To me, The Legend of Zelda has always been a series of dungeon-crawling headscratchers rather than combat-focused action games. Except for the franchise’s earliest entries, figuring out what one is supposed to do is usually the primary challenge; the actual execution is often trivial. Whether it’s a specific puzzle, the layout of a dungeon, or a sequence of actions that need to be performed, the Zelda series has consistently delivered brainteasers that are both creative and memorable. What has often…