Flail (Age of Calamity): Difference between revisions

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(Created page with "{{Non-Canon}} {{Stub}} {{Infobox|weapon | image = File:HWAoC - Link Flail.png | caption = | number = | game = ''Hyrule Warriors: Age of Calamity'' | locations = | upgrade from = | upgrade to = | quest = | fusion materials = | shop = | cost = | obtain = | used by = Link | element = | power = | shown power = | durability = | range = | best bonus = | related = One-Handed Weapon (Age of Calamity)|One-Handed Weapo...")
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Revision as of 00:38, April 28, 2024

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The Flail is a DLC weapon class used by Link in Hyrule Warriors: Age of Calamity.

Moveset

Attack Explanation
Base String? Link performs a string of seven attacks; He swipes the right flail to the left, swipes the left flail to the right, spins and swipes both flails right, thrusts both flails ahead, jumps forward while spinning the flails around himself, performs a spin kick, and slams the flails to the ground.
C1? Link's C1 differs depending on the type of Flail he is using.
  • Guardian Flails: Link thrusts the left flail ahead, attaching it to the ground, and pulls himself to it while spinning the other flail to his right before leaping ahead.
  • Ancient Bladed Flails: Link charges a long-range energy blast, which can be aimed; Time will slow down as Link aims.
  • Fortified Flails: Link creates an energy barrier in front of him for a brief time, which can reflect attacks with correct timing.
Regular Dash Attack Link swings the right flail to the left. This brings him to a stop, and can transition into his base attack string.
Strong Dash Attack Link jumps forward while swinging both flails in a volley around him.
Base Aerial String? Link performs a string of three attacks; He swings both flails down, spins them above his head, and performs a second downward swipe.
Aerial C1? Link attaches the right flail to the ground and pulls himself down while smashing the other flail to the ground in front of him, causing a large impact.
C2? Link attaches the left flail to a distant point above him, and uses them to swing forward while surrounded by energy.
C3? Link rapidly sweeps the flails in a wide arc in front of him, hitting repeatedly.
C4? Link jumps into the air while spinning the flails around himself; This can be extended into his aerial attacks.
C5? Link spins the flails in a wide radius around him, before thrusting both of them forward. The second attack will instantly expose enemy Weak Point Gauges upon a successful hit.
C6? Link performs a series of rapid thrust attacks with the flails, before thrusting the right flail a long distance ahead. The second attack will instantly expose enemy Weak Point Gauges upon a successful hit.
Unique Action? Link thrusts the right flail ahead; If he hits an enemy wielding a one-handed weapon, two-handed weapon, or spear, Link uses the flails to create a copy of the weapon and performs a dash attack to hit said enemy. The copied weapon replaces Link's moveset with that of the appropriate weapon class, but has limited durability (displayed via the Flail Gauge) and will break after extended use; Pressing ZR again causes Link to throw the weapon ahead, which hits multiple enemies and instantly exposes enemy Weak Point Gauges, but will break the weapon immediately. Once the weapon breaks, Link cannot use his Unique Action again until the Flail Gauge recharges.

The copied weapons can only use the first two hits of their base string and their C1, but have special properties:
  • One-Handed Weapons have a larger area-of-effect, making them ideal for crowd control.
  • Two-Handed Weapons will instantly expose enemy Weak Point Gauges with their second regular attack and at the end of their C1.
  • Spears will instantly expose enemy Weak Point Gauges with both of their regular attacks, but do not inflict hitstun.
Special AttackTemplate:A TBA
Weak Point Smash TBA

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