Tag: Graphics

In case you missed it, today Koei Tecmo accidentally uploaded a trailer meant for E3 that shows off a 3DS version of Hyrule Warriors, which includes two new playable characters. A new video comparison, courtesy of Nintendo World Report TV, shows that it is not a direct port of the game, as the graphics slightly differ.

The closest example to this is the graphical differences between Super Smash Bros. for Wii U and Nintendo 3DS. While the 3DS version’s graphics offer a…

The art style of each Zelda game can turn into a hotly debated topic; while some think that Twilight Princess has a dark and mature visual tone, others see it as dark and drab. I believe that in these debates, the most important aspects of the art are lost, namely how well they mesh with or add to the rest of the game.

Video game graphics have improved immensely over the years and The Legend of Zelda is a prime example of its growth, beginning with 8-bit sprites and transitioning to fully animated 3D models. And there’s no doubt that 3D animation has come a mighty long way since Ocarina of Time on the Nintendo 64. Imgur user, game designer, and 3D artist John Guerra was thus inspired to pick-apart the workings of five 3D Princess Zelda models. The jump in resolution from…

More and more impressions of A Link Between Worlds are flooding in, though they’re apparently not all praise like we’ve seen before. Generally still it seems the new 3DS title is considered a “must buy”, however now there are some heavy complaints, particularly about graphics. Today we have impressions from Nintendo World Report and US Gamer. Hit the jump to see what these two sites said about A Link Between Worlds!

How time flies! It certainly doesn’t seem like 12 years ago the The Wind Waker was being unveiled for the GameCube. It was a great game and I’m looking forward to getting my hands on the HD remake. However, I’m sure we all remember the tech demo shown at Space World 2000 that was known as ‘Zelda 128’ which showed off a dark, gritty, realistic Zelda game and a lot of people were hoping was going to turn into the…

Despite the game’s eventual popularity and success, it is a well-known fact that The Wind Waker‘s graphics were controversial when they were first revealed. Favourable reactions were few and far in-between, and series producer Eiji Aonuma apparently even foresaw that Miyamoto would not approve of the style because of its stark deviance from the norm, keeping the graphics a secret from Miyamoto until they were ready to be shown. Hit the jump to see the quote.

Over the years, the entire series has taken many different approaches to the art style in the games. From top down 2D to realistic 3D graphics, Zelda has adapted them all. A few of them worked really well and drew consumers in, but other graphical styles kept certain fans at bay. So why is that? I thought I would look into the different paths that the graphics of each game took and give my opinion on them. Keep in mind…

The art style of each Zelda game is always a controversial thing, even if it is praised among the majority. Ever since the “shocker” of The Wind Waker’s graphics after the revolutionary realism of the Nintendo 64 titles, the graphics and art style of each and every new Zelda game has been a hot topic. And the buzz around the new Zelda title for the Wii U is no exception. Some chant for realism to harness the Wii U’s graphic…