Tag: Flying

When it came to the player’s transportation method, it’s always been pretty varied. However, no other game had quite the same method as Skyward Sword did. In Skyward Sword, you had to fly to get from place-to-place. With the cloud barrier below, the only way to enter a particular location was to fly over it, and skydive into it. This was a first for the Zelda series, but with that idea laid out on the table, would it be wise…

Well… it’s time for me to review this dungeon, I suppose… You know, Zelda has an odd history with wind or air themed dungeons. I hear there was going to be one in Ocarina of Time before it was cut, and of course Majora’s Mask didn’t have any dungeons dedicated to such a theme, but then The Wind Waker came along and introduced the Wind Temple. And it was a must, wasn’t it? I have no doubt that the Earth…

One might have expected a game called Skyward Sword, with a story that started on a floating island, to have a dense and well-developed sky world. The developers opted instead for a pared-down hub, not that dissimilar from Hyrule Field in Ocarina of Time or Termina Field in Majora’s Mask.  Those games’ fields were not particularly deep or involved.  Ocarina of Time’s, specifically, lacked enemies and even secrets were sparse.  In 1998, the joy of riding Epona from one end…

Skyward Sword has introduced a brilliant set of new adventurous capabilities we have never seen before in the Zelda series. Not only did it completely change the gameplay of Zelda – bringing upon the Wii Motion+ – in ways never before imaginable, but it also presented to us many new concepts never before seen in the Zelda series. Goddess cubes, flying, the stamina meter, shield meter, and many other new additions are just a few. Our featured thread for today…

The newest form of transportation presented to us in Skyward Sword deviated from the methodical engagement of travel presented to us in previous games – typically in the form of a horse. This is in league with the way Spirit Tracks threw at us a completely different form of transportation, but taken to a completely new and exciting level. The prospect of exploring the sky aback a giant bird was original and exciting to fans everywhere. In the end, we…

Well dang, guys! E3’s less than a week away. Only a few days really! Another video, sort of related. This one doesn’t actually specifically talk about Zelda Wii, but rather some things that have been suggested for the Zelda series that a lot of people have been talking about. Some of them have talked about them in Zelda Wii (as is inevitable when discussing future ideas). It seemed appropriate for me to go over them. Some of these are ideas…

Hey guys! Well, not long now until E3. A little under two weeks! Soon I’m sure we’ll get some much needed confirmation on our theories and desires for Zelda Wii, as well as some pleasant surprises. But until then I thought I’d make a video to go over the big pool of rumors posted here on Zelda Dungeon over the last few months. The rumors I cover in the video come from three main news posts: Zelda Wii Information Leaked…

Late last year, Eiji Aonuma hinted at the possibility that a flying mechanic might be in store for the next Legend of Zelda title. The Wind Waker and Phantom Hourglass featured a boat, while Spirit Tracks took the next technological step forward by introducing a train. The ability to fly has been tossed around and speculated by fans alike. Many Zelda fans welcome the idea, while others frown at technological advancements and modernization. When it comes to flying, I really…