Glitch

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Revision as of 15:19, November 18, 2015 by FrankDS (talk | contribs) (Added pictures for the glitches)
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A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches, that some people use to speedrun the games. Notable glitches are the wall-clipping in A Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in the "Wind Waker"


Link performing the Ocarina items glitch
Link performing the Super Swim glitch