Tag: Zelda Dungeon

In most games of the franchise, Link is always found rescuing Princess Zelda (in one way or another). But in Spirit Tracks, Zelda is known to be your companion- in spiritual form. With Princess Zelda as your ghostly companion, making your way through the Tower of Spirits is possible due to her ability to possess Phantom’s patrolling each floor. But other than her main mechanics, the fact she’s your companion throughout the game was something that had never been done…

When it came to the player’s transportation method, it’s always been pretty varied. However, no other game had quite the same method as Skyward Sword did. In Skyward Sword, you had to fly to get from place-to-place. With the cloud barrier below, the only way to enter a particular location was to fly over it, and skydive into it. This was a first for the Zelda series, but with that idea laid out on the table, would it be wise…

With Tri Force Heroes, you and your friends could go head-to-head in Colosseum Mode- a PvP mode playing by the rules of “whoever’s been hit/killed the least wins”. You could earn various materials for competing, with each world holding different rewards than the next. With some of the materials being exclusive to Colosseum Mode, the mode definitely has its worth. Based off of this and the mechanics, would it be reasonable (or even desired) to implement this feature into future…

Hello everybody and welcome to the latest edition of Zelda Dungeon Talks! We haven’t really been given much information on Zelda U, but it that a good thing or a bad thing? Working towards the release of Tri Force Heroes we got quite a bit of information on the game. The complete opposite is happening with Zelda U. Is this the path Nintendo should be taking though? If we get frequent small updates on the game then we do know quite…

Other than the clearly enhanced visuals and audio of the game, there were a few changes Nintendo made to Wind Waker during its HD revamp that changed quite a deal. One of the features they had cut from the game entirely was the connectivity between the GameCube system and the Gameboy Advanced systems- allowing the player to use the Tingle Tuner for various features, such as letting Link hover or simply keeping him alive altogether. I had a few ideas…

In the time Tri Force Heroes has been released, I’ve played through most of the game via single player. And I’m sure my reason is pretty much the same as others’ too (no friends to play with). And as I’m sure playing online is the clear option, sometimes it’s nice to just play by yourself once in a while. However, I’ve found that the time I’ve spent playing single player isn’t so much an issue, as much as it is…

Hey guys and welcome to the latest edition of Zelda Dungeon Talks! This time around we are talking about block and torch puzzles. We have had experiences with block puzzles from day one when The Legend Of Zelda was first released. Whether you are moving a block to make something happen or you are moving it to reach a higher place, all of us have come across a block puzzle in our time playing Zelda. Same thing goes with torches. Ever since…

Hey guys and welcome to the latest edition of Gossip Stone! Recently I finished replaying the game that started it all (thank you virtual console) The Legend of Zelda. This game started one of the most beloved video game franchises of all time and we can more than likely expect to the series sticking around for a lot longer. Anyway finishing this game again got me thinking, what would a remake of this game be like? Is it even worth it? So…

Hi all, and welcome to the week’s edition of Zelda Dungeon Talks! Throughout The Legend of Zelda series there have been many different art styles used be developers to portray Link and Hyrule (or other lands). People often seem to recognize the art style of The Wind Waker and Twilight Princess and I don’t blame them. Wind Waker  has an art style that really stands out due to it’s cartoonish look. Twilight Princess is the most realistic looking Zelda to date. These are just a…

In Four Swords Adventures, you could unlock multiplayer mini-games by progressing through the story. When you progress far enough in a section of the world map, Tingle will do a fly-by and drop one of his towers somewhere on the map. Inside, you can play quite a few multiplayer mini-games (as many as you’ve unlocked) for a nice break from adventuring for a bit. The mini-games were a fun way to take a break from playing through the story and…