Tag: Axle the Beast

Before I even played The Minish Cap, I’d heard some of its music online and one track that really stuck out to me was the Temple of Droplets’ theme. I was looking forward this dungeon my entire time with the game, and when I finally reach it, I can’t say I was disappointed. The Temple of Droplets — the game’s fourth dungeon — has been one of my favorite dungeons of the series for some time now. It’s my favorite…

Despite my general opposition to remakes, recent news has even me a bit excited about The Wind Waker HD. Faster sailing, a reworked Triforce quest, increased Pictobox capacity, but mostly a new Hero Mode like that of Skyward Sword’s… Finally this game is confirmed to have some new additions that make me excited about it. That said, there are also a number of things missing from it. The Wind Waker is my least-favorite Zelda game and if I were to…

Last week Djinn wrote about how the state of music in the Zelda series has changed over the many years since its inception, and near the end of the article he spoke briefly of how recently the quality of Zelda music has drastically increased with the orchestrated soundtrack of Skyward Sword. And let me tell you, when I first played Skyward Sword that was the impression I got too: It’s so much higher quality. It would be a mistake in…

Last week I posted my review of the Fortress of Winds dungeon in The Minish Cap and mentioned briefly how I loved the change of pace this moment provided, but I thought I could expand on it a bit. In particular, I noticed that in the comments of that review, a lot of people said they were mad that the Wind Element wasn’t found in that dungeon, and that really confuses me. Take it from my perspective: When I first…

Encountered after journeying through the swampy Castor Wilds and dangerous Wind Ruins, the Fortress of Winds is a surprisingly simple dungeon. Just in case anyone gets the wrong impression of my overall opinion on the dungeon from the first things I’m going to talk about, I’ll clarify it here: I enjoy the Fortress of Winds and I think it’s a good dungeon. I’m going to start this review off with my criticism though. The Fortress of Winds is very much…

Last week, despite saying that The Minish Cap has some of my favorite dungeons of the series, I said that Deepwood Shrine was a bit of an underwhelming first dungeon during my review. So, is the Cave of Flames the same way? No, definitely not. While the Cave of Flames is located at the end of the obnoxious Mt. Crenel climb — in my opinion a truly frustrating part of the game — the dungeon itself, set within a human…

I’ve made absolutely no secret in the past of my love of monsters. I mean, hey, I wrote an entire article about my favorite ones in the Zelda series! Sometimes my favorite monsters are anthropomorphic or humanoid, but in general I prefer my monsters to be pretty bestial. Why am I getting into this? Well Zelda’s always had its fair share of humanoid foes. Ever since the original game, Darknuts have been a big part of the series… and they’re…

Art styles are a pretty big deal among Zelda fans, but, while I have touched on the subject before in various articles and videos, I’ve never really dedicated an entire article to the topic. Until now that is. I’ve made no secret in the past of my general disappointment with Twilight Princess — I don’t hate the game by any means, but it did disappoint me when compared to most other Zelda games — and one of the biggest reasons…

A little bit of irony occurred to me recently. In the Zelda fan community, the visual or art style of a Zelda game can be a really big topic. It wasn’t at all prior to The Wind Waker, of course; while Zelda games did still differ in style, I think most of those styles were fairly similar and any major changes were, by most, simply chalked up to technological advancements. Ocarina of Time pulled out a heavily anime-inspired look, but…

I think New Hyrule on the Adult Timeline would be the ideal setting for the next major Zelda release on home console. This is a sentiment I’ve expressed before on the Curiosity Shop, but I haven’t gone in-detail about it before now. New Hyrule is the land settled by Link and Tetra after The Wind Waker and Phantom Hourglass, featured as the main setting of Spirit Tracks. I think there’s plenty of potential for this setting in another game. Before…