Tag: Open World

Though the true nature of Zelda Wii U is still shrouded in mystery, we devout Hylians have been promised an open-world game with an enormous map. Many fans are more than ready to embrace an expansive and uninterrupted landscape in the upcoming title, but some have logical doubts as to whether the world map will truly enhance the gaming experience. The upside is of course, exploration. But at what point does exploration become tedious? And how can Nintendo make sure…

IGN’s YouTube series, History of Awesome, held a roundtable discussion about the success of the original Legend of Zelda. The facilitators hit upon its being one of the first games to adopt an open world concept, Miyamoto’s inspirations when creating it, the sense of community that came from needing to look to others for help finding secrets and items, its lack of a solid narrative, and of course its golden cartridge. They also touch on the impact of the Legend…

While I consider myself a life-long Zelda fan, I’m ashamed that at the age of 27 I have yet to completely finish the first game in the series. Thankfully, in the last few weeks I have changed that, and can now say that I completed the entire Legend of Zelda for the Nintendo Entertainment System. It was a long and arduous journey but it was one well worth my time; there were a few gameplay mechanics that really stuck to…

In a recent interview with Gamereactor Magazine, series director Eiji Aonuma gave fans a little more information concerning the upcoming Zelda Wii U title; not only will it be the first real open-world Zelda game, Aonuma promises that the game will “support as large of a world as the Wii U hardware can handle.” Hit the jump to check it out for yourself.

Since seeing the new footage of Zelda Wii U, I (like the majority of fans) was completely overwhelmed with excitement. Graphically, I felt it looked incredible, and the whole “is Link a girl?” speculation following the initial trailer was completely awesome. The buzz it created was just tremendous. Everything a new Zelda title should be giving us. Amongst all of the anticipation, the thing that intrigued me the most was the announcement that this upcoming Zelda title will be of…

Hyrule Warriors took a different approach in their boss battles, notably the ability to move across the entire map in the midst of fighting. The bosses were also incredibly strong, hammering through the large field while destroying structures around them. With the large, open world of Zelda for Wii U, Eiji Aonuma states that he would like to incorporate this idea into the new Zelda. Hit the jump to hear more!

Nintendo has been scarcely giving up any details about the upcoming Zelda title for the Wii U, but in a recent interview with EDGE, series producer Eiji Aonuma discussed the newly added open world feature…

It’s been a few weeks now since Zelda U has been announced as an open world entry in the series. Ever since, everyone has come up with their own ideas of what would make the perfect open world experience across the land of Hyrule. One fan, Mavra Choudhry, wrote an article detailing what she believes Zelda U needs to be a successful open world title. Click to read on and share your thoughts.

Everyone seems to have a pretty vague concept of what exactly open world means, especially for a Zelda game. While it may be true to an extent, Nintendo has their own ideas of what it means, and Miyamoto seems to feel like Nintendo was reluctant to use the term to begin with (even if it is true). Head inside.

By this point, every Zelda fan is aware that the new installment in the series is going to be “open world”. The news came from Eiji Aonuma himself at E3 2014. Now that everyone has had time to get excited about it, we can take a step back and weigh out the pros and cons of such a claim in our beloved franchise. Click the jump to join the Daily Debate!