Glitch: Difference between revisions

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A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches, that some people use to speedrun the games. Notable glitches are the wall-clipping in The Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Windwaker
A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches, that some people use to speedrun the games. Notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in the [[The Legend of Zelda: The Wind Waker|"Wind Waker"]]
 
 
[[File:OOT_Glitch.jpeg|200px|thumb|left|Link performing the Ocarina items glitch]]
[[File:Storage_ww.jpg|200px|thumb|none|Link performing the Super Swim glitch]]

Revision as of 15:19, November 18, 2015

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A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches, that some people use to speedrun the games. Notable glitches are the wall-clipping in A Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in the "Wind Waker"


Link performing the Ocarina items glitch
Link performing the Super Swim glitch