Barinade: Difference between revisions

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==Strategy==
==Strategy==
This giant jellyfish-like creature appears as soon as [[Link]] enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it's on the ground, the [[Bari]] that were sitting on Barinade will come off and begin spinning around it. At this point, [[Link]] can use the [[Boomerang]] on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, there are two tactics to use: Either go directly for Barinade's body ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage{{Ref|OoT|756|Kokiri}} (alternately [[Link]]'s [[Sword]] will work fine), or go for the [[Bari]] directly (Not recommended because it takes longer). Hitting Barinade will cause one [[Bari]] to die for each normal strike with [[Link]]'s [[Sword]] (Therefore, a jump attack with a [[Deku Stick]] will cause four to die per strike). When all the [[Bari]] have been defeated, the second stage of the battle begins. Barinade will come out of the ground, revealing and releasing more [[Bari]]. It then begins to move quickly around the arena with the [[Bari]] spinning around it rapidly. [[Link]] needs only keep throwing his [[Boomerang]] at Barinade's body to eventually hit it and paralyze it yet again. Once it's paralyzed [[Link]] then faces the same option as before: Kill the [[Bari]], or Barinade itself. But now, killing the [[Bari]] actually has a good reason behind it: Having one or more [[Bari]] misssing will create a gap in the spinning circle that orbits Barinade when it chases [[Link]]. That gap will make it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing [[Link]]. Although, directly attacking Barinade will make the battle shorter if [[Link]] uses prime techniques (something strongly involving [[Deku Stick]]s and jump attacks) and if he's lucky enough to hit Barinade through its wall of [[Bari]] quick enough. Continue until Barinade croaks.
This giant jellyfish-like creature appears as soon as [[Link]] enters the boss room. First, he must detach Barinade from the ceiling with the aid of the [[Boomerang]]. Once it's on the ground, the [[Bari]] that were sitting on Barinade will come off and begin spinning around it. At this point, [[Link]] can use the [[Boomerang]] on its vulnerable body, paralyzing it. Whenever Barinade is paralyzed, there are two tactics to use: Either go directly for Barinade's body ideally armed with [[Deku Stick]]s and jump attacks for four times normal damage{{Ref|OoT|756|Kokiri}} (alternately [[Link]]'s [[Sword]] will work fine), or go for the [[Bari]] directly (Not recommended because it takes longer). Hitting Barinade will cause one [[Bari]] to die for each normal strike with [[Link]]'s [[Sword]] (Therefore, a jump attack with a [[Deku Stick]] will cause four to die per strike). When all the [[Bari]] have been defeated, the second stage of the battle begins. Barinade will come out of the ground, revealing and releasing more [[Bari]]. It then begins to move quickly around the arena with the [[Bari]] spinning around it rapidly. [[Link]] needs only keep throwing his [[Boomerang]] at Barinade's body to eventually hit it and paralyze it yet again. Once it's paralyzed [[Link]] then faces the same option as before: Kill the [[Bari]], or Barinade itself. But now, killing the [[Bari]] actually has a good reason behind it: Having one or more [[Bari]] misssing will create a gap in the spinning circle that orbits Barinade when it chases [[Link]]. That gap will make it much easier and quicker to hit Barinade's body again once he is no longer stunned and resumes chasing [[Link]]. Although, directly attacking Barinade will make the battle shorter if [[Link]] uses prime techniques (something strongly involving [[Deku Stick]]s and jump attacks) and if he's lucky enough to hit Barinade through its wall of [[Bari]] quick enough. Continue until Barinade croaks -er, puffs up and explodes in a rather messy blast.


==Reward==
==Reward==