Tag: Graphics

One decade: ten years, or nearly so. That is the length of time that has passed since The Wind Waker was released to the Japanese public, but the cel-shaded art style of the title seems to transcend time, and it’s hard believe The Wind Waker hit the shelves so long ago. Though some people prefer a more realistic graphic style, a lot still went into making The Wind Waker look really good. To fully appreciate this, an analysis would be helpful. And this is exactly what Polycount forum…

Here we are wrapping up another week of the Official Dungeon Gaming Enterprises Community Competitions and we have a few winning entries to show off. Recently a couple of the competitions had to extend the timeframe from one week to two weeks in case people needed a little bit more time to complete their entries. This week we have all four winners to announce so let’s see who won. Jump inside to see the winning. entries

Well another week has gone by and we have a whole new round of the Official Dungeon Gaming Enterprises Community Competitions winners to announce. This week we take a look at the current winning Random Drawing Contest entry however the Music Competition will be announced this time next week. Jump inside to see the winning. entries

Over at our newest network website, GenGAME, Editor in Chief Alex Plant has written a detailed Zelda piece titled, Zelda Wii U Needs More Than HD Visuals to Succeed. He goes into great detail about how the games have changed over the years and it really makes you think outside the box. Alex talks about the enemy progression, opening up the overworld early on, and perhaps toning down the puzzle-enemies that have become all to common in recent games. These…

Gamers have long been fascinated with the prospect of truly believable games. Developers and publishers have pitched “realistic” graphics for decades, and open-world gameplay, which is at least superficially an emulation of life in the real world, has ensured that “hardcore” gamers’ collective desire for realism has reached a fever pitch. Since the sixth generation, console gamers have seen their industry push past rudimentary, limited-polygon 3D character models and prerendered backdrops in favor of new levels of detail. The current…

At a Nintendo briefing in Japan, much of the topic of discussion was on the Nintendo 3DS, Wii U, and many of the upcoming games to be released. However, there was still a slight mention of the Legend of Zelda for the Wii U. Shigeru Miyamoto was in attendance and while we don’t know exactly what he said, a translation has popped up thanks to David Gibson. WiiU – won’t just be about better graphics, some games like zelda graphics…

Rich George over at IGN had a chance to play Skyward Sword for 9 hours recently and he’s chiming in on his thoughts about the graphics of this latest Zelda epic. Many gamers have been skeptical about the graphical direction of Skyward Sword since the first glimpse of it at E3 2010. Many seeing it as a step backwards after the grittier and more realistic style of Twilight Princess. After his time with Skyward Sword, Rich argues that the game…

The folks over at Ology have recently posted an article entitled Picture This: The Cheesiest Game Graphics. On the listing we find some rather obscure titles such as Bubsy 3D and Fight For Life, where there are also well-know awful titles such as Superman 64 and ET. So what does this have to do with Zelda? Well, one of the games listed is none other than Zelda: The Wand of Gamelon. Here is what Ology had to say about our…

With the recent release of Ocarina of Time 3DS, the original version of the game is well worth a look. After all, it has appeared at the top of “greatest games of all time” lists for years, and has left its stamp on the Zelda series–and games as a whole–since its release. Upon release, the verdict was largely that the game delivered on all of the hype, and was one of the greatest 3D experiences available at the time. Since…

As I am sure you have heard, not everybody was crazy about Skyward Sword’s reveal. Some disliked it, likening it to the transition between The Zelda 2000 tech demo and 2003’s Wind Waker. Others despised it for its seemingly convoluted, confusing control scheme, and others turned a blind eye on it because it embraces a more tactical approach. Kotaku’s Stephen Totilo has addressed some of these concerns in his recent article., you can read my thoughts and impressions after the…