Interview:Iwata Asks: Skyward Sword (Volume One: Wii MotionPlus Inspires New Controls): Difference between revisions

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{{Infobox|interview|2011-10-18
{{Infobox|interview|2011-10-18
|date = October 18, 2011
|date = October 18, 2011
|interviewee = [[Eiji Aonuma]]<br>[[Hidemaro Fujibayashi]]<br>[[Ryuji Kobayashi]]<br>[[Ryo Tanaka]]
|interviewee = [[Eiji Aonuma]]<br/>[[Hidemaro Fujibayashi]]<br/>[[Ryuji Kobayashi]]<br/>[[Ryo Tanaka]]
|interviewer = [[Satoru Iwata]]
|interviewer = [[Satoru Iwata]]
|description = In this interview, the team behind the making of ''[[The Legend of Zelda: Skyward Sword]]'' discusses how Wii MotionPlus technology and new approaches to game control made for a long, challenging, and ultimately rewarding experience.
|description = In this interview, the team behind the making of ''[[The Legend of Zelda: Skyward Sword]]'' discusses how Wii MotionPlus technology and new approaches to game control made for a long, challenging, and ultimately rewarding experience.