Tag: Zelda Dungeon

It’s been awhile since we concluded the week-long stream of this year’s Zelda Dungeon Informer Marathon, and we realize that during the livestream, many people may not have been able to stick around for the whole thing, or even for a whole run. Seven hours of Link’s Awakening is tough for those that have silly things to do like – I don’t know – JOBS, I guess. Luckily, there is YouTube. Recording is a great thing, and the Zelda Dungeon…

Welcome everyone to the latest Zelda Dungeon Talks! Now this week’s question is quite interesting. We have seen quite a bit of Breath of The Wild footage so far and the game looks amazing. The vastness of the Great Plateau is incredible and apparently that is only 1% of the map. If that turns out to be true then this game is going to be huge! From such a huge game we can expect an amazing story, or can we? There has…

The whole idea of instruments in the Zelda series has been around since the early games but it really became popular with Ocarina of Time. The ocarina in this game allowed players to do so many different things, such as solving puzzles, fast travelling, changing the weather and changing the time. These sorts of things were carried over into games like Majora’s Mask, The Wink Waker and Twilight Princess. Other games in the series have used musical instruments too, just not to the extent of…

The Legend Of Zelda is a series with a very rich and deep narrative. The story behind each game and how they link together is truly one of the chains that make the series whole. To be completely honest I think a Zelda novel series would be great. I imagine that the best way they could do it would make a book for each game, going chronologically starting from Skyward Sword. If this was the way they decided to go then…

Generally, the Zelda series keeps a low rating on their games. With the exception of darker games like Twlight Princess and Majoras Mask, the games in the series have a pretty light story with themes suitable to all ages. If a game was released that had a higher rating and some mature themes however, that would cut of a portion of the fan base. To be honest though, I think that most of the fan base is made up of players who would…

The Legend of Zelda has generally stuck to the action/adventure genre. I’m personally happy with keeping it like that. It’s what I’m familiar with and it’s what I’m used to. Others however, may be a bit more creative and wish for a different experience in a Zelda title. In Link’s Crossbow Training we saw First Person Shooter gameplay. Implementing this into a Zelda game may not necessarily be a bad thing. Stealth is also an interesting genre that could work well…

While the Legend of Zelda series is an excellent series of games, these games are certainly not flawless. There is always something for one of us fans to complain about, no matter how small or how large the problem may be. Tedious dungeons, time wasting enemies, a lack of difficulty settings, each of these things are just a few of many flaws in the series. Now of course the good greatly outweighs the bad in the series, but it still has…

Tri Force Heroes was a game that pretty much came out of nowhere. Many people had mixed feelings about the game, was it just something to keep us busy while Nintendo continued working on Zelda U? Most of us have played the game by now and I can say with honesty that I enjoyed the game. It was quite unusual in terms of the classic Zelda formula. Gameplay wise it played very similarly to Four Swords and Four Sword Adventures, although the game…

A typical standard for a Zelda game is having some form of collectibles- just as Ocarina of Time had Gold Skulltula Tokens, Minish Cap had Kinstones, and so forth. With this idea in mind, Gratitude Crystals were born and introduced as the collectibles of Skyward Sword. They’re collected by doing good deeds for people in Skyloft, and the other many places he happens to journey to throughout his adventure. I’ll be explaining a bit more about Gratitude Crystals further on,…