Zelda Dungeon talk:Breath of the Wild Map: Difference between revisions

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::There's two main issues. One is that the more icons we have, the more layers we have, the bigger the legend gets, and it's already pretty much at the maximum. The second is that we're trying to use in-game art for every icon. We're one of (if not) the only interactive maps to do such a thing. Breaking that standard is a major change and actually feels like a step backward. Other than those issues, adding another category, mapping that category to a pin, and adding pins, would be very easy. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 19:44, March 31, 2017 (UTC)
::There's two main issues. One is that the more icons we have, the more layers we have, the bigger the legend gets, and it's already pretty much at the maximum. The second is that we're trying to use in-game art for every icon. We're one of (if not) the only interactive maps to do such a thing. Breaking that standard is a major change and actually feels like a step backward. Other than those issues, adding another category, mapping that category to a pin, and adding pins, would be very easy. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 19:44, March 31, 2017 (UTC)
:::A second map showing these very precise details ''instead of'' the main features our current map shows could alleviate some of the clutter. After all, not everyone's interested in every single Rusty Halberd. Additionally, don't weapons and resources already have 2D images? If a sufficiently large portion of the community is willing to put in the time to comb Hyrule, I'd agree with letting them have at it. Barring that, we ''could'' simply discuss notable weapon spawns and one-time containers found within regions a la Korok seeds. --[[User:Greymaria|Greymaria]] ([[User talk:Greymaria|talk]]) 02:38, April 1, 2017 (UTC)
:::A second map showing these very precise details ''instead of'' the main features our current map shows could alleviate some of the clutter. After all, not everyone's interested in every single Rusty Halberd. Additionally, don't weapons and resources already have 2D images? If a sufficiently large portion of the community is willing to put in the time to comb Hyrule, I'd agree with letting them have at it. Barring that, we ''could'' simply discuss notable weapon spawns and one-time containers found within regions a la Korok seeds. --[[User:Greymaria|Greymaria]] ([[User talk:Greymaria|talk]]) 02:38, April 1, 2017 (UTC)
::::Hi! I'm new to this wiki, so forgive me if I'm not replying correctly. I freelance as a graphic artist, and as such, can design custom icons for you using the Zelda BoTW Sheikah Theme. They would look faithful to the game, as if they were unused textures. If you could provide me with a rough sketch, I could attempt to remake it, pixel-by-pixel, which is the only way I work. I find it produces much more desirable results. Anyway, if you'd like me to do some icons for you, I'm open to requests. (By the by, if I may suggest a feature of my own, I'm thinking maybe something like Google StreetView could be cool. I'm not a tech nerd, So I don't know if it's technologically feasible, but you could highlight points on the map, then players could provide in-game screenshots, which could then be knit together into a 360° image) Thanks! -[[User:Steets|Steets]] ([[User talk:Steets|talk]]) 04:26, April 2, 2017 (UTC)