Super Smash Bros. Melee: Difference between revisions

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(Fixing Princess Zelda Link)
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===Link===
===Link===
{{Main|Link}}
{{Main|Link}}
Link is based off of the Adult Link in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. His special moves are the [[Spin Attack]], [[Bow]], [[Boomerang]] and [[Bomb]]s. Link's recovery can be very predictable and his high falling speed and weight make him a good target for grab + combos, but the Spin Attack is a brilliant partial spike in the NTSC version of the game.
Link is based on the Adult Link in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. His special moves are the [[Spin Attack]], [[Bow]], [[Boomerang]] and [[Bomb]]s. Link's recovery can be very predictable and his high falling speed and weight make him a good target for grab + combos, but the Spin Attack is a brilliant partial spike in the NTSC version of the game.


===Princess Zelda===
===Princess Zelda===
{{Main|Zelda}}
{{Main|Zelda}}
Zelda is based off of Adult Zelda in ''Ocarina of Time''. Her special moves are [[Nayru's Love]], [[Farore's Wind]], [[Din's Fire]] and Transform (which is turning her into Sheik). Zelda's main problem is her movement - she has the worst dash speed out of all the characters - but her Lightning Kick is a great killer move and all her other main attacks are very powerful as well.
Zelda is based on Adult Zelda in ''Ocarina of Time''. Her special moves are [[Nayru's Love]], [[Farore's Wind]], [[Din's Fire]] and Transform (which is turning her into Sheik). Zelda's main problem is her movement - she has the worst dash speed out of all the characters - but her Lightning Kick is a great killer move and all her other main attacks are very powerful as well.


===Sheik===
===Sheik===
{{Main|Sheik}}
{{Main|Sheik}}
Sheik is based off of her character model in ''Ocarina of Time''. Her special moves are Needle Storm, Chain, Vanish and Transform (which is turning her into Zelda). Sheik's chain grab, excellent combos and brilliant finisher forward air make her one of the best characters to edge-guard with; however, her recovery is quite predictable/short and her wave-dash is very short yet fast.
Sheik is based on her character model in ''Ocarina of Time''. Her special moves are Needle Storm, Chain, Vanish and Transform (which is turning her into Zelda). Sheik's chain grab, excellent combos and brilliant finisher forward air make her one of the best characters to edge-guard with; however, her recovery is quite predictable/short and her wave-dash is very short yet fast.


===Young Link===
===Young Link===
Young Link is the only character not fully based of his ''Ocarina of Time'' model, as his ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' model. His special moves are the same as Link's, but Young uses [[Fire Arrow]]s instead of just regular arrows. Young has 3 projectile attacks which gives him a great advantage for combos and edge-guarding, but he does have problems KO-ing as none of his moves inflict that much damage.
Young Link is the only character not fully based on his ''Ocarina of Time'' model, as his ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' model. His special moves are the same as Link's, but Young uses [[Fire Arrow]]s instead of just regular arrows. Young has 3 projectile attacks which gives him a great advantage for combos and edge-guarding, but he does have problems KO-ing as none of his moves inflict that much damage.


===Ganondorf===
===Ganondorf===
{{Main|Ganon|Ganondorf}}
{{Main|Ganon|Ganondorf}}
Ganondorf is based of his ''Ocarina of Time'' model, but everything about him is taken from Captain Falcon's ingame model; from the moves to the idle animations. His specials are the Warlock Punch, Gerudo Dragon, Dark Dive and Wizard's Foot. Dispite being a clone of Captain Falcon, Ganondorf is slower and more powerful than his original characters. He has a good reach, great power and one of the best aerials in the game; but he is easily kept down by fast moves and being so suceptable to combos and chain grabs keeps him from being a better character overall.
Ganondorf is based on his ''Ocarina of Time'' model, but everything about him is taken from Captain Falcon's ingame model; from the moves to the idle animations. His specials are the Warlock Punch, Gerudo Dragon, Dark Dive and Wizard's Foot. Dispite being a clone of Captain Falcon, Ganondorf is slower and more powerful than his original characters. He has a good reach, great power and one of the best aerials in the game; but he is easily kept down by fast moves and being so suceptable to combos and chain grabs keeps him from being a better character overall.


==Zelda Stages==
==Zelda Stages==


===Temple===
===Temple===
Temple is speculated to have been based off of the Temples in ''[[Zelda II: The Adventure of Link|Adventure of Link]]'' (which is reinforced by the main music, which is the same song). It is a very large stage (which makes it so hated by 'serious players' of the game) with so many different platforms to jump on and hide with. Some players find it more fun to run away from the other players instead of fighting. It is also very popular with edge-guarders as there are so many edges to grab onto.
Temple is speculated to have been based on the Temples in ''[[Zelda II: The Adventure of Link|Adventure of Link]]'' (which is reinforced by the main music, which is the same song). It is a very large stage (which makes it so hated by 'serious players' of the game) with so many different platforms to jump on and hide with. Some players find it more fun to run away from the other players instead of fighting. It is also very popular with edge-guarders as there are so many edges to grab onto.


In the background, some people think that the Temple of Time from ''Ocarina of Time'' is visable, but that is up for debate and not a proven fact.
In the background, some people think that the Temple of Time from ''Ocarina of Time'' is visable, but that is up for debate and not a proven fact.


===Great Bay===
===Great Bay===
The Great Bay stage is based of the [[Great Bay]] area from ''Majora's Mask''. The main battle stage is actually the [[Marine Research Lab]], which has been turned so that the platform at the front of the Lab is faced towards the entrance to [[Zora Cape]]. The [[Turtle Rock|Turtle]] also pops up from time to time on the right side of the stage, but it will go back under the water after a few seconds. There is also a random platform that tilts when players stand on it that is not in the original game.
The Great Bay stage is based on the [[Great Bay]] area from ''Majora's Mask''. The main battle stage is actually the [[Marine Research Lab]], which has been turned so that the platform at the front of the Lab is faced towards the entrance to [[Zora Cape]]. The [[Turtle Rock|Turtle]] also pops up from time to time on the right side of the stage, but it will go back under the water after a few seconds. There is also a random platform that tilts when players stand on it that is not in the original game.


The whole stage is surrounded by water, and since there is no swimming in the game, any player that falls into it is most likely going to be KO'd unless they try to save themself. There are some minor modifications to the background, but nothing really significant. Also in the background, is a small animation of the [[Moon]] coming closer to the stage, then the [[Four Giants]] will walk in and push the Moon back to its original position. The Giants then leave by walking off in four seemingly random directions as one should come straight towards the stage, but not one does. The Moon will never fall back down towards the stage after the Giants push it back up.
The whole stage is surrounded by water, and since there is no swimming in the game, any player that falls into it is most likely going to be KO'd unless they try to save themself. There are some minor modifications to the background, but nothing really significant. Also in the background, is a small animation of the [[Moon]] coming closer to the stage, then the [[Four Giants]] will walk in and push the Moon back to its original position. The Giants then leave by walking off in four seemingly random directions as one should come straight towards the stage, but not one does. The Moon will never fall back down towards the stage after the Giants push it back up.