link's Ocarina takes on the form of pipes when he is a Deku.}}
{{CD|file=Deku-Link-Model.png|link=Deku Link|desc=Believed to be the spirit of the Deku Butler's son, this is the form that Skull Kid turns Link into after he follows him to Termina. Link is stuck in this form during the entire three day cycle the first time around and is unable to revert back until he learns the Song of Healing from the Happy Mask Salesman after he recovers his Ocarina from Skull Kid and travels back in time. After regaining his true form, the Deku Butler's spirit is put into a mask which Link can then use to change into a Deku anytime he puts it on.<br/><br/>As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the Deku Flowers. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop Deku Nuts onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects.Link's Ocarina takes on the form of pipes when he is a Deku.}}
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{{CD|file=Goron-Link-Model.png|link=Goron Link|desc=Comprised of the spirit of the great Goron warrior, Darmani, Goron Link is the strongest one physically out of Link's forms. Link obtains the ability to change into this form after he reaches Snowhead for the first time and climbs a cliff that leads to the grave of Darmani. After soothing Darmani's regrets with the Song of Healing, his essence becomes the Goron's Mask.<br/><br/>When donning the Goron's Mask, Link is impervious to lava and can drown in water due to his girth. He can utilize magic by rolling into a ball and bringing out spikes which can destroy obstacles in his way and damage enemies. He can use his strength to damage his enemies as well use it to carry a Powder Keg. Another attack of his which uses his strength is the Goron Pound which is quite useful when hitting hardened switches. Link's Ocarina takes on the form of drums when he is in this transformation.}}
{{CD|file=Goron-Link-Model.png|link=Goron Link|desc=Comprised of the spirit of the great Goron warrior, Darmani, Goron Link is the strongest one physically out of Link's forms. Link obtains the ability to change into this form after he reaches Snowhead for the first time and climbs a cliff that leads to the grave of Darmani. After soothing Darmani's regrets with the Song of Healing, his essence becomes the Goron's Mask.<br/><br/>When donning the Goron's Mask, Link is impervious to lava and can drown in water due to his girth. He can utilize magic by rolling into a ball and bringing out spikes which can destroy obstacles in his way and damage enemies. He can use his strength to damage his enemies as well use it to carry a Powder Keg. Another attack of his which uses his strength is the Goron Pound which is quite useful when hitting hardened switches. Link's Ocarina takes on the form of drums when he is in this transformation.}}


{{CD|file=Zora-Link-Model.png|link=Zora Link|desc=Created from the spirit of the Zoran guitarist, Mikau, this is another form that Link can change into during the game when he dons the Zora's Mask. He gets this mask after finding Mikau injured in the waters of Great Bay, brings him to shore, and soothes his spirit with the Song of Healing which effectively forms his essence into the Zora's Mask.<br/><br/>In this form, Link is vulnerable to fire and ice and his speed in water is increased dramatically. He can utilize the Zora's natural ability to breathe underwater and can walk on the ground underneath the water in order to attack. Using his fins, he can attack enemies with a mixture of punches and kicks as well as use them as boomerang-like weapons. With magic, he can create an electrical forcefield that can damage enemies as well as defend him.}}
{{CD|file=Zora-Link-Model.png|link=Zora Link|desc=Created from the spirit of the Zora guitarist, Mikau, this is another form that Link can change into during the game when he dons the Zora's Mask. He gets this mask after finding Mikau injured in the waters of Great Bay, brings him to shore, and soothes his spirit with the Song of Healing which effectively forms his essence into the Zora's Mask.<br/><br/>In this form, Link is vulnerable to fire and ice and his speed in water is increased dramatically. He can utilize the Zora's natural ability to breathe underwater and can walk on the ground underneath the water in order to attack. Using his fins, he can attack enemies with a mixture of punches and kicks as well as use them as boomerang-like weapons. With magic, he can create an electrical forcefield that can damage enemies as well as defend him.}}


{{CD|file=Happy-Mask-Salesman-Model.png|link=Happy Mask Salesman|desc=A mysterious character who appeared in Ocarina of Time as an entrepreneur of a mask shop. After Link encounters the Skull Kid and chases after him, the salesman follows him and reveals himself to the Hero before he is about to leave the Clock Tower. He tells Link that he knows of a way to return him to his true form and that he will need his Ocarina in order to do it. He then strikes up a deal with Link: he'll help him return to his original self if Link can gain back his Ocarina and retrieve the mask that the Skull Kid possesses. But there's a catch to the deal: Link must get these things before three days are over because the Salesman states that he is a busy man and will be leaving at that time.<br/><br/>When Link returns with his Ocarina in his possession, the Salesman teaches the Song of Healing which heals him from his deku state and creates the Deku Mask. The song becomes instrumental later on during Link's quest. Once the Salesman realizes that Link does not have the Majora's Mask in his possession, he gets angry and proceeds to tell him the background behind the mask which helps Link realize the direness of the situation. He believes that Link can still get Majora's Mask back from the Skull Kid even though he failed the first time. He reappears at the end of the game retrieving the powerless mask and disappears with it after saying some parting words to Link.<br/><br/>The Happy Mask Salesman is somewhat of a disturbing character in that he is perpetually smiling(except for one small instance), has sudden mood swings, and seems to change his position without having to move. He appears to also have the ability to travel to parallel worlds as evidenced by him being in Hyrule in Ocarina of Time and then later in Termina.}}
{{CD|file=Happy-Mask-Salesman-Model.png|link=Happy Mask Salesman|desc=A mysterious character who appeared in Ocarina of Time as an entrepreneur of a mask shop. After Link encounters the Skull Kid and chases after him, the salesman follows him and reveals himself to the Hero before he is about to leave the Clock Tower. He tells Link that he knows of a way to return him to his true form and that he will need his Ocarina in order to do it. He then strikes up a deal with Link: he'll help him return to his original self if Link can gain back his Ocarina and retrieve the mask that the Skull Kid possesses. But there's a catch to the deal: Link must get these things before three days are over because the Salesman states that he is a busy man and will be leaving at that time.<br/><br/>When Link returns with his Ocarina in his possession, the Salesman teaches the Song of Healing which heals him from his deku state and creates the Deku Mask. The song becomes instrumental later on during Link's quest. Once the Salesman realizes that Link does not have the Majora's Mask in his possession, he gets angry and proceeds to tell him the background behind the mask which helps Link realize the direness of the situation. He believes that Link can still get Majora's Mask back from the Skull Kid even though he failed the first time. He reappears at the end of the game retrieving the powerless mask and disappears with it after saying some parting words to Link.<br/><br/>The Happy Mask Salesman is somewhat of a disturbing character in that he is perpetually smiling(except for one small instance), has sudden mood swings, and seems to change his position without having to move. He appears to also have the ability to travel to parallel worlds as evidenced by him being in Hyrule in Ocarina of Time and then later in Termina.}}
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{{CD|file=Skull-Kid-Model.png|link=Skull Kid|desc=A mischievous little imp who ambushes Link at the beginning of the game. The Skull Kid used to be friends with the Four Giants until they left to go to protect Termina while in their sleep. He became angry at their leaving and began to pull pranks on people.<br/><br/>He was also once a member of the Bombers until they kicked him out due to his pranks. Sometime after this, he met Tatl and Tael as he was getting shelter from a storm. They soon became friends. He then came in contact with the Happy Mask Salesman and attacked him, stealing Majora's Mask from him. After obtaining the mask, the Skull Kid became possessed by the mask's power and began to take his pranks to the next level which ultimately lead to the moon slowly descending upon Termina.}}
{{CD|file=Skull-Kid-Model.png|link=Skull Kid|desc=A mischievous little imp who ambushes Link at the beginning of the game. The Skull Kid used to be friends with the Four Giants until they left to go to protect Termina while in their sleep. He became angry at their leaving and began to pull pranks on people.<br/><br/>He was also once a member of the Bombers until they kicked him out due to his pranks. Sometime after this, he met Tatl and Tael as he was getting shelter from a storm. They soon became friends. He then came in contact with the Happy Mask Salesman and attacked him, stealing Majora's Mask from him. After obtaining the mask, the Skull Kid became possessed by the mask's power and began to take his pranks to the next level which ultimately lead to the moon slowly descending upon Termina.}}


{{CD|file=Tatl-Model.png|link=Tatl|desc=Tatl is a friend of Skull Kid's and the older sister of Tael. She was separated from the two when trying to stop Link, as a Deku, from attempting to follow them after being transformed. After she helps him to get to Clocktown and retrieve back his Ocarina, she finds herself helping Link in his new quest to save Termina.<br/><br/>Unlike Navi from Ocarina of Time, Tatl has an attitude and does not give enough information about the enemies that Link encounters. Tatl also cares a lot for her brother and is worried about him when she gets separated from him at the beginning of the game. After she sees the Skull Kid hurting Tael for telling them how to stop him, she realizes the gravity of the situation and knows that she must stop him.}}
{{CD|file=Tatl-Model.png|link=Tatl|desc=Tatl is a friend of Skull Kid's and the older sister of Tael. She was separated from the two when trying to stop Link, as a Deku, from attempting to follow them after being transformed. After she helps him to get to Clock Town and retrieve back his Ocarina, she finds herself helping Link in his new quest to save Termina.<br/><br/>Unlike Navi from Ocarina of Time, Tatl has an attitude and does not give enough information about the enemies that Link encounters. Tatl also cares a lot for her brother and is worried about him when she gets separated from him at the beginning of the game. After she sees the Skull Kid hurting Tael for telling them how to stop him, she realizes the gravity of the situation and knows that she must stop him.}}


{{CD/End|}}
{{CD/End|}}
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{{CD|file=Anjus-Mother-Model.png|link=Anju's Mother|desc=The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.<br/><br/>Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.}}
{{CD|file=Anjus-Mother-Model.png|link=Anju's Mother|desc=The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.<br/><br/>Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.}}


{{CD|file=Anjus-Grandmother-Model.png|link=Anju's Grandmother|desc=Anju's Grandmother, or Granny as she calls herself in her diary, is the Terminan counterpart to the Granny who owns the Potion Shop in Ocarina of Time. Another trait that connects her to her counterpart is the tiger emblem that is present on the back of her wheelchair. It is thought to symbolize the pet tiger her counterpart has in Ocarina of Time.<br/><br/>She is Anju's grandmother and the mother-in-law to Anju's Mother. She is the mother to Anju's father, Tortus, and will sometimes mistake Link or even her own granddaughter for being him due to her memory possibly deteriorating. She also once taught Mayor Dotour as evidenced by her calling Link Dotour when he is wearing Kafei's Mask. She lives in the bedroom directly underneath Anju and her daughter-in-law's room and as shown in a diary entry, that she fakes her senility so that she won't have to eat any of the food Anju makes her; the reason behind this is that she finds it bad or unhealthy to eat.<br/><br/>Granny loves to read stories and will read some stories to Link. These stories are so long that they cause Link to fall asleep in the middle of them and never get to hear their endings. This problem is solved though by obtaining the All-Night's Mask which allows Link to stay up and listen to the stories in their entirety. Link can listen to her stories on both the first and second day. On the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. Even when she is found at Romani Ranch on the night of the third day, she still says the same thing. As a reward for lasting throughout both of the tales, Granny gives Link two pieces of heart, one for each story. Doing this will also complete her section in the Bomber's Notebook.}}
{{CD|file=Anjus-Grandmother-Model.png|link=Anju's Grandmother|desc=Anju's Grandmother, or Granny as she calls herself in her diary, is the Terminian counterpart to the Granny who owns the Potion Shop in Ocarina of Time. Another trait that connects her to her counterpart is the tiger emblem that is present on the back of her wheelchair. It is thought to symbolize the pet tiger her counterpart has in Ocarina of Time.<br/><br/>She is Anju's grandmother and the mother-in-law to Anju's Mother. She is the mother to Anju's father, Tortus, and will sometimes mistake Link or even her own granddaughter for being him due to her memory possibly deteriorating. She also once taught Mayor Dotour as evidenced by her calling Link Dotour when he is wearing Kafei's Mask. She lives in the bedroom directly underneath Anju and her daughter-in-law's room and as shown in a diary entry, that she fakes her senility so that she won't have to eat any of the food Anju makes her; the reason behind this is that she finds it bad or unhealthy to eat.<br/><br/>Granny loves to read stories and will read some stories to Link. These stories are so long that they cause Link to fall asleep in the middle of them and never get to hear their endings. This problem is solved though by obtaining the All-Night's Mask which allows Link to stay up and listen to the stories in their entirety. Link can listen to her stories on both the first and second day. On the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. Even when she is found at Romani Ranch on the night of the third day, she still says the same thing. As a reward for lasting throughout both of the tales, Granny gives Link two pieces of heart, one for each story. Doing this will also complete her section in the Bomber's Notebook.}}


{{CD|file=Aveil-Model.png|link=Aveil|desc=Leader of the Gerudo Pirates, and the Terminian counterpart of the Gerudo left in charge in Ocarina of Time. Like all pirates, she seeks treasure and wealth by stealing it. Her room is full of many treasures that she has stolen, including one of the Zora Eggs and the Hookshot. She is lied to by the Skull Kid and told that the Zora Eggs layed by Lulu will help them get past the dragon cloud floating over Great Bay, and also that the Great Bay Temple holds a great treasure. All of her efforts from then on are concentrated on getting that treasure. Her pirates steal the Zora Eggs from Lulu's room in Zora Hall before she has the opportunity to take them to the Marine Research Laboratory. However, several of the eggs were taken when the pirates were attacked by Deep Pythons near Pinnacle Rock. Furious at this failure, Aveil is found yelling at her subordinate and ordering her to find the rest of the eggs before it's too late. When Link shot a beehive in Aveil's chamber in the Pirates' Fortress, the bees chased Aveil and the other pirates outside so Link could retrieve the Hookshot that she stole from the Fisherman and one of the eggs.}}
{{CD|file=Aveil-Model.png|link=Aveil|desc=Leader of the Gerudo Pirates, and the Terminian counterpart of the Gerudo left in charge in Ocarina of Time. Like all pirates, she seeks treasure and wealth by stealing it. Her room is full of many treasures that she has stolen, including one of the Zora Eggs and the Hookshot. She is lied to by the Skull Kid and told that the Zora Eggs laid by Lulu will help them get past the dragon cloud floating over Great Bay, and also that the Great Bay Temple holds a great treasure. All of her efforts from then on are concentrated on getting that treasure. Her pirates steal the Zora Eggs from Lulu's room in Zora Hall before she has the opportunity to take them to the Marine Research Laboratory. However, several of the eggs were taken when the pirates were attacked by Deep Pythons near Pinnacle Rock. Furious at this failure, Aveil is found yelling at her subordinate and ordering her to find the rest of the eggs before it's too late. When Link shot a beehive in Aveil's chamber in the Pirates' Fortress, the bees chased Aveil and the other pirates outside so Link could retrieve the Hookshot that she stole from the Fisherman and one of the eggs.}}


{{CD|file=Banker-Model.png|link=Banker|desc=The Terminian counterpart of a man in Ocarina of Time who buys bottled items. The Banker runs the Clock Town Bank in West Clock Town, sitting on a desk in front of the vault. He is very enthusiastic, patting the ground constantly and exclaiming when large amounts of money are deposited. He seems to be a strong advocate of banking, criticizing people for not depositing rupees and constantly suggesting that people spend their money wisely.<br/><br/>When Link meets the Banker during the events of Majora's Mask, he tells Link about a special deal he's doing for a limited time to promote depositing in which people will receive gifts depending on how many rupees they desposit, awarding Link several items for depositing large amounts of rupees throughout the game. He stamps Link with his special, invisible ink to remember him, somehow recognizing Link and the amount he has deposited even after multiple trips through time. The Banker also charges Link for night-time withdrawals, but does award him interest when he collects large amounts of rupees.}}
{{CD|file=Banker-Model.png|link=Banker|desc=The Terminian counterpart of a man in Ocarina of Time who buys bottled items. The Banker runs the Clock Town Bank in West Clock Town, sitting on a desk in front of the vault. He is very enthusiastic, patting the ground constantly and exclaiming when large amounts of money are deposited. He seems to be a strong advocate of banking, criticizing people for not depositing rupees and constantly suggesting that people spend their money wisely.<br/><br/>When Link meets the Banker during the events of Majora's Mask, he tells Link about a special deal he's doing for a limited time to promote depositing in which people will receive gifts depending on how many rupees they desposit, awarding Link several items for depositing large amounts of rupees throughout the game. He stamps Link with his special, invisible ink to remember him, somehow recognizing Link and the amount he has deposited even after multiple trips through time. The Banker also charges Link for night-time withdrawals, but does award him interest when he collects large amounts of rupees.}}
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{{CD|file=Beaver-Brothers.png|link=Beaver Brothers|desc=These are two strange creatures who swim around their home, the Waterfall Rapids, located at the top of the waterfall that feeds into Great Bay. Mikau tried to race them for an Empty Bottle that he could use to retrieve the Zora Eggs, but failed. When Link later comes wearing the Zora Mask, the orange-colored little brother recognizes him as Mikau and gladly accepts another challenge. The following race involves following the Beaver through the water and swimming through rings. When the little brother loses, he calls his yellow-colored big brother. Since the Beaver Brothers consider Empty Bottles to be a valuable treasure, he will not let Link have one just because he beat his little brother. Link races the elder of the two in a more difficult challenge with more rings, but ultimately wins the Empty Bottle, while the Beaver Brothers admit they underestimated Link. He can then race them a third time in a race with a shorter time limit. When he wins they desperately want him to leave them alone, so they give him a Heart Piece and hope that it's over.}}
{{CD|file=Beaver-Brothers.png|link=Beaver Brothers|desc=These are two strange creatures who swim around their home, the Waterfall Rapids, located at the top of the waterfall that feeds into Great Bay. Mikau tried to race them for an Empty Bottle that he could use to retrieve the Zora Eggs, but failed. When Link later comes wearing the Zora Mask, the orange-colored little brother recognizes him as Mikau and gladly accepts another challenge. The following race involves following the Beaver through the water and swimming through rings. When the little brother loses, he calls his yellow-colored big brother. Since the Beaver Brothers consider Empty Bottles to be a valuable treasure, he will not let Link have one just because he beat his little brother. Link races the elder of the two in a more difficult challenge with more rings, but ultimately wins the Empty Bottle, while the Beaver Brothers admit they underestimated Link. He can then race them a third time in a race with a shorter time limit. When he wins they desperately want him to leave them alone, so they give him a Heart Piece and hope that it's over.}}


{{CD|file=Biggoron-Majoras-Mask.png|link=Biggoron|desc=Biggoron is the Terminan counterpart of the goron of the same name and size, Biggoron, the maker of the Biggoron Sword from Ocarina of Time. In this game, he is the guard of the Snowhead Temple who has strangely disappeared and his fellow gorons do not know where he is.<br/><br/>He first appears at the foot of Snowhead Temple, although at the time Link does not know that it's him, using his breath to create big gusts of wind. Due to some type of curse, he is invisible and can only be seen with the Lens of Truth. It is possible that because of these two things that he is more than likely the culprit behind Darmani's death.<br/><br/>After using the Lens of Truth to see through Biggoron's invisibility, Link, in the form of a Goron, uses the Drums of Sleep to play the Goron's Lullaby. This causes Biggoron to go to sleep and fall into the gorge below. After defeating Goht and returning to the foot of Snowhead Temple, Biggoron is seen standing in the gorge irritated and tells Link that he can't remember what happened, but that he went to figure out why the village was frozen by going to the temple. This gives a seed to the idea that Skull Kid possibly placed him under a spell to prevent people from getting to Snowhead Temple to defeat Goht.}}
{{CD|file=Biggoron-Majoras-Mask.png|link=Biggoron|desc=Biggoron is the Terminian counterpart of the goron of the same name and size, Biggoron, the maker of the Biggoron Sword from Ocarina of Time. In this game, he is the guard of the Snowhead Temple who has strangely disappeared and his fellow gorons do not know where he is.<br/><br/>He first appears at the foot of Snowhead Temple, although at the time Link does not know that it's him, using his breath to create big gusts of wind. Due to some type of curse, he is invisible and can only be seen with the Lens of Truth. It is possible that because of these two things that he is more than likely the culprit behind Darmani's death.<br/><br/>After using the Lens of Truth to see through Biggoron's invisibility, Link, in the form of a Goron, uses the Drums of Sleep to play the Goron's Lullaby. This causes Biggoron to go to sleep and fall into the gorge below. After defeating Goht and returning to the foot of Snowhead Temple, Biggoron is seen standing in the gorge irritated and tells Link that he can't remember what happened, but that he went to figure out why the village was frozen by going to the temple. This gives a seed to the idea that Skull Kid possibly placed him under a spell to prevent people from getting to Snowhead Temple to defeat Goht.}}


{{CD|file=Bomb-Shop-Owner-Model.png|link=Bomb Shop Owner|desc=Terminan counterpart to the Bombchu Proprietor in Ocarina of Time, the Bomb Shop owner is the proprietor of bombs in Termina. He is polite to his customers and is very affectionate and acts childish to his mother, calling her "mommy" when talking to her. He also appears to be very smart as evidenced by the diagrams and notes written in the corner of the shop that demonstrate using a bomb-propelled rocket to go to the moon. Although it is has not been confirmed that these are his ideas, but since they're in his store, it would more than likely so. The rocket shown in the diagrams has already been constructed and sits in the left side of the shop. It is unknown if it has been used yet.<br/><br/>He sells bombs, bombchus, and bomb bags in his store. If Link recovers the items stolen by Sakon from his mother around midnight on the First Day, they will sell a bigger bomb bag which allows Link to carry more bombs.}}
{{CD|file=Bomb-Shop-Owner-Model.png|link=Bomb Shop Owner|desc=Terminian counterpart to the Bombchu Proprietor in Ocarina of Time, the Bomb Shop owner is the proprietor of bombs in Termina. He is polite to his customers and is very affectionate and acts childish to his mother, calling her "mommy" when talking to her. He also appears to be very smart as evidenced by the diagrams and notes written in the corner of the shop that demonstrate using a bomb-propelled rocket to go to the moon. Although it is has not been confirmed that these are his ideas, but since they're in his store, it would more than likely so. The rocket shown in the diagrams has already been constructed and sits in the left side of the shop. It is unknown if it has been used yet.<br/><br/>He sells bombs, bombchus, and bomb bags in his store. If Link recovers the items stolen by Sakon from his mother around midnight on the First Day, they will sell a bigger bomb bag which allows Link to carry more bombs.}}


{{CD|file=Bombers-Model.png|link=Bombers Secret Society of Justice|caption=Bombers|desc=Fully known as "The Bombers Secret Society of Justice", the Bombers are a group of children, led by Jim, who are dedicated to making people happy. In order to become a member of this gang, Deku Link has to play a game of hide-and-seek with five of the members. After finding all five of them, Deku Link is given a password so that he can enter the gang's hideout and go through the secret pathway to get to the astronomer. Once Link becomes human again, and uses the password to sneak into the hideout, Jim finds him and is impressed by him finding out how to get in without having to learn the password through hide-and-seek. Alternatively, Link can also go and play hide-and-seek with the Bombers again in order to become a full member. Jim gives him a Bombers' Notebook which inside has twenty spaces for twenty different people that Link is assigned to make happy.<br/><br/>Kafei, the mayor's son, was once a member of the Bombers' gang when he was young. The Skull Kid was also a member before he got kicked out due to the pranks he was pulling.<br/><br/>The Bombers' also have a section in the Bomber's Notebook. It is the first one and is automatically filled once Link obtains the journal. Also if Link were to forget the password for the hideout, he can consult the yellow '!' Bomber's section of the journal and find out the password to get in.}}
{{CD|file=Bombers-Model.png|link=Bombers Secret Society of Justice|caption=Bombers|desc=Fully known as "The Bombers Secret Society of Justice", the Bombers are a group of children, led by Jim, who are dedicated to making people happy. In order to become a member of this gang, Deku Link has to play a game of hide-and-seek with five of the members. After finding all five of them, Deku Link is given a password so that he can enter the gang's hideout and go through the secret pathway to get to the astronomer. Once Link becomes human again, and uses the password to sneak into the hideout, Jim finds him and is impressed by him finding out how to get in without having to learn the password through hide-and-seek. Alternatively, Link can also go and play hide-and-seek with the Bombers again in order to become a full member. Jim gives him a Bombers' Notebook which inside has twenty spaces for twenty different people that Link is assigned to make happy.<br/><br/>Kafei, the mayor's son, was once a member of the Bombers' gang when he was young. The Skull Kid was also a member before he got kicked out due to the pranks he was pulling.<br/><br/>The Bombers' also have a section in the Bomber's Notebook. It is the first one and is automatically filled once Link obtains the journal. Also if Link were to forget the password for the hideout, he can consult the yellow '!' Bomber's section of the journal and find out the password to get in.}}


{{CD|file=Skull-Keeta-Model.png|link=Captain Keeta|desc=Captain Keeta, otherwise known as Skull Keeta by his army and Igos du Ikana, was and is currently the leader of the Ikana army. In the past he helped to defend Ikana Kingdom during the war and his since died and went into a deep slumber and has been unable to move on due to the doors of the Stone Tower Temple being thrust open.<br/><br/>Later on, Link discovers Captain Keeta in his slumber next to Dampe's home in the Ikana Graveyard. Link plays the Sonata of Awakening and wakens him causing him to break the walls around him and proceed to walk away from Link. Link must chase after him and fight him in order to prevent him from reaching the end of the path. While fending off the StalChildren, members of his army in their undead form, that he summons, Link must makes sure that he does not get hit by the walls of flame that shoot out to stop his progress. Link can stun Captain Keeta with an arrow which will allow him to slice at him with his sword. After hitting him with the sword a few times, Skull Keeta will proceed to jump up into the air and try to slam down onto Link. Link can avoid this by watching for a shadow to appear on the ground after Skull Keeta has jumped and moving out of the way before he makes contact with ground. After a couple more hits, Skull Keeta finally gives up and admits his defeat. He tells Link who he once was and that he has been waiting for someone to come and wake him due to his failure at winning a battle for his kingdom. He asks Link to take the mask he gives him, which is found directly behind him surrounded by flames (Link can reach this by means of the Hookshot or by climbing onto the ledge of the wall and jumping across), and to tell his men that the war is over, only then can he move on. Link salutes him which grants Skull Keeta permission to move on knowing that Link will take care of his request.}}
{{CD|file=Skull-Keeta-Model.png|link=Captain Keeta|desc=Captain Keeta, otherwise known as Skull Keeta by his army and Igos du Ikana, was and is currently the leader of the Ikana army. In the past he helped to defend Ikana Kingdom during the war and his since died and went into a deep slumber and has been unable to move on due to the doors of the Stone Tower Temple being thrust open.<br/><br/>Later on, Link discovers Captain Keeta in his slumber next to Dampé's home in the Ikana Graveyard. Link plays the Sonata of Awakening and wakens him causing him to break the walls around him and proceed to walk away from Link. Link must chase after him and fight him in order to prevent him from reaching the end of the path. While fending off the StalChildren, members of his army in their undead form, that he summons, Link must makes sure that he does not get hit by the walls of flame that shoot out to stop his progress. Link can stun Captain Keeta with an arrow which will allow him to slice at him with his sword. After hitting him with the sword a few times, Skull Keeta will proceed to jump up into the air and try to slam down onto Link. Link can avoid this by watching for a shadow to appear on the ground after Skull Keeta has jumped and moving out of the way before he makes contact with ground. After a couple more hits, Skull Keeta finally gives up and admits his defeat. He tells Link who he once was and that he has been waiting for someone to come and wake him due to his failure at winning a battle for his kingdom. He asks Link to take the mask he gives him, which is found directly behind him surrounded by flames (Link can reach this by means of the Hookshot or by climbing onto the ledge of the wall and jumping across), and to tell his men that the war is over, only then can he move on. Link salutes him which grants Skull Keeta permission to move on knowing that Link will take care of his request.}}


{{CD|file=Captain-Viscen-Model.png|link=Captain Viscen|desc=Captain Viscen is the leader of the Clock Town guards. He is also thought to be the Terminan counterpart to the group of Hylian soldiers that are present in the Throne Room of Hyrule Castle in Ocarina of Time.<br/><br/>He is found in the Mayor's Office in Clock Town having a heated debate with Mutoh, head of the Clock Town Carnival Committee. He wishes to have the citizens of Clock Town evacuate the city before the moon falls. Mutoh thinks otherwise by saying that the Carnival of Time should go on.<br/><br/>If Link does not intervene in the debate, Captain Viscen will lose his argument due to Mutoh threatening to bring Mayor Dotour's wife into it. Should Link intervene by means of wearing the Couple's Mask, the argument will cease due to the Mayor deciding to give the people the choice of whether or not to evacuate the city. Captain Viscen still seems agitated at the decision since he wanted for all of the people of Clock Town to be given the order to evacuate.}}
{{CD|file=Captain-Viscen-Model.png|link=Captain Viscen|desc=Captain Viscen is the leader of the Clock Town guards. He is also thought to be the Terminian counterpart to the group of Hylian soldiers that are present in the Throne Room of Hyrule Castle in Ocarina of Time.<br/><br/>He is found in the Mayor's Office in Clock Town having a heated debate with Mutoh, head of the Clock Town Carnival Committee. He wishes to have the citizens of Clock Town evacuate the city before the moon falls. Mutoh thinks otherwise by saying that the Carnival of Time should go on.<br/><br/>If Link does not intervene in the debate, Captain Viscen will lose his argument due to Mutoh threatening to bring Mayor Dotour's wife into it. Should Link intervene by means of wearing the Couple's Mask, the argument will cease due to the Mayor deciding to give the people the choice of whether or not to evacuate the city. Captain Viscen still seems agitated at the decision since he wanted for all of the people of Clock Town to be given the order to evacuate.}}


{{CD|file=Cremia-Model.png|link=Cremia|desc=Eldest of the two Romani Ranch sisters, Cremia became the owner of Romani Ranch after her father's death. She strives to take care of the ranch and the Romani-bred cows, who make the ranch's trademark, Chateau Romani. Although she finds this difficult to do due to a couple of certain someones as well as mischievous Skull Kid who are trying to sabotage her chances of being successful.<br/><br/>She cares for her little sister, Romani, and is worried about her due to her recent obsession with "them", ghosts that supposedly come after the cows every year before the Carnival of Time. She thinks that Romani is lying, but does not realize that she is indeed telling the truth.<br/><br/>She is also good friends with Anju, the innkeeper at Stock Pot Inn, and secretly has feelings towards her friend's fiance, Kafei. This makes it harder for her to come to town due to the knowledge that they will be married soon. With the friendship she has with Anju, she allows her and her family to come and seek shelter at the ranch from the moon's impending fall. She knows that there is no way to escape the moon's crash and that none of them will live to see the morning.}}
{{CD|file=Cremia-Model.png|link=Cremia|desc=Eldest of the two Romani Ranch sisters, Cremia became the owner of Romani Ranch after her father's death. She strives to take care of the ranch and the Romani-bred cows, who make the ranch's trademark, Chateau Romani. Although she finds this difficult to do due to a couple of certain someones as well as mischievous Skull Kid who are trying to sabotage her chances of being successful.<br/><br/>She cares for her little sister, Romani, and is worried about her due to her recent obsession with "them", ghosts that supposedly come after the cows every year before the Carnival of Time. She thinks that Romani is lying, but does not realize that she is indeed telling the truth.<br/><br/>She is also good friends with Anju, the innkeeper at Stock Pot Inn, and secretly has feelings towards her friend's fiance, Kafei. This makes it harder for her to come to town due to the knowledge that they will be married soon. With the friendship she has with Anju, she allows her and her family to come and seek shelter at the ranch from the moon's impending fall. She knows that there is no way to escape the moon's crash and that none of them will live to see the morning.}}


{{CD|file=Dampé2.png|link=Dampé|desc=The Terminan counterpart to the Kakariko Village gravekeeper of the same name, Dampe has the same role in this game as he did in Ocarina of Time except this time around it's for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminan incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).<br/><br/>As for Dampe's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.<br/><br/>Link can find Dampe trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampe underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampe tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampe is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon it's appearance, terrifies Dampe, causing him to run back home. Link does battle with the Big Poe and upon it's defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampe's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.}}
{{CD|file=Dampé2.png|link=Dampé|desc=The Terminian counterpart to the Kakariko Village gravekeeper of the same name, Dampé has the same role in this game as he did in Ocarina of Time except this time around it's for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminian incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).<br/><br/>As for Dampé's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.<br/><br/>Link can find Dampé trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampé underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampé tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampé is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon it's appearance, terrifies Dampé, causing him to run back home. Link does battle with the Big Poe and upon it's defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampé's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.}}


{{CD|file=Darmani-Model.png|link=Darmani|desc=Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devasting winter that was harming his people. On his way there, he was unfortunately blown off of the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.<br/><br/>Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.}}
{{CD|file=Darmani-Model.png|link=Darmani|desc=Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devasting winter that was harming his people. On his way there, he was unfortunately blown off of the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.<br/><br/>Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.}}
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{{CD|file=Epona-Model.png|link=Epona|desc=The trusted steed of Link, Epona and Link are old friends who are traveling around trying to search for Link's friend. They are ambushed by Skull Kid and his two fairies and once Link regains consciousness, Skull Kid takes off on Epona with Link hanging onto Skull Kid's leg as they're going. After Link loses his grip and Skull Kid runs off with Epona into a hollowed log, she isn't seen until later on in the game at Ramoni Ranch.<br/><br/>Epona is essential to getting further in the game unlike in OoT where she was optional. She's needed to get over obstacles in order to access Great Bay and Ikana Canyon so Link can get further in his quest.}}
{{CD|file=Epona-Model.png|link=Epona|desc=The trusted steed of Link, Epona and Link are old friends who are traveling around trying to search for Link's friend. They are ambushed by Skull Kid and his two fairies and once Link regains consciousness, Skull Kid takes off on Epona with Link hanging onto Skull Kid's leg as they're going. After Link loses his grip and Skull Kid runs off with Epona into a hollowed log, she isn't seen until later on in the game at Ramoni Ranch.<br/><br/>Epona is essential to getting further in the game unlike in OoT where she was optional. She's needed to get over obstacles in order to access Great Bay and Ikana Canyon so Link can get further in his quest.}}


{{CD|file=Evan-Model.png|link=Evan|desc=The leader, songwriter, and pianist of the Zora band, The Indigo-Go's. He is sensitive about other band members doing his job of writing songs, as he repeatedly gets upset at Mikau and Japas for doing songwriting on their own. He seems to be highly respected by the band, as they seem to follow his advice and orders outside of band activities as well; Lulu and Mikau especially. Tijo seems to also unquestioningly listen to him, although Japas is known to write songs behind Evan's back. Mikau does this along with Japas, however, so it more than likely doesn't mean much.<br/><br/>When the band's singer, Lulu, lays some mysterious eggs and loses her voice, she immediately goes to Evan for advice. He advises her to take the eggs to the Marine Research Laboratory to have them checked, but they are stolen by the Gerudo Pirates. He then tells Mikau to recover the eggs, saying he has to because he has the blood of Zoran heroes. He also informs Mikau of how to find an Empty Bottle. His knowledge of both that and Mikau's lineage suggests he is very well-knowledged. He keeps the predicament secret from the rest of the band, aside from their manager Toto, so as not to destroy their hopes of playing at the Carnival of Time.<br/><br/>If Link, disguised as Mikau, completed the jam session with Japas he can present the song to Evan. Evan immediately gets upset about them not being happy with his songs, accusing them of writing songs behind his back and saying that it's his job to write them. He will only accept the song if Link plays it to him in a form other than his Zora one, and he immediately takes credit for it. The song is later played during the band's rehearsal and again in the Milk Bar during the Carnival of Time. One of the other Zoras says it sounds a lot different from his usual songs.<br/><br/>When Evan is visited in his room, he plays the Game Over theme from the original Legend of Zelda on his piano.}}
{{CD|file=Evan-Model.png|link=Evan|desc=The leader, songwriter, and pianist of the Zora band, The Indigo-Go's. He is sensitive about other band members doing his job of writing songs, as he repeatedly gets upset at Mikau and Japas for doing songwriting on their own. He seems to be highly respected by the band, as they seem to follow his advice and orders outside of band activities as well; Lulu and Mikau especially. Tijo seems to also unquestioningly listen to him, although Japas is known to write songs behind Evan's back. Mikau does this along with Japas, however, so it more than likely doesn't mean much.<br/><br/>When the band's singer, Lulu, lays some mysterious eggs and loses her voice, she immediately goes to Evan for advice. He advises her to take the eggs to the Marine Research Laboratory to have them checked, but they are stolen by the Gerudo Pirates. He then tells Mikau to recover the eggs, saying he has to because he has the blood of Zora heroes. He also informs Mikau of how to find an Empty Bottle. His knowledge of both that and Mikau's lineage suggests he is very well-knowledged. He keeps the predicament secret from the rest of the band, aside from their manager Toto, so as not to destroy their hopes of playing at the Carnival of Time.<br/><br/>If Link, disguised as Mikau, completed the jam session with Japas he can present the song to Evan. Evan immediately gets upset about them not being happy with his songs, accusing them of writing songs behind his back and saying that it's his job to write them. He will only accept the song if Link plays it to him in a form other than his Zora one, and he immediately takes credit for it. The song is later played during the band's rehearsal and again in the Milk Bar during the Carnival of Time. One of the other Zoras says it sounds a lot different from his usual songs.<br/><br/>When Evan is visited in his room, he plays the Game Over theme from the original Legend of Zelda on his piano.}}


{{CD|file=Fisherman-Model.png|link=Fisherman (Majora's Mask)|caption=Fisherman|desc=The Terminian counterpart of the Hyrule Market Treasure Chest Game Owner. He is a man living in a hut on the Great Bay Coast. He claims to be the greatest fisherman, even better than the Zoras, but is now having trouble catching fish because the water has become warm. The Fisherman used to own the Hookshot which he used to snatch fish right out of the water. He also claims the Hookshot is a legendary treasure, but that it was stolen from him by the Gerudo Pirates. He owns a picture of one of the pirate women, but is dissatisfied with its quality. He seems very interested in the women, and asks Link to bring him a good pictograph of one of the pirates in exchange for the rare seahorse he caught.<br/><br/>After Link returns the seas to normal by defeating Gyorg, the Fisherman decides to start up a new business for tourists called the Fisherman's Jumping Game. Located in a different area of the Great Bay Coast than his hut, the game takes place on a series of tiny islands only reachable by boat and Hookshot. The mini-game involves jumping to each island when its torch lights. When Link wins the game, the Fisherman complains about making the game too easy, saying he was trying to save up for a big ship and now might go bankrupt.}}
{{CD|file=Fisherman-Model.png|link=Fisherman (Majora's Mask)|caption=Fisherman|desc=The Terminian counterpart of the Hyrule Market Treasure Chest Game Owner. He is a man living in a hut on the Great Bay Coast. He claims to be the greatest fisherman, even better than the Zoras, but is now having trouble catching fish because the water has become warm. The Fisherman used to own the Hookshot which he used to snatch fish right out of the water. He also claims the Hookshot is a legendary treasure, but that it was stolen from him by the Gerudo Pirates. He owns a picture of one of the pirate women, but is dissatisfied with its quality. He seems very interested in the women, and asks Link to bring him a good pictograph of one of the pirates in exchange for the rare seahorse he caught.<br/><br/>After Link returns the seas to normal by defeating Gyorg, the Fisherman decides to start up a new business for tourists called the Fisherman's Jumping Game. Located in a different area of the Great Bay Coast than his hut, the game takes place on a series of tiny islands only reachable by boat and Hookshot. The mini-game involves jumping to each island when its torch lights. When Link wins the game, the Fisherman complains about making the game too easy, saying he was trying to save up for a big ship and now might go bankrupt.}}
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{{CD|file=Gabora-Model.png|link=Gabora|desc=One of the two blacksmiths living in the only house in the Mountain Village, the Mountain Smithy. Gabora is a large man who yells out in nonsensical grunts that only his partner Zubora can understand. Zubora claims that Gabora is "all brawn and about as smart as a Deku Stick", although Gabora has shown to be able to think of things that Zubora does not, so whether this is true or not is unclear. Gabora doesn't seem to mind being ordered around by Zubora, even though Zubora is often very insulting and rude. Gabora also seems to be the only one who does any actual blacksmith work.<br/><br/>When the Northern Mountain is frozen over by the blizzard from Snowhead, their hearth is frozen so the blacksmiths are unable to do any work. It is Gabora who thinks of using hot water to thaw the hearth, but Zubora ignores him and once again insults his intelligence. Link is the one who melts the ice on the hearth, allowing the two men to work on his sword. Gabora is immediately ordered to make Link coffee, but later works on Link's sword alone while Zubora lays back drinking coffee, taking credit for his work.<br/><br/>During the ending credits, Gabora can be seen in the Milk Bar, indicating him and Zubora attended the Carnival of Time.}}
{{CD|file=Gabora-Model.png|link=Gabora|desc=One of the two blacksmiths living in the only house in the Mountain Village, the Mountain Smithy. Gabora is a large man who yells out in nonsensical grunts that only his partner Zubora can understand. Zubora claims that Gabora is "all brawn and about as smart as a Deku Stick", although Gabora has shown to be able to think of things that Zubora does not, so whether this is true or not is unclear. Gabora doesn't seem to mind being ordered around by Zubora, even though Zubora is often very insulting and rude. Gabora also seems to be the only one who does any actual blacksmith work.<br/><br/>When the Northern Mountain is frozen over by the blizzard from Snowhead, their hearth is frozen so the blacksmiths are unable to do any work. It is Gabora who thinks of using hot water to thaw the hearth, but Zubora ignores him and once again insults his intelligence. Link is the one who melts the ice on the hearth, allowing the two men to work on his sword. Gabora is immediately ordered to make Link coffee, but later works on Link's sword alone while Zubora lays back drinking coffee, taking credit for his work.<br/><br/>During the ending credits, Gabora can be seen in the Milk Bar, indicating him and Zubora attended the Carnival of Time.}}


{{CD|file=Gorman-Model.png|link=Gorman|desc=Partially Termina's counterpart of Ingo from Ocarina of Time, along with the two Gorman Brothers. Gorman is the leader of the Gorman Troupe, a traveling group of performers scheduled to perform at the Carnival of Time. The two Gorman Brothers at the Gorman Track on Milk Road are comprised of both his younger and older brothers. Gorman is more civilized than his two criminal brothers and seems to be more kind-hearted than them as well, although he is still rude most of the time when Link talks to him, calling him a bother and saying he's busy. Later on, Gorman is nice to Link though and he always speaks with respect to figures of authority or people he is doing business with.<br/><br/>The Gorman Troupe was scheduled to perform with the Zoran band, the Indigo-Gos, at the Carnival of Time, but when Gorman meets with Madame Aroma, the mayor's wife and person in charge of Carnival activities, he finds out that the band canceled due to their lead singer losing their voice. Gorman fails tell the members of the troupe that their act has been canceled until the night of the second day, when he informs them of that fact and also tells them they will be leaving the next day. Before then, he can be found drinking at the Milk Bar, lamenting about his decision to quit farm life and join show business. He claims he is only the despised second son of his family. He could never handle horses like his older brother and couldn't care for them like his younger brother. He says it was all for nothing.<br/><br/>When Link gets on stage in the Milk Bar and plays the Ballad of the Windfish with the help of Toto, the band manager of the Indigo-Gos, Gorman at first boos the performance. But once the song is completed, Gorman is brought to tears as he remembers that it was him first hearing the older generation of Indigo-Gos play that song that motivated him to join show business so he could meet the singer. Gorman then becomes cheerful and gives Link the Circus Leader's Mask as he apologizes for booing him.<br/><br/>During the ending credits, the Indigo-Gos is playing at the Milk Bar, as is the Gorman Troupe. Gorman himself can be seen watching the Indigo-Gos perform from behind the counter.}}
{{CD|file=Gorman-Model.png|link=Gorman|desc=Partially Termina's counterpart of Ingo from Ocarina of Time, along with the two Gorman Brothers. Gorman is the leader of the Gorman Troupe, a traveling group of performers scheduled to perform at the Carnival of Time. The two Gorman Brothers at the Gorman Track on Milk Road are comprised of both his younger and older brothers. Gorman is more civilized than his two criminal brothers and seems to be more kind-hearted than them as well, although he is still rude most of the time when Link talks to him, calling him a bother and saying he's busy. Later on, Gorman is nice to Link though and he always speaks with respect to figures of authority or people he is doing business with.<br/><br/>The Gorman Troupe was scheduled to perform with the Zora band, the Indigo-Go's, at the Carnival of Time, but when Gorman meets with Madame Aroma, the mayor's wife and person in charge of Carnival activities, he finds out that the band canceled due to their lead singer losing their voice. Gorman fails tell the members of the troupe that their act has been canceled until the night of the second day, when he informs them of that fact and also tells them they will be leaving the next day. Before then, he can be found drinking at the Milk Bar, lamenting about his decision to quit farm life and join show business. He claims he is only the despised second son of his family. He could never handle horses like his older brother and couldn't care for them like his younger brother. He says it was all for nothing.<br/><br/>When Link gets on stage in the Milk Bar and plays the Ballad of the Windfish with the help of Toto, the band manager of the Indigo-Go's, Gorman at first boos the performance. But once the song is completed, Gorman is brought to tears as he remembers that it was him first hearing the older generation of Indigo-Go's play that song that motivated him to join show business so he could meet the singer. Gorman then becomes cheerful and gives Link the Circus Leader's Mask as he apologizes for booing him.<br/><br/>During the ending credits, the Indigo-Go's is playing at the Milk Bar, as is the Gorman Troupe. Gorman himself can be seen watching the Indigo-Go's perform from behind the counter.}}


{{CD|file=Gorman Brothers.png|link=Gorman Brothers|desc=Along with the character known simply as Gorman, the Gorman Brothers function as Termina's counterpart of Ingo from Ocarina of Time. The Gorman Brothers are the oldest and youngest brothers, while the man known only as Gorman is the middle brother, and they operate the Gorman Track on Milk Road. They are malicious, dishonest, and criminal, unlike their brother. The intend to take over the milk business any way they can, including stealing from and spreading lies about Romani Ranch further down Milk Road. The two brothers may be responsible for blocking the road to Romani Ranch with a large boulder, although it is possible that the Skull Kid was responsible for this.<br/><br/>The Gorman Brothers are very rude, especially to those who show up at the Gorman Track without a horse. In one example of their consistent effort to ruin Romani Ranch, they even suggest stealing a horse from the ranch, claiming they wouldn't even notice. They will also sell milk, claiming it's not watered down like the milk from the ranch.<br/><br/>If certain requirements are met and Link accompanies Cremia, the owner of Romani Ranch, on her milk delivery to Clock Town on the Night of the Second Day, they will find the road blocked, most likely by the Gorman Brothers. Forced to take a detour through the Gorman Track, Cremia warns Link to be ready and sure enough they are attacked by the Gorman Brothers on horseback, although they are disguised by the Garo's Masks they wear and thus not recognized by either Link or Cremia. They attempt to break the milk bottles carried in Cremia's cart, but are fended off by Link.<br/><br/>If Link brings Epona to the Gorman Track, the Gorman Brothers will make fun of the size of his horse and confidently challenge him to a race for cheap, promising something good as a prize. If he fails they mock him, but if he wins they become frustrated and challenge him to a second race. If he wins this one, they are reluctant to give Link the Garo's Mask but have no choice. They make him promise not to tell anyone where he got it, as it is proof that they are the bandits who attacked Cremia.<br/><br/>When Link talks to the Gorman Brothers while wearing the Circus Leader's Mask he gets from Gorman, they become sad and get sentimental over their middle brother, realizing that he's gone into show business and is having a tough time. They then beg Link to take the mask off, saying they can't get sappy about that kind of stuff.<br/><br/>According to Gorman, he is the "despised" middle brother, possibly indicating the Gorman Brothers disliked him, although he was upset as he said this. Gorman also said that his older brother was better at handling horses and his younger brother better at caring for them.}}
{{CD|file=Gorman Brothers.png|link=Gorman Brothers|desc=Along with the character known simply as Gorman, the Gorman Brothers function as Termina's counterpart of Ingo from Ocarina of Time. The Gorman Brothers are the oldest and youngest brothers, while the man known only as Gorman is the middle brother, and they operate the Gorman Track on Milk Road. They are malicious, dishonest, and criminal, unlike their brother. The intend to take over the milk business any way they can, including stealing from and spreading lies about Romani Ranch further down Milk Road. The two brothers may be responsible for blocking the road to Romani Ranch with a large boulder, although it is possible that the Skull Kid was responsible for this.<br/><br/>The Gorman Brothers are very rude, especially to those who show up at the Gorman Track without a horse. In one example of their consistent effort to ruin Romani Ranch, they even suggest stealing a horse from the ranch, claiming they wouldn't even notice. They will also sell milk, claiming it's not watered down like the milk from the ranch.<br/><br/>If certain requirements are met and Link accompanies Cremia, the owner of Romani Ranch, on her milk delivery to Clock Town on the Night of the Second Day, they will find the road blocked, most likely by the Gorman Brothers. Forced to take a detour through the Gorman Track, Cremia warns Link to be ready and sure enough they are attacked by the Gorman Brothers on horseback, although they are disguised by the Garo's Masks they wear and thus not recognized by either Link or Cremia. They attempt to break the milk bottles carried in Cremia's cart, but are fended off by Link.<br/><br/>If Link brings Epona to the Gorman Track, the Gorman Brothers will make fun of the size of his horse and confidently challenge him to a race for cheap, promising something good as a prize. If he fails they mock him, but if he wins they become frustrated and challenge him to a second race. If he wins this one, they are reluctant to give Link the Garo's Mask but have no choice. They make him promise not to tell anyone where he got it, as it is proof that they are the bandits who attacked Cremia.<br/><br/>When Link talks to the Gorman Brothers while wearing the Circus Leader's Mask he gets from Gorman, they become sad and get sentimental over their middle brother, realizing that he's gone into show business and is having a tough time. They then beg Link to take the mask off, saying they can't get sappy about that kind of stuff.<br/><br/>According to Gorman, he is the "despised" middle brother, possibly indicating the Gorman Brothers disliked him, although he was upset as he said this. Gorman also said that his older brother was better at handling horses and his younger brother better at caring for them.}}


{{CD|file=Goron-Elder-Model.png|link=Goron Elder (Majora's Mask)|caption=Goron Elder|desc=The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the Third Day next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.<br/><br/>Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occuring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.}}
{{CD|file=Goron-Elder-Model.png|link=Goron Elder (Majora's Mask)|caption=Goron Elder|desc=The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the Third Day next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.<br/><br/>Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occurring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.}}


{{CD|file=Goron-Elders-Son-2.png|link=Goron Elder's Son|desc=Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.<br/><br/>When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.<br/><br/>After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attatchment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.}}
{{CD|file=Goron-Elders-Son-2.png|link=Goron Elder's Son|desc=Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.<br/><br/>When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.<br/><br/>After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attatchment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.}}
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{{CD|file=Igos-Du-Ikana.png|link=Igos du Ikana|desc=Igos du Ikana is the undead king of Ikana. His throne room is in Ikana Castle, in the room farthest to the north. At all times during the 3 day cycle he sits waiting, with two guards by his side.<br/><br/>Igos is the tragic king of Ikana. Long before the events of the game, Ikana was a great nation, a bastion of military prowess and prosperity. Little is known about Ikana's history, but at some point Ikana went to war with another nation. The war was long and bloody, and at the end of the war, Ikana was destroyed beyond repair, and Igos du Ikana locked himself in his castle.<br/><br/>When Link enters the throne room of Igos, he will tell Link that he has trespassed on a cursed land, and sends his guards to attack. Using light from the windows (use a fire arrow to burn the shades), Link can stun, and eventually kill his henchmen. After his guards fall, Igos rises from his throne and draws his sword.<br/><br/>At this point, Igos is an enemy which Link must defeat in order to exit the room and continue with the game. Igos can be stunned if he Link shines light on him while he is preparing an attack. After he is stunned, slash him with the sword until he comes to. Igos has to special attacks which his servants lacked. One, he can breathe ice, and freeze Link if he gets too close. Two, he has the ability to decapitate himself and have his head chase you around the room. In order to avoid this one, Link should run continuously around the room, avoiding sharp turns or stopping. A couple of good hits and Igos should be down in a handful of minutes.<br/><br/>Once Igos goes down, his servants will start to bicker and fight as floating heads. Igos intervenes, and questions if that fighting attitude was what ruined Ikana in the first place. Being released from his curse, he thanks Link, and begs him to vanquish the evil inside Stone Tower. Igos teaches Link the Elegy of Emptiness to help him climb Stone Tower.<br/><br/>Igos appears in the credits wavering with his servants. Also, if Link wears the Captain's Hat before Igos attacks, Igos will get confused for a moment, before realizing that he is being tricked. His servants also have a comedic reaction to the Bremen's Mask.}}
{{CD|file=Igos-Du-Ikana.png|link=Igos du Ikana|desc=Igos du Ikana is the undead king of Ikana. His throne room is in Ikana Castle, in the room farthest to the north. At all times during the 3 day cycle he sits waiting, with two guards by his side.<br/><br/>Igos is the tragic king of Ikana. Long before the events of the game, Ikana was a great nation, a bastion of military prowess and prosperity. Little is known about Ikana's history, but at some point Ikana went to war with another nation. The war was long and bloody, and at the end of the war, Ikana was destroyed beyond repair, and Igos du Ikana locked himself in his castle.<br/><br/>When Link enters the throne room of Igos, he will tell Link that he has trespassed on a cursed land, and sends his guards to attack. Using light from the windows (use a fire arrow to burn the shades), Link can stun, and eventually kill his henchmen. After his guards fall, Igos rises from his throne and draws his sword.<br/><br/>At this point, Igos is an enemy which Link must defeat in order to exit the room and continue with the game. Igos can be stunned if he Link shines light on him while he is preparing an attack. After he is stunned, slash him with the sword until he comes to. Igos has to special attacks which his servants lacked. One, he can breathe ice, and freeze Link if he gets too close. Two, he has the ability to decapitate himself and have his head chase you around the room. In order to avoid this one, Link should run continuously around the room, avoiding sharp turns or stopping. A couple of good hits and Igos should be down in a handful of minutes.<br/><br/>Once Igos goes down, his servants will start to bicker and fight as floating heads. Igos intervenes, and questions if that fighting attitude was what ruined Ikana in the first place. Being released from his curse, he thanks Link, and begs him to vanquish the evil inside Stone Tower. Igos teaches Link the Elegy of Emptiness to help him climb Stone Tower.<br/><br/>Igos appears in the credits wavering with his servants. Also, if Link wears the Captain's Hat before Igos attacks, Igos will get confused for a moment, before realizing that he is being tricked. His servants also have a comedic reaction to the Bremen's Mask.}}


{{CD|file=Lulu.png|link=Indigo-Go's|desc=The Indigo-go's is the hip and happening band straight from the Zora Cape. The band consists of 5 members, four living. When Link finds Mikau, the guitarist in the band, he is weak and about to die. Link eases his soul and transforms him into the Zora Mask, thus giving himself the identity of Mikau.<br/><br/>So if you have already acquired the Zora Mask, congratulations! You are now part of the Indigo-go's. The other members of the band are Lulu, Tijo, Evan, and Japas. Japas is the bass player with a cool surfer attitude and a yearning for a jam session. Evan leads the band, plays the keyboard, and when Link meets him, is having a difficult time coming up with new material. Tijo plays the drums, and also shares a room with Mikau. And most importantly, Lulu is the lead singer, and the loss of her eggs and her voice are large aspects of the plot in Great Bay.<br/><br/>Possibly the most surprising of all, the band has not only managed to stay together for one generation, but two. The band presently is the second incarnation of the Indigo-go's. Also, the girl known now as Lulu is the daughter of the original Lulu.<br/><br/>The band is scheduled to play for the Festival of Time. But, before Link arrives in Termina, Lulu's eggs were stolen. With her eggs missing, she mysteriously begins to lose her voice as well. The band left without a voice, Toto, the band's manager, makes a trip to Clock Town to cancel for the festival of Time. The reason that the Great Bay Temple must be cleared is to restore Lulu's voice, and thus allow the Indigo-go's to play the Festival of Time.}}
{{CD|file=Lulu.png|link=The Indigo-Go's|desc=The Indigo-Go's is the hip and happening band straight from the Zora Cape. The band consists of 5 members, four living. When Link finds Mikau, the guitarist in the band, he is weak and about to die. Link eases his soul and transforms him into the Zora Mask, thus giving himself the identity of Mikau.<br/><br/>So if you have already acquired the Zora Mask, congratulations! You are now part of the Indigo-Go's. The other members of the band are Lulu, Tijo, Evan, and Japas. Japas is the bass player with a cool surfer attitude and a yearning for a jam session. Evan leads the band, plays the keyboard, and when Link meets him, is having a difficult time coming up with new material. Tijo plays the drums, and also shares a room with Mikau. And most importantly, Lulu is the lead singer, and the loss of her eggs and her voice are large aspects of the plot in Great Bay.<br/><br/>Possibly the most surprising of all, the band has not only managed to stay together for one generation, but two. The band presently is the second incarnation of the Indigo-Go's. Also, the girl known now as Lulu is the daughter of the original Lulu.<br/><br/>The band is scheduled to play for the Festival of Time. But, before Link arrives in Termina, Lulu's eggs were stolen. With her eggs missing, she mysteriously begins to lose her voice as well. The band left without a voice, Toto, the band's manager, makes a trip to Clock Town to cancel for the festival of Time. The reason that the Great Bay Temple must be cleared is to restore Lulu's voice, and thus allow the Indigo-Go's to play the Festival of Time.}}


{{CD|file=Japas-Model.png|link=Japas|desc=Japas is the long-haired, laid-back bassist of the Indigo-go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.<br/><br/>When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that you play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.<br/><br/>In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give you a Piece of Heart for your troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.}}
{{CD|file=Japas-Model.png|link=Japas|desc=Japas is the long-haired, laid-back bassist of the Indigo-Go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-Go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.<br/><br/>When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that you play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.<br/><br/>In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give you a Piece of Heart for your troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.}}


{{CD|file=Jim.png|link=Jim|desc=Jim is the leader of the Bombers Secret Society of Justice. He is one of two members who have a unique bandana color, his being red. Jim can be found in North Clock Town practicing with his blowgun by attempting to pop a balloon, refusing to talk to Link unless Link can pop the balloon himself. When Link pops the balloon as a Deku, Jim compliments his skills, then offers to tell Link the code to the Bombers' hideout if he can pass his test. Jim then calls the Bombers and they play a game of hide and seek with Link. When Link finds all of the kids, Jim tells him he did pretty good for a Deku Scrub, and if he was human he could make him a full member of the Bombers. Still interested in having Link join, he asked the other Bombers but they are unanimously against a Deku Scrub joining. Jim explains that they once let a someone join who wasn't human (the Skull Kid) but they regretted it. He tells Link he's sorry, but gives him the code to the hideout instead.<br/><br/>If Link plays their game again after going back in time and becoming a human, then Jim does let him join and explains what the Bombers are all about to him, awarding him a Bomber's Notebook. If Link instead remembers the password and enters their hideout without getting the password from Jim, then Jim will come up to him as he leaves the hideout. He wonders how Link got inside without taking his test for the code, then assumes Link must have figured out the code somehow, and commends him. Impressed with Link, he gives him a Bomber's Notebook anyway and makes him a full member, saying he's a replacement for the Skull Kid who's been breaking their rules. He then says to Tatl to tell the Skull Kid he's "outta here" because he's caused enough trouble. Once Link has acquired the Bomber's Notebook and become a member, he doesn't speak to Jim again.}}
{{CD|file=Jim.png|link=Jim|desc=Jim is the leader of the Bombers Secret Society of Justice. He is one of two members who have a unique bandana color, his being red. Jim can be found in North Clock Town practicing with his blowgun by attempting to pop a balloon, refusing to talk to Link unless Link can pop the balloon himself. When Link pops the balloon as a Deku, Jim compliments his skills, then offers to tell Link the code to the Bombers' hideout if he can pass his test. Jim then calls the Bombers and they play a game of hide and seek with Link. When Link finds all of the kids, Jim tells him he did pretty good for a Deku Scrub, and if he was human he could make him a full member of the Bombers. Still interested in having Link join, he asked the other Bombers but they are unanimously against a Deku Scrub joining. Jim explains that they once let a someone join who wasn't human (the Skull Kid) but they regretted it. He tells Link he's sorry, but gives him the code to the hideout instead.<br/><br/>If Link plays their game again after going back in time and becoming a human, then Jim does let him join and explains what the Bombers are all about to him, awarding him a Bomber's Notebook. If Link instead remembers the password and enters their hideout without getting the password from Jim, then Jim will come up to him as he leaves the hideout. He wonders how Link got inside without taking his test for the code, then assumes Link must have figured out the code somehow, and commends him. Impressed with Link, he gives him a Bomber's Notebook anyway and makes him a full member, saying he's a replacement for the Skull Kid who's been breaking their rules. He then says to Tatl to tell the Skull Kid he's "outta here" because he's caused enough trouble. Once Link has acquired the Bomber's Notebook and become a member, he doesn't speak to Jim again.}}


{{CD|file=Kaepora-Gaebora.png|link=Kaepora Gaebora|desc=Like his Hyrulian counterpart, Kaepora Gaebora is a giant owl that appears at several points to give Link advice and guide him on his journey. He has no explanation or backstory, unlike the Kaepora Gaebora from Hyrule. The Owl Statues throughout Termina that look like Kaepora Gaebora were left by him to aid one with the power to change Termina's destiny. Kaepora Gaebora seems strangely aware of Termina's impending fate and is actively seeking someone who can change that fate.<br/><br/>He first appears in the Southern Swamp when Link is on his way to Woodfall Temple, recognizing Link as a fairy child, a rare sight, and asks what business he has in the poisoned swamp. He tells Link he wouldn't blame him if he turned back, and suggests that Link head back to town. During this encounter he informs Link that Woodfall has lost its guardian deity, one of the Four Giants, but that it was destined to fade anyway as was the rest of the land. He tells Link that if he has courage enough to press on in the face of destiny, then he will teach him the Song of Soaring, allowing Link to transport to any of his Owl Statues. He tells Link that from the moment he first plays the song, Link and him will become eternal friends, transcending time and place. Kaepora Gaebora then flies off.<br/><br/>He later reappears in Goron Village. After greeting Link, he tells him he may have the strength to change Termina's destiny like he expected. He warns Link that the trials ahead will only become more challenging, also requesting of Link to watch over the Gorons. The land of the Gorons is doomed to be smothered in snow and ice, and become a land where nothing can survive. Kaepora Gaebora tells Link that without courage and determination he will succumb to the extreme conditions, but if he has both then it is another story. He asks Link if he intends to press on, responding to his answer of yes by saying that perhaps he does have the strength to change the fate of the mountain after all. The owl then leads Link across a chasm to the Lens of Truth. Once Link makes it there, Kaepora Gaebora is assured of Link's resolve. His final advice to Link is that from here on out he should not be fooled by appearances and instead rely on his feelings. Kaepora Gaebora then flies off, never appearing again.}}
{{CD|file=Kaepora-Gaebora.png|link=Kaepora Gaebora|desc=Like his Hyrulean counterpart, Kaepora Gaebora is a giant owl that appears at several points to give Link advice and guide him on his journey. He has no explanation or backstory, unlike the Kaepora Gaebora from Hyrule. The Owl Statues throughout Termina that look like Kaepora Gaebora were left by him to aid one with the power to change Termina's destiny. Kaepora Gaebora seems strangely aware of Termina's impending fate and is actively seeking someone who can change that fate.<br/><br/>He first appears in the Southern Swamp when Link is on his way to Woodfall Temple, recognizing Link as a fairy child, a rare sight, and asks what business he has in the poisoned swamp. He tells Link he wouldn't blame him if he turned back, and suggests that Link head back to town. During this encounter he informs Link that Woodfall has lost its guardian deity, one of the Four Giants, but that it was destined to fade anyway as was the rest of the land. He tells Link that if he has courage enough to press on in the face of destiny, then he will teach him the Song of Soaring, allowing Link to transport to any of his Owl Statues. He tells Link that from the moment he first plays the song, Link and him will become eternal friends, transcending time and place. Kaepora Gaebora then flies off.<br/><br/>He later reappears in Goron Village. After greeting Link, he tells him he may have the strength to change Termina's destiny like he expected. He warns Link that the trials ahead will only become more challenging, also requesting of Link to watch over the Gorons. The land of the Gorons is doomed to be smothered in snow and ice, and become a land where nothing can survive. Kaepora Gaebora tells Link that without courage and determination he will succumb to the extreme conditions, but if he has both then it is another story. He asks Link if he intends to press on, responding to his answer of yes by saying that perhaps he does have the strength to change the fate of the mountain after all. The owl then leads Link across a chasm to the Lens of Truth. Once Link makes it there, Kaepora Gaebora is assured of Link's resolve. His final advice to Link is that from here on out he should not be fooled by appearances and instead rely on his feelings. Kaepora Gaebora then flies off, never appearing again.}}


{{CD|file=Kafei-Model.png|link=Kafei|desc=Once a member of the Bombers Gang when he was a child, Kafei is the son of the mayor of Clocktown and is engaged to the inkeeper at the Stock Pot Inn, Anju. Their wedding is supposed to take place during the Carnival of Time where they both shall exchange their masks; his the Sun Mask, and hers the Moon Mask. But sadly, a series of unfortunate events strikes Kafei during the month before their wedding which caused him to disappear from his beloved and made her worry about his whereabouts. The reason for his disappearance is due to the Skull Kid changing him into a child and as he was going to the Great Fairy to see if she could cure him of that curse, he had his Sun's Mask stolen from him by a "prancing man with a grinning face", Sakon. Because of his promise to Anju that he would greet her with his wedding mask, he felt that he shouldn't see her until he retrieved back his mask although he knew that she was worried about him.<br/><br/>As such he stayed in hiding in the room behind the Curiosity Shop, waiting for the thief to appear so that he could follow him to his hideout. Using a Keaton Mask, which was given to him as a gift by the Curiosity Shop owner as a child, as a disguise, Kafei is able to go out in public for a short time without anyone knowing it was him. Link first sees Kafei, although at the time he didn't know who he truly was, on the first day at 6 am depositing a letter in a mailbox near the Laundry Pool. Later on, this letter is delivered to Anju by the mailman who refuses to tell her where he got it from. After Link shows Anju that he too is searching for Kafei, by means of Kafei's Mask, she tells him to met her at the Inn at during the night where she gives him a letter to deliver to Kafei. After following the mailman to the Laundry Pool, he's finally able to meet Kafei in person and hears his sad tale. He gives the Pendant of Memories to Link and tells him to give it to Anju in order to let her know that he is still keeping their promise to be married on the Carnival of Time.<br/><br/>On the night of the second day, Kafei finally sees the thief at the Curiosity Shop trying to sell some stolen goods to the owner. He follows Sakon back to his hideout in Ikana Canyon and waits for for him to return since he can't open the door. When Sakon returns and opens the door to his hideout, Link and Kafei run in after him before the door closes. When going after his mask, Kafei accidentally presses a button that causes the security system to activate, which leads to the two having to work together in order for Kafei to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the moon falls onto them, Kafei and Anju finally reunite, exchanging their masks and officially becoming a couple. In the end credits, it's seen that Kafei has returned to his true form and is finally marrying Anju.}}
{{CD|file=Kafei-Model.png|link=Kafei|desc=Once a member of the Bombers Gang when he was a child, Kafei is the son of the mayor of Clock Town and is engaged to the inkeeper at the Stock Pot Inn, Anju. Their wedding is supposed to take place during the Carnival of Time where they both shall exchange their masks; his the Sun Mask, and hers the Moon Mask. But sadly, a series of unfortunate events strikes Kafei during the month before their wedding which caused him to disappear from his beloved and made her worry about his whereabouts. The reason for his disappearance is due to the Skull Kid changing him into a child and as he was going to the Great Fairy to see if she could cure him of that curse, he had his Sun's Mask stolen from him by a "prancing man with a grinning face", Sakon. Because of his promise to Anju that he would greet her with his wedding mask, he felt that he shouldn't see her until he retrieved back his mask although he knew that she was worried about him.<br/><br/>As such he stayed in hiding in the room behind the Curiosity Shop, waiting for the thief to appear so that he could follow him to his hideout. Using a Keaton Mask, which was given to him as a gift by the Curiosity Shop owner as a child, as a disguise, Kafei is able to go out in public for a short time without anyone knowing it was him. Link first sees Kafei, although at the time he didn't know who he truly was, on the first day at 6 am depositing a letter in a mailbox near the Laundry Pool. Later on, this letter is delivered to Anju by the mailman who refuses to tell her where he got it from. After Link shows Anju that he too is searching for Kafei, by means of Kafei's Mask, she tells him to met her at the Inn at during the night where she gives him a letter to deliver to Kafei. After following the mailman to the Laundry Pool, he's finally able to meet Kafei in person and hears his sad tale. He gives the Pendant of Memories to Link and tells him to give it to Anju in order to let her know that he is still keeping their promise to be married on the Carnival of Time.<br/><br/>On the night of the second day, Kafei finally sees the thief at the Curiosity Shop trying to sell some stolen goods to the owner. He follows Sakon back to his hideout in Ikana Canyon and waits for for him to return since he can't open the door. When Sakon returns and opens the door to his hideout, Link and Kafei run in after him before the door closes. When going after his mask, Kafei accidentally presses a button that causes the security system to activate, which leads to the two having to work together in order for Kafei to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the moon falls onto them, Kafei and Anju finally reunite, exchanging their masks and officially becoming a couple. In the end credits, it's seen that Kafei has returned to his true form and is finally marrying Anju.}}


{{CD|file=Kamaro.png|link=Kamaro|desc=Late at night (12am-6am), Kamaro can be found on top one of the mushroom-shaped rock structures in Northern Termina Field. He perches on the mushroom-rock with the small circle of stones on top. Kamaro is a bleached-white figure, who can be constantly found dancing when he appears. He has sage-green hair, and a pair of purple undies, but by far his most recognizable feature is the fact that he is constantly dancing.<br/><br/>There is a reason Kamaro is white, he has been dead for a long time. When Link speaks to him, Kamaro will lament about his failure to spread his dance to the world. Kamaro speaks completely in verse, but after every cryptic line of his dialogue follows a translation. It was Kamaro's plan to bring his dance to the entire world, and achieve world harmony. But, with his untimely passing, he now only regrets never being able to pass on his dance.<br/><br/>Now this is where Link comes in. Like many of the lost spirits in the game, Kamaro can he healed with the Song of Healing. After Link plays the song, Kamaro tells Link that he must spread Kamaro's dance across the world, teaching all Kamaro's posthumous moves. Or, in the words of the game's translation translations, 'Make it into a popular dance craze!'. Kamaro will then give you Kamaro's Mask, and tell you that he's counting on you. With his wishes passed on, Kamaro will burn up and give you his mask.<br/><br/>Kamaro's mask is a flesh-colored piece of cloth, with a figure of Kamaro's head sitting on top. When wearing the mask, the B button changes from your sword to 'Dance'. Pressing B, Link can do the dance Kamaro did before his spirit was healed. Aside from being one of the oddest-looking masks in the game, Kamaro's mask gives Link the ability to obtain a heart piece from the Rosa sisters.<br/><br/>Kamaro's entry into the Bomber's Notebook describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required for complete his section of the notebook.}}
{{CD|file=Kamaro.png|link=Kamaro|desc=Late at night (12am-6am), Kamaro can be found on top one of the mushroom-shaped rock structures in Northern Termina Field. He perches on the mushroom-rock with the small circle of stones on top. Kamaro is a bleached-white figure, who can be constantly found dancing when he appears. He has sage-green hair, and a pair of purple undies, but by far his most recognizable feature is the fact that he is constantly dancing.<br/><br/>There is a reason Kamaro is white, he has been dead for a long time. When Link speaks to him, Kamaro will lament about his failure to spread his dance to the world. Kamaro speaks completely in verse, but after every cryptic line of his dialogue follows a translation. It was Kamaro's plan to bring his dance to the entire world, and achieve world harmony. But, with his untimely passing, he now only regrets never being able to pass on his dance.<br/><br/>Now this is where Link comes in. Like many of the lost spirits in the game, Kamaro can he healed with the Song of Healing. After Link plays the song, Kamaro tells Link that he must spread Kamaro's dance across the world, teaching all Kamaro's posthumous moves. Or, in the words of the game's translation translations, 'Make it into a popular dance craze!'. Kamaro will then give you Kamaro's Mask, and tell you that he's counting on you. With his wishes passed on, Kamaro will burn up and give you his mask.<br/><br/>Kamaro's mask is a flesh-colored piece of cloth, with a figure of Kamaro's head sitting on top. When wearing the mask, the B button changes from your sword to 'Dance'. Pressing B, Link can do the dance Kamaro did before his spirit was healed. Aside from being one of the oddest-looking masks in the game, Kamaro's mask gives Link the ability to obtain a heart piece from the Rosa sisters.<br/><br/>Kamaro's entry into the Bomber's Notebook describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required for complete his section of the notebook.}}
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{{CD|file=Link the goron.png|link=Link the Goron|desc=No matter what you name your character for Majora's Mask, the game can guarantee that there will be another character with the same name. He is Link-goro, the poor goron who just wanted to have a warm place to sleep. He wears a backpack, a hat, and a bow-tie, and has presumably come to Clock Town on business.<br/><br/>Link-goro has a reservation at the Stock Pot Inn, which he will claim after 4pm on the first day. However, if Link talks to Anju at the reception desk between 2pm and 4pm, she will give the room which was supposed to be for Link-goro to regular Link. If Link does so, Link-goro will come at 4pm, and try to claim his room. Anju, confused, will deny Link-goro, and he will have to spend the night outside. This confusion results out of Link-goro's speech pattern, which force him to say "-goro" after every sentence.<br/><br/>The first night, Link-goro can be found sleeping in the awning in front of the Stock Pot Inn (aww). If Link speaks to him, he will accurately predict rain in the morning. Poor, poor, Link-goro.}}
{{CD|file=Link the goron.png|link=Link the Goron|desc=No matter what you name your character for Majora's Mask, the game can guarantee that there will be another character with the same name. He is Link-goro, the poor goron who just wanted to have a warm place to sleep. He wears a backpack, a hat, and a bow-tie, and has presumably come to Clock Town on business.<br/><br/>Link-goro has a reservation at the Stock Pot Inn, which he will claim after 4pm on the first day. However, if Link talks to Anju at the reception desk between 2pm and 4pm, she will give the room which was supposed to be for Link-goro to regular Link. If Link does so, Link-goro will come at 4pm, and try to claim his room. Anju, confused, will deny Link-goro, and he will have to spend the night outside. This confusion results out of Link-goro's speech pattern, which force him to say "-goro" after every sentence.<br/><br/>The first night, Link-goro can be found sleeping in the awning in front of the Stock Pot Inn (aww). If Link speaks to him, he will accurately predict rain in the morning. Poor, poor, Link-goro.}}


{{CD|file=Lulu.png|link=Lulu|desc=Lulu is the lead singer for the legendary all Zora band The Indigo-go's. She can be found on the outside ledge of Zora Cape, near the Owl Stone. Lulu wears a blue dress, and is unable to speak to Link or anyone else... for now.<br/><br/>Lulu has lost her voice under tragic circumstances. Before the three day cycle, Lulu had given birth to seven Zora eggs, fathered by Mikau, the guitarist from the Indigo-go's. With the birth of her eggs, Evan, the bandleader, suggested sending her eggs to the Marine Laboratory near the coast for safe keeping. These eggs were captured by the Gerudo pirates en route to the laboratory. The Gerudo, tricked by Skull Kid into believing the eggs were the key to gaining access to the Great Bay Temple, stole all 7 eggs, but only were able to bring four back to the base. With all her eggs kidnapped, Lulu falls into a depression, and the loss of her voice ensues.<br/><br/>In order for Link to help Lulu, he must first retrieve all 7 of her eggs. Link can find the first four in Gerudo Fortress, and the last three are underwater at Pinnacle Rock being guarded by gigantic eels. Lulu's eggs fit into bottles, and can be released safely into the giant tank in the Marine Research Lab. When all seven eggs are found, the eggs will hatch, and teach Link the New Wave Bossa Nova. But, although the eggs are safe, Lulu will still be unable to sing. Link must defeat Gyorg, and clear the Great Bay Temple in order to bring Lulu's voice back.<br/><br/>The reason for Lulu's loss of voice is directly tied to the Great Bay Temple. Lulu seems to be in a lineage of guardians of the Temple, and their fates are intertwined. Also a guardian of the Great Bay Temple, Lulu's mom, also named Lulu, was previously the guardian, along with the previous singer for the Indigo-go's. When Link wears the Zora Mask, Lulu will see him as Mikau, her lover and fellow musician.}}
{{CD|file=Lulu.png|link=Lulu|desc=Lulu is the lead singer for the legendary all Zora band The Indigo-Go's. She can be found on the outside ledge of Zora Cape, near the Owl Stone. Lulu wears a blue dress, and is unable to speak to Link or anyone else... for now.<br/><br/>Lulu has lost her voice under tragic circumstances. Before the three day cycle, Lulu had given birth to seven Zora eggs, fathered by Mikau, the guitarist from the Indigo-Go's. With the birth of her eggs, Evan, the bandleader, suggested sending her eggs to the Marine Laboratory near the coast for safe keeping. These eggs were captured by the Gerudo pirates en route to the laboratory. The Gerudo, tricked by Skull Kid into believing the eggs were the key to gaining access to the Great Bay Temple, stole all 7 eggs, but only were able to bring four back to the base. With all her eggs kidnapped, Lulu falls into a depression, and the loss of her voice ensues.<br/><br/>In order for Link to help Lulu, he must first retrieve all 7 of her eggs. Link can find the first four in Gerudo Fortress, and the last three are underwater at Pinnacle Rock being guarded by gigantic eels. Lulu's eggs fit into bottles, and can be released safely into the giant tank in the Marine Research Lab. When all seven eggs are found, the eggs will hatch, and teach Link the New Wave Bossa Nova. But, although the eggs are safe, Lulu will still be unable to sing. Link must defeat Gyorg, and clear the Great Bay Temple in order to bring Lulu's voice back.<br/><br/>The reason for Lulu's loss of voice is directly tied to the Great Bay Temple. Lulu seems to be in a lineage of guardians of the Temple, and their fates are intertwined. Also a guardian of the Great Bay Temple, Lulu's mom, also named Lulu, was previously the guardian, along with the previous singer for the Indigo-Go's. When Link wears the Zora Mask, Lulu will see him as Mikau, her lover and fellow musician.}}


{{CD|file=Madame-Aroma.png|link=Madame Aroma|desc=Madame Aroma is the wife of Mayor Dotour and the mother of Kafei. Married into town politics, she is the head of the committee working on the Festival of Time carnival, as well as post-mistress of Clock Town. She is too busy organizing the Festival to look for her son, who has disappeared under mysterious circumstances. The loss of her son has taken a toll on her work, and she is struggling to keep up from the stress of her missing son.<br/><br/>Madame Aroma first asks for Link's help due to a misunderstanding. When Link speaks to Aroma after 10 AM on the first and second day, she will mistake Link for a private investigator she hired, and ask him to find Kafei. To help with the job, she will give Link Kafei's Mask which is useful for asking others about the whereabouts of Kafei. In order to use the mask properly, Link must speak to Anju wearing the mask on the first day. She will make an appointment to discuss the location of Kafei in private.<br/><br/>If Link follows the Anju/Kafei quest chain properly, Kafei will write one final letter to his mother. But instead of seeking Link out, Kafei will leave the parcel with his friend, the Curiosity Shop Owner. Link can talk to the Owner of the Curiosity Shop between 12 and 6 on the Final Day to get the letter, and see to it that it gets delivered.<br/><br/>Link can deliver the Delivery to Mama both directly, and indirectly. Link can find Madame Aroma waiting for the apocalypse to come in the Milk Bar on the final night. If Link gives her the letter, she will thank Link for giving her the fate of her son, and give Link a bottle full of Chateau Romani. On the other hand, Link can give the delivery to the Postman on the final night, and he will deliver it to her the exact same way Link could have. When he delivers the letter, Madame Aroma, the post-mistress, will release the Postman from his duty, and he will give Link his hat before fleeing. Madame Aroma is stretched thin between her festival duties and her missing son. More so, Madame Aroma is conflicted at heart, planning the Festival which will never happen if the Moon isn't stopped.}}
{{CD|file=Madame-Aroma.png|link=Madame Aroma|desc=Madame Aroma is the wife of Mayor Dotour and the mother of Kafei. Married into town politics, she is the head of the committee working on the Festival of Time carnival, as well as post-mistress of Clock Town. She is too busy organizing the Festival to look for her son, who has disappeared under mysterious circumstances. The loss of her son has taken a toll on her work, and she is struggling to keep up from the stress of her missing son.<br/><br/>Madame Aroma first asks for Link's help due to a misunderstanding. When Link speaks to Aroma after 10 AM on the first and second day, she will mistake Link for a private investigator she hired, and ask him to find Kafei. To help with the job, she will give Link Kafei's Mask which is useful for asking others about the whereabouts of Kafei. In order to use the mask properly, Link must speak to Anju wearing the mask on the first day. She will make an appointment to discuss the location of Kafei in private.<br/><br/>If Link follows the Anju/Kafei quest chain properly, Kafei will write one final letter to his mother. But instead of seeking Link out, Kafei will leave the parcel with his friend, the Curiosity Shop Owner. Link can talk to the Owner of the Curiosity Shop between 12 and 6 on the Final Day to get the letter, and see to it that it gets delivered.<br/><br/>Link can deliver the Delivery to Mama both directly, and indirectly. Link can find Madame Aroma waiting for the apocalypse to come in the Milk Bar on the final night. If Link gives her the letter, she will thank Link for giving her the fate of her son, and give Link a bottle full of Chateau Romani. On the other hand, Link can give the delivery to the Postman on the final night, and he will deliver it to her the exact same way Link could have. When he delivers the letter, Madame Aroma, the post-mistress, will release the Postman from his duty, and he will give Link his hat before fleeing. Madame Aroma is stretched thin between her festival duties and her missing son. More so, Madame Aroma is conflicted at heart, planning the Festival which will never happen if the Moon isn't stopped.}}


{{CD|file=BeanSalesman.png|link=Magic Bean Salesman|desc=Termina's counterpart to the Bean Seller from Ocarina of Time. He does nearly the same thing as his parallel; selling Magic Beans and eating beans. His Hyrulian self ate beans even after the Magic Beans were sold out, so it is likely that the beans he is seen eating are not the same as those he sells. This strange man makes his home in a secret grotto in the Deku Palace, and his presence is probably unknown to the Deku Royal Family. He says he doesn't get much business, likely due to his location. When they first meet, he gives Link a free Magic Bean pod, but from then on he sells them for 10 Rupees each.}}
{{CD|file=BeanSalesman.png|link=Magic Bean Salesman|desc=Termina's counterpart to the Bean Seller from Ocarina of Time. He does nearly the same thing as his parallel; selling Magic Beans and eating beans. His Hyrulean self ate beans even after the Magic Beans were sold out, so it is likely that the beans he is seen eating are not the same as those he sells. This strange man makes his home in a secret grotto in the Deku Palace, and his presence is probably unknown to the Deku Royal Family. He says he doesn't get much business, likely due to his location. When they first meet, he gives Link a free Magic Bean pod, but from then on he sells them for 10 Rupees each.}}


{{CD|file=Mamamu-Yan.png|link=Mamamu Yan|desc=Mamamu Yan is a doggy enthusiast who has taken her passion to the extreme. Link can find her at her racetrack in the southern end of Romani Ranch. Mamamu Yan runs an adorable version of a dog racing track, with Mini Schnauzers (Like the one in South Clock Town). However, the cuteness of her dogs does not stop Mamamu Yan from taking bets, a gamble in which Link can earn a Piece of Heart.<br/><br/>In order to place a bet, Link must physically pick up the dog he is betting on, and bring him to Mamamu Yan. Then, Link can place a bet on his choice. If Link's dog comes in first place, Link gets triple his bet. Second place doubles the bet, and at third to fifth, you break even. If Link is able to earn 150 rupees from the race, Mamamu Yan will add in the bonus prize of a Piece of Heart. However, the best dog isn't always an easy find.<br/><br/>Without the Mask of Truth, it's almost impossible. The Mask of Truth, the mask with the power to hear animal's thoughts comes in handy for gambling. When Link lifts a dog above his head while wearing the Mask of Truth, he will be able to hear how the dog is feeling. The more confident the dog is in himself, the more likely of winning. With this mask, Link can always find a dog who will be able to place in at least fifth, if he finds the most confident dogs. While her doggy racetrack is a little seedy at times, Mamamu Yan manages to pull off dog racing as an adorable game that Link can get a heart piece from.}}
{{CD|file=Mamamu-Yan.png|link=Mamamu Yan|desc=Mamamu Yan is a doggy enthusiast who has taken her passion to the extreme. Link can find her at her racetrack in the southern end of Romani Ranch. Mamamu Yan runs an adorable version of a dog racing track, with Mini Schnauzers (Like the one in South Clock Town). However, the cuteness of her dogs does not stop Mamamu Yan from taking bets, a gamble in which Link can earn a Piece of Heart.<br/><br/>In order to place a bet, Link must physically pick up the dog he is betting on, and bring him to Mamamu Yan. Then, Link can place a bet on his choice. If Link's dog comes in first place, Link gets triple his bet. Second place doubles the bet, and at third to fifth, you break even. If Link is able to earn 150 rupees from the race, Mamamu Yan will add in the bonus prize of a Piece of Heart. However, the best dog isn't always an easy find.<br/><br/>Without the Mask of Truth, it's almost impossible. The Mask of Truth, the mask with the power to hear animal's thoughts comes in handy for gambling. When Link lifts a dog above his head while wearing the Mask of Truth, he will be able to hear how the dog is feeling. The more confident the dog is in himself, the more likely of winning. With this mask, Link can always find a dog who will be able to place in at least fifth, if he finds the most confident dogs. While her doggy racetrack is a little seedy at times, Mamamu Yan manages to pull off dog racing as an adorable game that Link can get a heart piece from.}}
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{{CD|file=Medigoron-Model.png|link=Medigoron|desc=The 2nd largest goron, Medigoron sells Powder Kegs out of his cave in Goron Village. However, the endless winter has put him out of business, due to a giant block of ice covering the entrance to his cave. Inside, he will wait until spring.<br/><br/>After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.<br/><br/>After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg off of Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.}}
{{CD|file=Medigoron-Model.png|link=Medigoron|desc=The 2nd largest goron, Medigoron sells Powder Kegs out of his cave in Goron Village. However, the endless winter has put him out of business, due to a giant block of ice covering the entrance to his cave. Inside, he will wait until spring.<br/><br/>After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.<br/><br/>After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg off of Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.}}


{{CD|file=Mikau-Model.png|link=Mikau|desc=Descended from ancient Zoran heroes, Mikau was the guitarist for the famous Zoran band, the Indigo-Go's. He was roommates with Tijo, the drummer, and he had jam sessions with Japas, the bassist. He had a close relationship with Lulu, the band's singer, and was angry when he was told by Evan that the eggs she had laid were stolen by the Gerudo Pirates. Evan told him to go find the eggs before the concert they were to have at the Carnival of Time, but before he left, Evan told him where to get bottles in order to hold the eggs when he found them. Mikau went to race the Beaver Brothers to get the bottle they had, but unfortunately he lost against them and didn't get the bottle.<br/><br/>He then went and infiltrated the Pirates Fortress, but unfortunately did not succeed in getting the eggs back. The pirates left him floating in the waters of Great Bay and near death. After Link finds him and helps bring him back to shore, he manages to summon enough strength to tell Link what happened in the form of a song. He asks Link to heal his soul to which he obliges. After seeing an image of himself with Lulu and his band, his body fades away and in it's place is the Zora mask which allows Link to turn into a Zora and use Mikau's abilites.}}
{{CD|file=Mikau-Model.png|link=Mikau|desc=Descended from ancient Zora heroes, Mikau was the guitarist for the famous Zora band, the Indigo-Go's. He was roommates with Tijo, the drummer, and he had jam sessions with Japas, the bassist. He had a close relationship with Lulu, the band's singer, and was angry when he was told by Evan that the eggs she had laid were stolen by the Gerudo Pirates. Evan told him to go find the eggs before the concert they were to have at the Carnival of Time, but before he left, Evan told him where to get bottles in order to hold the eggs when he found them. Mikau went to race the Beaver Brothers to get the bottle they had, but unfortunately he lost against them and didn't get the bottle.<br/><br/>He then went and infiltrated the Pirates Fortress, but unfortunately did not succeed in getting the eggs back. The pirates left him floating in the waters of Great Bay and near death. After Link finds him and helps bring him back to shore, he manages to summon enough strength to tell Link what happened in the form of a song. He asks Link to heal his soul to which he obliges. After seeing an image of himself with Lulu and his band, his body fades away and in it's place is the Zora mask which allows Link to turn into a Zora and use Mikau's abilities.}}


{{CD|file=Monkey-Model.png|link=Monkey|desc=This particular monkey is found tied up in the Deku Palace being falsely accused by the King of kidnapping the princess. He begs and pleads with the Deku people to go and help the princess who is being held at Woodfall Temple before it's too late, but they ignore him. It isn't until after some of his brothers ask Link after they see him help Koume by telling him about their brother's plight.<br/><br/>Link reaches the Monkey by sneaking around the palace guards that are in the garden surrounding the palace. Once he goes and talks to the monkey and learns that he went with the Princess to try and discover the reason for the swamp's poisoned water and that the princess was then taken by the boss of the temple during their search, he is convinced that it's innocent and Link shall learn the Sonata of Awakening from him. The King, the Butler, and the guards overhear the tune being played on Link's instrument which instantly makes the monkey look more guilty since the song he taught Link is one that the Deku only knew. Due to this, the King commences the monkey's punishment by lowering him repeatedly into a pot of boiling water while the guards and the king dance.<br/><br/>The monkey is later freed by the orders of the Princess when she is rescued and returned to the palace via Link's bottle. He forgives the King for his hastiness and is grateful to Link for helping the princess. At the end of the game during the credits, he is found standing with the Deku Royal Family and their guards in the Deku Palace.}}
{{CD|file=Monkey-Model.png|link=Monkey|desc=This particular monkey is found tied up in the Deku Palace being falsely accused by the King of kidnapping the princess. He begs and pleads with the Deku people to go and help the princess who is being held at Woodfall Temple before it's too late, but they ignore him. It isn't until after some of his brothers ask Link after they see him help Koume by telling him about their brother's plight.<br/><br/>Link reaches the Monkey by sneaking around the palace guards that are in the garden surrounding the palace. Once he goes and talks to the monkey and learns that he went with the Princess to try and discover the reason for the swamp's poisoned water and that the princess was then taken by the boss of the temple during their search, he is convinced that it's innocent and Link shall learn the Sonata of Awakening from him. The King, the Butler, and the guards overhear the tune being played on Link's instrument which instantly makes the monkey look more guilty since the song he taught Link is one that the Deku only knew. Due to this, the King commences the monkey's punishment by lowering him repeatedly into a pot of boiling water while the guards and the king dance.<br/><br/>The monkey is later freed by the orders of the Princess when she is rescued and returned to the palace via Link's bottle. He forgives the King for his hastiness and is grateful to Link for helping the princess. At the end of the game during the credits, he is found standing with the Deku Royal Family and their guards in the Deku Palace.}}
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{{CD|file=Mutoh-Model.png|link=Mutoh|desc=Mutoh is the stubborn, hot-tempered carpenter leader in charge of constructing a tower in South Clock Town for the Festival of Time. His carpenters work vigilantly on their assignment, but Mutoh has other tasks to tend to. In the mayoral office, Mutoh argues for continuing on schedule with the Carnival of Time, against Captain Viscen and his soldiers. Mutoh is the only one in town who isn't quite sold on the fact that the Moon is doomed to fall, and he fights fiercely to keep the Carnival on track. If Link does not resolve their argument with the Couple's Mask, Mutoh will win the argument, only by threatening to tell Madame Aroma, the mayor's wife, of the attempts to cancel the carnival. On the final night, Mutoh stands in front of his finished fireworks tower and harasses the moon. Even though he is basically staring the moon in the eyes, he refuses to budge. However, he does exit as shown in the scene after Link defeats Majora that he ironically fled the city with Captain Viscen and his soldiers.}}
{{CD|file=Mutoh-Model.png|link=Mutoh|desc=Mutoh is the stubborn, hot-tempered carpenter leader in charge of constructing a tower in South Clock Town for the Festival of Time. His carpenters work vigilantly on their assignment, but Mutoh has other tasks to tend to. In the mayoral office, Mutoh argues for continuing on schedule with the Carnival of Time, against Captain Viscen and his soldiers. Mutoh is the only one in town who isn't quite sold on the fact that the Moon is doomed to fall, and he fights fiercely to keep the Carnival on track. If Link does not resolve their argument with the Couple's Mask, Mutoh will win the argument, only by threatening to tell Madame Aroma, the mayor's wife, of the attempts to cancel the carnival. On the final night, Mutoh stands in front of his finished fireworks tower and harasses the moon. Even though he is basically staring the moon in the eyes, he refuses to budge. However, he does exit as shown in the scene after Link defeats Majora that he ironically fled the city with Captain Viscen and his soldiers.}}


{{CD|file=Mystery-Man.png|link=Mystery Man|desc=This mysterious character is the Terminan counterpart to the Poe Collector found in the house right of the gate to the Market in Hyrule during Link's adult years. The Poe Collector first appears at the top of the ledge leading to Ikana. He tells Link that he will not let him pass until he brings a certain mask. That mask is the Garo's Mask, which Link can get from the Gorman Brothers if he races against them and wins. Once he sees that Link has the mask, he believes that Link may be able to save the lost souls that are found in Ikana. He allows him to pass and summons a tree next to him that Link can use his Hookshot on to get on top of the ledge. Afterwards he disappears and he reappears later on in two different places.<br/><br/>One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.}}
{{CD|file=Mystery-Man.png|link=Mystery Man|desc=This mysterious character is the Terminian counterpart to the Poe Collector found in the house right of the gate to the Market in Hyrule during Link's adult years. The Poe Collector first appears at the top of the ledge leading to Ikana. He tells Link that he will not let him pass until he brings a certain mask. That mask is the Garo's Mask, which Link can get from the Gorman Brothers if he races against them and wins. Once he sees that Link has the mask, he believes that Link may be able to save the lost souls that are found in Ikana. He allows him to pass and summons a tree next to him that Link can use his Hookshot on to get on top of the ledge. Afterwards he disappears and he reappears later on in two different places.<br/><br/>One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.}}


{{CD|file=Oceanside-Spider-House-Resident.png|link=Oceanside Spider House Resident|desc=If Link clears the Oceanside Spider House before the first night ends, a young man will make his way into the entrance. If Link speaks with him, the young man will ask Link to give him the property, for he is looking for somewhere to take shelter before the Moon falls. In exchange for the house that Link just purged, the man will give Link the Giant Wallet which holds 500 rupees. If Link clears the house after the first day, he will give Link a gold rupee instead. This stranger really should have cleaned out the house himself if he wanted it, but the Giant Wallet is well worth the trouble for Link.}}
{{CD|file=Oceanside-Spider-House-Resident.png|link=Oceanside Spider House Resident|desc=If Link clears the Oceanside Spider House before the first night ends, a young man will make his way into the entrance. If Link speaks with him, the young man will ask Link to give him the property, for he is looking for somewhere to take shelter before the Moon falls. In exchange for the house that Link just purged, the man will give Link the Giant Wallet which holds 500 rupees. If Link clears the house after the first day, he will give Link a gold rupee instead. This stranger really should have cleaned out the house himself if he wanted it, but the Giant Wallet is well worth the trouble for Link.}}
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{{CD|file=Pamelas-Father.png|link=Pamela's Father|desc=Pamela's Father is a supposedly famous paranormal researcher who is found living in the Music Box House in Ikana Canyon with his daughter Pamela during the events of Majora's Mask. He studies supernatural phenomena like fairies and ghosts, and even asks Link if he can conduct research on Tatl. He and his daughter used to live in Clock Town before moving to Ikana to research ghosts. Pamela's Father considers himself to be the expert on ghosts and claims no one in the world knows more than he does. He is somewhat reckless, much to his daughter's worry, and occasionally gets into trouble.<br/><br/>When Link first arrives in Ikana Valley, the scientist is actually cursed, transforming into a mummified Gibdo. He had attempted to investigate the Gibdo-infested well and as a result was afflicted with his current condition. His frightened daughter keeps him in a closet in the basement and locks the door to the house in an attempt to keep him away from the Gibdos who roam outside the house claiming that her father is one of them. When Link restores the river flow, the water-wheel on the Music Box House begins to spin and play its song once more. The song itself is called Farewell to Gibdos, and was discovered by Pamela's Father during his research. The song drives away Gibdos, as the name implies, and when it begins to play the Gibdos surrounding the house retreat into the earth. With the Gibdos gone, Pamela occasionally leaves the Music Box House, and while she's gone he can sneak into the basement and encounter Pamela's Father in his cursed form. Pamela will come and stop Link from attacking him, but if Link plays the Song of Healing, it will cure him of the curse and revert him back to a human. Link leaves him and Pamela alone as they share a heartwarming hug, gaining the Gibdo Mask created from the curse for his efforts.<br/><br/>Unable to remember what happened to him during the time of his curse, Pamela's Father continues with his research. Link can ask him about the pictures of a Gibdo and Garo Robe on his wall and he will tell him about those creatures. If Link speaks to him wearing one of the transformation masks, he will say his "Ghost Radar" is reacting fiercely and ask if Link will stay so he can research him.}}
{{CD|file=Pamelas-Father.png|link=Pamela's Father|desc=Pamela's Father is a supposedly famous paranormal researcher who is found living in the Music Box House in Ikana Canyon with his daughter Pamela during the events of Majora's Mask. He studies supernatural phenomena like fairies and ghosts, and even asks Link if he can conduct research on Tatl. He and his daughter used to live in Clock Town before moving to Ikana to research ghosts. Pamela's Father considers himself to be the expert on ghosts and claims no one in the world knows more than he does. He is somewhat reckless, much to his daughter's worry, and occasionally gets into trouble.<br/><br/>When Link first arrives in Ikana Valley, the scientist is actually cursed, transforming into a mummified Gibdo. He had attempted to investigate the Gibdo-infested well and as a result was afflicted with his current condition. His frightened daughter keeps him in a closet in the basement and locks the door to the house in an attempt to keep him away from the Gibdos who roam outside the house claiming that her father is one of them. When Link restores the river flow, the water-wheel on the Music Box House begins to spin and play its song once more. The song itself is called Farewell to Gibdos, and was discovered by Pamela's Father during his research. The song drives away Gibdos, as the name implies, and when it begins to play the Gibdos surrounding the house retreat into the earth. With the Gibdos gone, Pamela occasionally leaves the Music Box House, and while she's gone he can sneak into the basement and encounter Pamela's Father in his cursed form. Pamela will come and stop Link from attacking him, but if Link plays the Song of Healing, it will cure him of the curse and revert him back to a human. Link leaves him and Pamela alone as they share a heartwarming hug, gaining the Gibdo Mask created from the curse for his efforts.<br/><br/>Unable to remember what happened to him during the time of his curse, Pamela's Father continues with his research. Link can ask him about the pictures of a Gibdo and Garo Robe on his wall and he will tell him about those creatures. If Link speaks to him wearing one of the transformation masks, he will say his "Ghost Radar" is reacting fiercely and ask if Link will stay so he can research him.}}


{{CD|file=Part-Timer.png|link=Part-Timer|desc=Unlike his polite, friendly co-worker, the Part-Time employee of the Trading Post is an arrogant, self-centered jerk. After 10pm, he takes over the store, which has the exact same selection as before. The Part-timer is very self-absorbed, and is overall just not pleasant. He wishes to find a girlfriend and get married and also is apparently part of a band. He is also a fan of the Indigo-gos and says that he is going to their concert in town.<br/><br/>While he is not working, the Part-Time worker can be found in East Termina Field, near the Observatory, sitting in a tree trying to get some rupees out of it. He helps Link in no way besides selling his goods and bugging the crap out of him.}}
{{CD|file=Part-Timer.png|link=Part-Timer|desc=Unlike his polite, friendly co-worker, the Part-Time employee of the Trading Post is an arrogant, self-centered jerk. After 10pm, he takes over the store, which has the exact same selection as before. The Part-timer is very self-absorbed, and is overall just not pleasant. He wishes to find a girlfriend and get married and also is apparently part of a band. He is also a fan of the Indigo-Go's and says that he is going to their concert in town.<br/><br/>While he is not working, the Part-Time worker can be found in East Termina Field, near the Observatory, sitting in a tree trying to get some rupees out of it. He helps Link in no way besides selling his goods and bugging the crap out of him.}}


{{CD|file=Pierre-Model.png|link=Pierre|desc=Pierre is a wandering scarecrow in search of "pleasant music". He is the Terminan counterpart of the scarecrow of the same name that is found near Lake Hylia during Link's childhood years and in certain areas all across Hyrule during his adult years in Ocarina of Time. The scarecrow can be found on the first floor of the Observatory and in the Trading Post in West Clock Town.<br/><br/>When Link talks to him, he can teach him the Scarecrow's Song which is a song that the Hero makes up himself. The song has a total of eight notes and they cannot be the notes that are used for the songs that are vital to Link's quest. Pierre remembers this song throughout the whole three day cycle, but upon Link's return to the past, Pierre forgets it and Link must teach it to him once again. After making up a song to use, it can then be used to help Link reach areas that he cannot get to normally. To do this, Link will see Tatl fly off and turn blue at certain areas. Link can then play the Scarecrow's Song thus making a scarecrow appear where Tatl was located. Link can use his Hookshot afterwards on the scarecrow and bring himself to its location.<br/><br/>Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.}}
{{CD|file=Pierre-Model.png|link=Pierre|desc=Pierre is a wandering scarecrow in search of "pleasant music". He is the Terminian counterpart of the scarecrow of the same name that is found near Lake Hylia during Link's childhood years and in certain areas all across Hyrule during his adult years in Ocarina of Time. The scarecrow can be found on the first floor of the Observatory and in the Trading Post in West Clock Town.<br/><br/>When Link talks to him, he can teach him the Scarecrow's Song which is a song that the Hero makes up himself. The song has a total of eight notes and they cannot be the notes that are used for the songs that are vital to Link's quest. Pierre remembers this song throughout the whole three day cycle, but upon Link's return to the past, Pierre forgets it and Link must teach it to him once again. After making up a song to use, it can then be used to help Link reach areas that he cannot get to normally. To do this, Link will see Tatl fly off and turn blue at certain areas. Link can then play the Scarecrow's Song thus making a scarecrow appear where Tatl was located. Link can use his Hookshot afterwards on the scarecrow and bring himself to its location.<br/><br/>Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.}}


{{CD|file=Postman-Model.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminan counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bomber's Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clocktown and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bomber's Notebook. At the end of the game it shows him returning to Clock Town.}}
{{CD|file=Postman-Model.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminian counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bomber's Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clock Town and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bomber's Notebook. At the end of the game it shows him returning to Clock Town.}}


{{CD|file=Young-Zelda.png|link=Zelda|desc=The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.}}
{{CD|file=Young-Zelda.png|link=Zelda|desc=The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.}}


{{CD|file=Professor-Shikashi.png|link=Professor Shikashi|desc=Shikashi is a kind and wise astronomer who can be found in the Astral Observatory, and the Terminian counterpart of a nameless man from Ocarina of Time. Referred to as "the telescope guy" by some of the Bombers, Shikashi has allowed them to use his Observatory and the path leading to it as their hideout. The Observatory itself is located in Termina Field, the Bombers' entrance is in East Clock Town. Professor Shikashi has been interested in the moon since he was a child, telling Link he should also develop his interests while he's young. Now he spends his days gazing up at the moon with his telescope. He keeps a Moon's Tear, a type of lunar rock which fall from the Moon's eyes, which he named himself.<br/><br/>Shikashi allows Link to use his telescope. He also comments that Link has much better manners than his "mischievious friend" from the other day. Clearly referring to the Skull Kid, he says that he threatened to break Shikashi's astronomy instruments.}}
{{CD|file=Professor-Shikashi.png|link=Professor Shikashi|desc=Shikashi is a kind and wise astronomer who can be found in the Astral Observatory, and the Terminian counterpart of a nameless man from Ocarina of Time. Referred to as "the telescope guy" by some of the Bombers, Shikashi has allowed them to use his Observatory and the path leading to it as their hideout. The Observatory itself is located in Termina Field, the Bombers' entrance is in East Clock Town. Professor Shikashi has been interested in the moon since he was a child, telling Link he should also develop his interests while he's young. Now he spends his days gazing up at the moon with his telescope. He keeps a Moon's Tear, a type of lunar rock which fall from the Moon's eyes, which he named himself.<br/><br/>Shikashi allows Link to use his telescope. He also comments that Link has much better manners than his "mischievous friend" from the other day. Clearly referring to the Skull Kid, he says that he threatened to break Shikashi's astronomy instruments.}}


{{CD|file=Receptionist.png|link=Receptionist|desc=The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.<br/><br/>She is seen at her desk during the first two days. Afterwards on the Third Day she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.}}
{{CD|file=Receptionist.png|link=Receptionist|desc=The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.<br/><br/>She is seen at her desk during the first two days. Afterwards on the Third Day she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.}}
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{{CD|file=Romani.png|link=Romani|desc=Youngest of the two Romani Ranch sisters, Romani is a young child who does not realize what fate is going to befall Termina soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "them" , ghosts who appear every year before the Carnival of Time, away from the cows so they won't steal them. Should Link help her with this task, she will be safe from "them" and won't be found in an amnesiac state on the following days after the attack.<br/><br/>She wishes to be seen as an adult in her sister's eyes and if certain conditions are met, this wish will be fulfilled as her sister allows her to become an adult by giving her Chateau Romani and making her a mask on the night before the moon's fall. She doesn't fully understand her sister's reasoning behind this though due to her not knowing what will happen at sunrise.}}
{{CD|file=Romani.png|link=Romani|desc=Youngest of the two Romani Ranch sisters, Romani is a young child who does not realize what fate is going to befall Termina soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "them" , ghosts who appear every year before the Carnival of Time, away from the cows so they won't steal them. Should Link help her with this task, she will be safe from "them" and won't be found in an amnesiac state on the following days after the attack.<br/><br/>She wishes to be seen as an adult in her sister's eyes and if certain conditions are met, this wish will be fulfilled as her sister allows her to become an adult by giving her Chateau Romani and making her a mask on the night before the moon's fall. She doesn't fully understand her sister's reasoning behind this though due to her not knowing what will happen at sunrise.}}


{{CD|file=Rosa-Sisters.png|link=Rosa Sisters|desc=The Rosa Sisters are twin dancers who are a part of Gorman's Troupe which is set to perform during the Carnival of Time. Judo is the name of the sister in the red dress and Marilla is the name of the one in the blue. The two sisters have an entry in the Bombers' Notebook but it only takes up one slot.<br/><br/>Judo and Marilla Rosa spend most of the their time working on a dance to perform. During the day they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; Marilla walks around in Troupe's room. Both of them are contemplating about what to do about their dance. They want to add more to it without having it become too boring and they cannot change the song either due to it's composer, Guru-Guru. They are also upset at the idea that they might have to perform their dance without having seen the stage and not having a rehearsal.<br/><br/>At night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they don't want to be bothered. On the Third Day they are nowhere to be found since Gorman and the Troupe left Stock Pot Inn after Gorman discovered that their performance was canceled.<br/><br/>After Link obtains the Kamaro's Mask from the spirit of Kamaro, he can use it to help the sisters in their dilemma of trying to figure out their dance. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a Piece of Heart, and ask for him to come to their performance. After this is done, it completes their entry in the Bomber's Notebook. If this is done before the Second Day, Link will find the two girls sitting on a bed in their inn room looking upset.<br/><br/>At the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the Milk Bar. A guard, the same one that watched them during Link's tutorial, is present and is watching the performance. They are also seen dancing to the music that the Indigo-gos are playing during an earlier scene in the end credits.}}
{{CD|file=Rosa-Sisters.png|link=Rosa Sisters|desc=The Rosa Sisters are twin dancers who are a part of Gorman's Troupe which is set to perform during the Carnival of Time. Judo is the name of the sister in the red dress and Marilla is the name of the one in the blue. The two sisters have an entry in the Bombers' Notebook but it only takes up one slot.<br/><br/>Judo and Marilla Rosa spend most of the their time working on a dance to perform. During the day they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; Marilla walks around in Troupe's room. Both of them are contemplating about what to do about their dance. They want to add more to it without having it become too boring and they cannot change the song either due to it's composer, Guru-Guru. They are also upset at the idea that they might have to perform their dance without having seen the stage and not having a rehearsal.<br/><br/>At night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they don't want to be bothered. On the Third Day they are nowhere to be found since Gorman and the Troupe left Stock Pot Inn after Gorman discovered that their performance was canceled.<br/><br/>After Link obtains the Kamaro's Mask from the spirit of Kamaro, he can use it to help the sisters in their dilemma of trying to figure out their dance. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a Piece of Heart, and ask for him to come to their performance. After this is done, it completes their entry in the Bomber's Notebook. If this is done before the Second Day, Link will find the two girls sitting on a bed in their inn room looking upset.<br/><br/>At the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the Milk Bar. A guard, the same one that watched them during Link's tutorial, is present and is watching the performance. They are also seen dancing to the music that the Indigo-Go's are playing during an earlier scene in the end credits.}}


{{CD|file=Sakon-Model.png|link=Sakon|desc=Sakon is the Terminan counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminan form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminans lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.<br/><br/>If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."<br/><br/>Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.<br/><br/>Sakon doesn't appear much except for in certain sidequests or scenes in the game. He doesn't appear in the ending credits either so it is uncertain what happened to him.}}
{{CD|file=Sakon-Model.png|link=Sakon|desc=Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.<br/><br/>If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."<br/><br/>Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.<br/><br/>Sakon doesn't appear much except for in certain sidequests or scenes in the game. He doesn't appear in the ending credits either so it is uncertain what happened to him.}}


{{CD|file=Sharp-Model.png|link=Sharp|desc=Sharp is the Terminan counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.<br/><br/>It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.<br/><br/>Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.}}
{{CD|file=Sharp-Model.png|link=Sharp|desc=Sharp is the Terminian counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.<br/><br/>It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.<br/><br/>Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.}}


{{CD|file=Shiro.png|link=Shiro|desc=In the easternmost end of Termina Field, right before the entrance to Ikana Canyon, a seemingly empty ring of rocks lies below the cliff with the one eyed fellow sitting upon it. Inside the ring, an invisible Clock Town guard sits on his butt and waves his spear in the air while calling out for help. Using the Lens of Truth, you can look into the ring to find Shiro, the saddest soldier in the Clock Town Guard. Shiro doesn't think very highly of himself, and he puts himself down frequently, referring to himself "as impressive as a stone".<br/><br/>Shiro explains that you are the first one to notice him, and that he has been calling for help for what has been years. He continues on to ask you for medicine to make him feel better. If you give him Red Potion or a Blue Potion, he will become visible, and get on his feet. In his gratitude he gives you the Stone Mask, which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises you that he will try to stand out, regardless of the fact that he is in the middle of nowhere.<br/><br/>Shiro is an entry in the Bomber's Notebook, and it refers to him as the "Inconspicuous Soldier". Acquiring the Stone Mask is the only event he has in the Notebook, and the event can be completed at any hour on any day. The sitting soldier in the back alley in Ocarina of Time shares his same model.}}
{{CD|file=Shiro.png|link=Shiro|desc=In the easternmost end of Termina Field, right before the entrance to Ikana Canyon, a seemingly empty ring of rocks lies below the cliff with the one eyed fellow sitting upon it. Inside the ring, an invisible Clock Town guard sits on his butt and waves his spear in the air while calling out for help. Using the Lens of Truth, you can look into the ring to find Shiro, the saddest soldier in the Clock Town Guard. Shiro doesn't think very highly of himself, and he puts himself down frequently, referring to himself "as impressive as a stone".<br/><br/>Shiro explains that you are the first one to notice him, and that he has been calling for help for what has been years. He continues on to ask you for medicine to make him feel better. If you give him Red Potion or a Blue Potion, he will become visible, and get on his feet. In his gratitude he gives you the Stone Mask, which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises you that he will try to stand out, regardless of the fact that he is in the middle of nowhere.<br/><br/>Shiro is an entry in the Bomber's Notebook, and it refers to him as the "Inconspicuous Soldier". Acquiring the Stone Mask is the only event he has in the Notebook, and the event can be completed at any hour on any day. The sitting soldier in the back alley in Ocarina of Time shares his same model.}}


{{CD|file=Swamp-Shooting-Gallery-Manager.png|link=Swamp Shooting Gallery Manager|desc=The Swamp Shooting Gallery is one of the two Shooting Galleries that is present in Termina. This shooting gallery is located in the swamp left of the giant tree that is seen on Link's way to Woodfall Mountain and it is run by a manager who speaks with an accent and is the Terminan counterpart of the Castle Town Bazaar Owner. In this shooting game it differs from the one in Clock Town due to there being moving targets and that a certain amount of points are given to Link when he hits particular enemies: Mad Scrubs give him 30 points, Guays give him 60, and Small Deku Scrubs and Wolfos give him 100.<br/><br/>In order for Link to play and obtain the prizes for winning the game, he must pay 20 rupees and cannot be wearing a mask since it is against the manager's rules. The first prize he can obtain can be either the Big Quiver or a Giant Quiver depending on whether or not he has won the Big Quiver at the Clock Town Shooting Gallery. To get this prize he must have a score of at least 1,500. Once he beats that score, he can try to get a perfect score in order to obtain the second prize: a Piece of Heart.}}
{{CD|file=Swamp-Shooting-Gallery-Manager.png|link=Swamp Shooting Gallery Manager|desc=The Swamp Shooting Gallery is one of the two Shooting Galleries that is present in Termina. This shooting gallery is located in the swamp left of the giant tree that is seen on Link's way to Woodfall Mountain and it is run by a manager who speaks with an accent and is the Terminian counterpart of the Castle Town Bazaar Owner. In this shooting game it differs from the one in Clock Town due to there being moving targets and that a certain amount of points are given to Link when he hits particular enemies: Mad Scrubs give him 30 points, Guays give him 60, and Small Deku Scrubs and Wolfos give him 100.<br/><br/>In order for Link to play and obtain the prizes for winning the game, he must pay 20 rupees and cannot be wearing a mask since it is against the manager's rules. The first prize he can obtain can be either the Big Quiver or a Giant Quiver depending on whether or not he has won the Big Quiver at the Clock Town Shooting Gallery. To get this prize he must have a score of at least 1,500. Once he beats that score, he can try to get a perfect score in order to obtain the second prize: a Piece of Heart.}}


{{CD|file=Swamp-Spider-House-Man-Cursed.png|link=Swamp Spider House Man|desc=A man who is found at the Swamp Spider House located in Woodfall and has been cursed by the house's inhabitants, the Gold Skulltulas, due to his greed. Sometime before he entered the building, he encountered a strange person who gave him the Mask of Truth and told him that with this item he could find a great treasure inside of the house the Link found him in. He left with his dog to go search for the treasure, but upon entering the house, found himself cursed and became a Skulltula due to the greed he has. The only way to lift the curse is to kill the thirty Gold Skulltulas that roamed deep inside. The man couldn't bring himself to do this due to the curse.<br/><br/>When Link came along, and entered the house, the man pleaded for the young hero to help him reverse the curse upon himself. Link complied with the man's request and ventured further into the house and diligently searched for the Gold Skulltulas that laid inside. Upon vanquishing all thirty of them, the curse dissipated and transformed the man back into his true form. When Link returned from his victory over the spiders, the man rewarded Link for his efforts by giving him the Mask of Truth that the mysterious man gave him. Link could use this mask to see into the thoughts of animals and the stones that are found scattered across Termina, the Gossip Stones. When using the mask on the man's dog, Link finds out that the man's eyes are always filled with greed.}}
{{CD|file=Swamp-Spider-House-Man-Cursed.png|link=Swamp Spider House Man|desc=A man who is found at the Swamp Spider House located in Woodfall and has been cursed by the house's inhabitants, the Gold Skulltulas, due to his greed. Sometime before he entered the building, he encountered a strange person who gave him the Mask of Truth and told him that with this item he could find a great treasure inside of the house the Link found him in. He left with his dog to go search for the treasure, but upon entering the house, found himself cursed and became a Skulltula due to the greed he has. The only way to lift the curse is to kill the thirty Gold Skulltulas that roamed deep inside. The man couldn't bring himself to do this due to the curse.<br/><br/>When Link came along, and entered the house, the man pleaded for the young hero to help him reverse the curse upon himself. Link complied with the man's request and ventured further into the house and diligently searched for the Gold Skulltulas that laid inside. Upon vanquishing all thirty of them, the curse dissipated and transformed the man back into his true form. When Link returned from his victory over the spiders, the man rewarded Link for his efforts by giving him the Mask of Truth that the mysterious man gave him. Link could use this mask to see into the thoughts of animals and the stones that are found scattered across Termina, the Gossip Stones. When using the mask on the man's dog, Link finds out that the man's eyes are always filled with greed.}}
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{{CD|file=Tael-Model.png|link=Tael|desc=The younger brother of Tatl and a friend of Skull Kid's. He helps his sister and Skull Kid ambush Link at the beginning of the game and flees with them. He gets separated from his sister as he was leaving with the Skull Kid and is not seen again until after the three days are up. Once Link and Tatl finally catch up to them on top of the Clock Tower, he quickly tells them how to defeat the Skull Kid and stop the moon from falling. In retaliation to this, the Skull Kid hits him.<br/><br/>Tael knows that something is wrong with his friend and knows that it's the mask that is causing him to do the terrible things that he is doing to Termina. He is more timid and innocent when compared to his sister and can't stand up to his friend's abuse towards him. Although this changes a bit when after Link finally summons the Four Giants to help them. He wants to help Link in stopping Majora's Mask due to him being tired of running away from everything. Tatl stops him and decides to go in his stead instead.}}
{{CD|file=Tael-Model.png|link=Tael|desc=The younger brother of Tatl and a friend of Skull Kid's. He helps his sister and Skull Kid ambush Link at the beginning of the game and flees with them. He gets separated from his sister as he was leaving with the Skull Kid and is not seen again until after the three days are up. Once Link and Tatl finally catch up to them on top of the Clock Tower, he quickly tells them how to defeat the Skull Kid and stop the moon from falling. In retaliation to this, the Skull Kid hits him.<br/><br/>Tael knows that something is wrong with his friend and knows that it's the mask that is causing him to do the terrible things that he is doing to Termina. He is more timid and innocent when compared to his sister and can't stand up to his friend's abuse towards him. Although this changes a bit when after Link finally summons the Four Giants to help them. He wants to help Link in stopping Majora's Mask due to him being tired of running away from everything. Tatl stops him and decides to go in his stead instead.}}


{{CD|file=Tijo.png|link=Tijo|desc=Tijo is the drummer for the Indigo-go's, and the roommate of the late Mikau. Compared to his other bandmates, Tijo has the least involvement with the story or with any special item gathering. What Tijo can contribute to Link's mission is his knowledge. Tijo knows some of Lulu's secret. He says that the reason a curse has befallen Lulu is because of trouble at the Great Bay Temple and the reason why Lulu is affected by that is because of her role as being a descendant from the guardians of the Temple. Otherwise, Tijo just practices his drums, playing the Cave Song from A Link to the Past. All in all, Tijo just states the obvious by saying that Link will have to clear the Great Bay Temple in order to restore Great Bay.}}
{{CD|file=Tijo.png|link=Tijo|desc=Tijo is the drummer for the Indigo-Go's, and the roommate of the late Mikau. Compared to his other bandmates, Tijo has the least involvement with the story or with any special item gathering. What Tijo can contribute to Link's mission is his knowledge. Tijo knows some of Lulu's secret. He says that the reason a curse has befallen Lulu is because of trouble at the Great Bay Temple and the reason why Lulu is affected by that is because of her role as being a descendant from the guardians of the Temple. Otherwise, Tijo just practices his drums, playing the Cave Song from A Link to the Past. All in all, Tijo just states the obvious by saying that Link will have to clear the Great Bay Temple in order to restore Great Bay.}}


{{CD|file=Tingle-Model.png|link=Tingle|desc=The first incarnation and appearance of this infamous character, Tingle is a strange, dancing, 35-year-old man wearing green tights vaguely similar to Link's. He is obsessed with fairies, a trait that has caused him to be estranged by his father, the Swamp Tourist Center Guide, who tells him to act his age (which Tingle has no interest in doing, but nonetheless sells maps to help him). He can be found floating in the sky with a ballon in many regions of Termina, and Link can pop the balloon to bring him falling to the ground. When Link speaks to him, Tingle asks him if he's a forest fairy. When Link says yes, Tingle says he thinks he's the same as him, claiming to be the very reincarnation of a fairy. Even at the age of 35 he has yet to have a fairy come to him, he tells Link, and says that Link is lucky to have a fairy, and that they should be friends. Tingle agrees to sell Link maps cheap as a sign of their friendship, giving him the cheapest price for the maps of the area in which you speak to Tingle. Tingle's magic words (that he created himself) are "Tingle, Tingle! Kooloo-Limpah!", which seem to allow him to bring out his balloon once more.<br/><br/>If Link speaks to Tingle again while in a different form or wearing a different mask than he met Tingle with, he will only recognize Link because of his fairy and realize that his appearance is because of magic. During the game's ending, Tingle can be seen throwing confetti at Anju and Kafei's wedding.}}
{{CD|file=Tingle-Model.png|link=Tingle|desc=The first incarnation and appearance of this infamous character, Tingle is a strange, dancing, 35-year-old man wearing green tights vaguely similar to Link's. He is obsessed with fairies, a trait that has caused him to be estranged by his father, the Swamp Tourist Center Guide, who tells him to act his age (which Tingle has no interest in doing, but nonetheless sells maps to help him). He can be found floating in the sky with a balloon in many regions of Termina, and Link can pop the balloon to bring him falling to the ground. When Link speaks to him, Tingle asks him if he's a forest fairy. When Link says yes, Tingle says he thinks he's the same as him, claiming to be the very reincarnation of a fairy. Even at the age of 35 he has yet to have a fairy come to him, he tells Link, and says that Link is lucky to have a fairy, and that they should be friends. Tingle agrees to sell Link maps cheap as a sign of their friendship, giving him the cheapest price for the maps of the area in which you speak to Tingle. Tingle's magic words (that he created himself) are "Tingle, Tingle! Kooloo-Limpah!", which seem to allow him to bring out his balloon once more.<br/><br/>If Link speaks to Tingle again while in a different form or wearing a different mask than he met Tingle with, he will only recognize Link because of his fairy and realize that his appearance is because of magic. During the game's ending, Tingle can be seen throwing confetti at Anju and Kafei's wedding.}}


{{CD|file=Toto.png|link=Toto|desc=Behind every great band, there is a great manager, and the Indigo-go's are no different. Toto, the band's manager, has the task of making has way to Clock Town to cancel the Festival of Time performance. The reason for the cancellation is due to Lulu's mysterious voice loss. Toto can be found in the mornings in the Town Hall, speaking with Madame Aroma, the committee chair for the Festival of Time. News of the cancellation hits nobody harder than Gorman, who visits in on Madame Aroma only to find out that his troupe's performance has been canceled.<br/><br/>During the night, Toto can be found in Milk Bar, where he has decided to organize yet another musical group. Only this time the group consists of four Links, in each of their forms. In order to play, Link must speak to Toto, and depending on which transformation mask Link is wearing, he will send him to a different part of the stage, and give him a different musical part to play. On the other side of the Bar, Gorman will complain about the racket every time Link adds a part. If Link uses all his masks, and fills the stage with various transformations of himself, he will play "The Ballad of the Wind Fish", the old Indigo-go's standby. Upon finishing the piece, Gorman will burst into tears, and speak of how that song inspired his venture into show business. In gratitude, he will reward Link the Circus Leader's Mask. Toto is good at what he does, and what he does is organize musical talent.}}
{{CD|file=Toto.png|link=Toto|desc=Behind every great band, there is a great manager, and the Indigo-Go's are no different. Toto, the band's manager, has the task of making has way to Clock Town to cancel the Festival of Time performance. The reason for the cancellation is due to Lulu's mysterious voice loss. Toto can be found in the mornings in the Town Hall, speaking with Madame Aroma, the committee chair for the Festival of Time. News of the cancellation hits nobody harder than Gorman, who visits in on Madame Aroma only to find out that his troupe's performance has been canceled.<br/><br/>During the night, Toto can be found in Milk Bar, where he has decided to organize yet another musical group. Only this time the group consists of four Links, in each of their forms. In order to play, Link must speak to Toto, and depending on which transformation mask Link is wearing, he will send him to a different part of the stage, and give him a different musical part to play. On the other side of the Bar, Gorman will complain about the racket every time Link adds a part. If Link uses all his masks, and fills the stage with various transformations of himself, he will play "The Ballad of the Wind Fish", the old Indigo-Go's standby. Upon finishing the piece, Gorman will burst into tears, and speak of how that song inspired his venture into show business. In gratitude, he will reward Link the Circus Leader's Mask. Toto is good at what he does, and what he does is organize musical talent.}}


{{CD|file=Clock-Town-Shooting-Gallery-Manager.png|link=Town Shooting Gallery Manager|desc=He is the Terminan counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octorocks which give him points to his score. He must not hit the blue octorocks or they will take some time from the limited amount he has.<br/><br/>When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.}}
{{CD|file=Clock-Town-Shooting-Gallery-Manager.png|link=Town Shooting Gallery Manager|desc=He is the Terminian counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octorocks which give him points to his score. He must not hit the blue octorocks or they will take some time from the limited amount he has.<br/><br/>When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.}}


{{CD|file=Treasure-Chest-Shop-Manager.png|link=Treasure Chest Shop Manager|desc=In East Clock Town, Link can go into the treasure chest-shaped building, and inside he can hope to win glorious prizes. The manager who runs the shop is a purple-haired sweetheart, who can be found dozing off on the job. The objective of her game is to get to the treasure chest as fast as possible. At a glance, it looks pretty easy, there is nothing standing between you and the chest. However, some of the blocks in the floor will rise up, and block Link's path towards the treasure. Link must navigate around these blocks, finding which one won't rise up in order to get the treasure. The treasure will be different in each form, be it Deku, Goron, or Zora, along with what she charges Link. The only one really worth paying for is Goron Link, it is 30 rupees, and the reward is a Piece of Heart.}}
{{CD|file=Treasure-Chest-Shop-Manager.png|link=Treasure Chest Shop Manager|desc=In East Clock Town, Link can go into the treasure chest-shaped building, and inside he can hope to win glorious prizes. The manager who runs the shop is a purple-haired sweetheart, who can be found dozing off on the job. The objective of her game is to get to the treasure chest as fast as possible. At a glance, it looks pretty easy, there is nothing standing between you and the chest. However, some of the blocks in the floor will rise up, and block Link's path towards the treasure. Link must navigate around these blocks, finding which one won't rise up in order to get the treasure. The treasure will be different in each form, be it Deku, Goron, or Zora, along with what she charges Link. The only one really worth paying for is Goron Link, it is 30 rupees, and the reward is a Piece of Heart.}}

Revision as of 20:31, January 12, 2019