It’s been a little more than a year since Tears of the Kingdom released, and a year later, I find myself in another replay. While this game was full of surprises, one of my favorites was the addition of low gravity puzzle-solving. On my first play through last year, when I was greeted by this mechanic, I was pleasantly surprised. Seeing low gravity in the trailers made me a bit nervous that it would be clunky or hard to control, and I…