Interview:Iwata Asks: Ocarina of Time 3D (Original Development Staff - Part 1): Difference between revisions

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{{Infobox|interview|2011-06-16
{{Infobox|interview|2011-06-16
|date = June 16, 2011
|date = June 16, 2011
|interviewee = [[Toru Osawa]], <br> [[Yoshiaki Koizumi]], <br> [[Takumi Kawagoe]], <br> [[Eiji Aonuma]], <br> [[Toshio Iwawaki]]
|interviewee = [[Toru Osawa]], <br/> [[Yoshiaki Koizumi]], <br/> [[Takumi Kawagoe]], <br/> [[Eiji Aonuma]], <br/> [[Toshio Iwawaki]]
|interviewer = [[Satoru Iwata]]
|interviewer = [[Satoru Iwata]]
|description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake.
|description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake.
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{{Interview/A|Osawa|Yes.}}
{{Interview/A|Osawa|Yes.}}


{{Interview/A|Iwata|For example, was the division into [[Young Link]] and [[Adult Link]] something you were thinking about from the start?}}
{{Interview/A|Iwata|For example, was the division into [[Link|Young Link]] and [[Link|Adult Link]] something you were thinking about from the start?}}


{{Interview/A|Osawa|No, at first there was always Adult Link.}}
{{Interview/A|Osawa|No, at first there was always Adult Link.}}
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