Tag: boss

Hey there guys! Another monster-themed video discussion for October. This one’s about the bosses though, and is my take on the topic of… what the bosses are supposed to be. I’ve brought it up on the mailbag in the past and Din and Rish talked about it in an episode of Z-Talk a while back, but this is my in-depth take on it, from a bit of a different perspective. You can watch it here or view the embed after…

So much change has occurred in The Legend of Zelda after nearly three decades of gaming bliss. The big, bad bosses are no exception, as their structures, methods and power have shifted dramatically over the years. From Aquamentus from The Legend of Zelda to Ghirahim in Skyward Sword, the way Nintendo designs dungeon bosses has undergone great improvements, though the difficulty of said bosses has fluctuated. It’s come to my attention that there exists a tendency for Nintendo to make…

Have you been wondering what the boss battle will be like in Battle Quest, the mulitiplayer Zelda mini-game within Nintendo Land for the Wii U? Thankfully some fans at E3 just happened to record a video of a three-player boss battle and the outcome. Check out the footage here after the jump!

Today’s Zelda Fanart Spotlight is on deviantart artist Penril’s Zelda II fanart, “Shadow Link“. In this artwork it shows Link looking around searching for something. The light from the lantern he’s holding expands his shadow and shows that his shadow is coming to life and is attempting to kill him. The shadow possesses menacing red glowing eyes and an evil grin. These two features give the shadow a truly evil look and helps to focus the attention of the viewer…

A press release from Nintendo states the following: The new Boss Challenge mode acts as an extra treat for those players who reach a certain point within the game. It will provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle. This news is most likely the ‘additional content’ that has been referred to in previous statements from Nintendo…

You’ve just journeyed through a difficult dungeon, exploring every nook and cranny and fighting evil monsters along the way. You’ve spent your time battling fierce opponents and solving puzzles, and you’ve finally gotten the Big Key. You open the final door. Then something big appears. Something really big. Real FRICKEN’ big! You prepare for an intense fight against the big boss and whip out the weapon you found in the dungeon. Three blows into the battle… He’s dead. Wow, really?…

Amongst all this jazz we’ve been hearing about the game – things like graphics, story and Wii Motion Plus – I managed to hear some talk about the Skyward Sword enemies. Enemies are an important aspect to the game, especially if you consider the new combat with the Motion Plus controls, and the focus on it. Furthermore, besides the gigantic scorpion, we have also not heard much talk about the game’s bosses. Then there’s the main villain. So this article…

Alrighty, guys! Unlucky #13! Weird stuff might happen this time because of the unlucky number. Wonder what, though? And hey, 13 questions! Most I’ve ever answered! About half the questions are Zelda Wii related, which should be a relief to those who didn’t like the Zelda Wii focus last week. Enjoy! Questions and their timestamps: (00:19) – Do you think Twilight Princess’ bosses were big to hide how easy they were? (01:15) – What do you think of the original…

Hey hey hey you guys! Got Curiosity Shop #11 for you! Haha, sorry if you were expecting the question count to be bigger again. It’s only 11 this time. To be honest, I’m not entirely sure I’ll ever be able to pass 12. Maybe if I have a lot of tiny questions sometime! Here are the questions and their timestamps: (00:06) – What are your favorite and least favorite bosses? (01:39) – Is there anything you like about Twilight Princess?…