Cooking in Breath of the Wild: Difference between revisions

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==The Basics==
==The Basics==


There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (exposing edible materials to an open flame) a food item will multiply the amount of hearts that food item recovers by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount of hearts it recovers when eaten; the same rule applies to cooking multiple items. 116 different meals can be made, though each one can have varying stats and effects.
There are three types of cooking items: food, insects, and monster partsdw. Insects and monster parts must be cooked together in order to make something other than [[Dubious Food]]. There are two methods for preparing ingredients besides cooking: roasting and freezing.


Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will grant shock resistance when cooked, while a [[Swift Carrot]] grants higher movement speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect.
Food ingredients such as meats and produce can be '''roasted''' by exposing them to an open flame (or by placing them down in the burning climate of the Goron region). Roasted ingredients give 1.5x healing than their raw counterparts. Meat ingredients can be '''frozen''' by exposing it to icy water or level 2 freezing climates such as in the Hebra region. Freezing an ingredient does not improve its healing properties but does provide 1:00 of level 1 heat resistance. One of the advantages of roasting or freezing ingredients is that the resulting meals stack, taking up less space than cooked meals. However, cooking one or more ingredients doubles the amount of hearts recovered when eaten and is the only way to obtain any special effects the ingredients provide. 116 different meals can be made, and each one can have varying stats and effects.


Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. Note that in some instances, food items can also be added without changing the final product into a meal.
Some materials have special effects, which are noticeable in their name (e.g. an [[Electric Safflina]] will grant shock resistance when cooked, while a [[Swift Carrot]] grants higher movement speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect.


There are also a few other materials that are not in any category, namely dragon parts, ores, [[Fairy#Breath_of_the_Wild|Fairies]], [[Wood]], [[Monster Extract]], and [[Star Fragment]]s, which all affect meals differently.
Insects, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. A food ingredient can be added to an elixir with the same effect (eg. adding a [[Sunshroom]] to a cold resistance elixir) to increase the potency of the elixir.
 
There are also a few other materials usable in meals that are not in any category, namely dragon parts, [[Fairy#Breath_of_the_Wild|Fairies]], [[Monster Extract]], and [[Star Fragment]]s, which all affect meals differently.


==Effect Points==
==Effect Points==