Flurry Rush: Difference between revisions

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{{Infobox|skill
{{Infobox|skill
| image = [[File:Flurry-Rush.jpg]]
| image = [[File:Flurry-rush.jpg]]
| caption = Link performing a [[Flurry Rush]] attack after performing a [[Perfect Dodge]] against the [[Guardian Scout]] at the [[Ta'loh Naeg Shrine]]
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| learn =  
| learn =  
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While performing a flurry rush, despite everything moving in slow motion, Link is still vulnerable. If there are other enemies nearby and they attack Link, he will take damage, ending the flurry rush. Link is also vulnerable when attacking enemies that can perform explosive attacks (like [[Lynel]]s), as he can still get caught on the blast radius.
While performing a flurry rush, despite everything moving in slow motion, Link is still vulnerable. If there are other enemies nearby and they attack Link, he will take damage, ending the flurry rush. Link is also vulnerable when attacking enemies that can perform explosive attacks (like [[Lynel]]s), as he can still get caught on the blast radius.
The amount of strikes in a flurry rush depends on the type of weapon used. One-handed weapons will make 7 strikes, two-handed weapons will make 4, and spears will make 7. All strikes count as normal strikes and affect the weapon's durability.
{{cat|Breath of the Wild}}
{{cat|Breath of the Wild}}