Five years after release, Breath of the Wild‘s design still remains impactful for modern open-world games. Dan Callen, who worked as a level designer for Forspoken, an upcoming story-driven open-world action RPG, was recently interviewed and credited the influence Breath of the Wild has had on open-world design.

Speaking to MinnMax, Dan praised Breath of the Wild for its vastly open-ended nature, even saying it’s the “holy grail” of game design currently. However, as influential as it is, he went on to say the goal is to invoke certain aspects of influential games while still making your game unique. For example, as much as they wanted the world to be as free to explore as Breath of the Wild in Forspoken, he mentioned how it’s difficult to achieve that with a story driven game where certain story beats have to be fulfilled in certain areas.

When asked if he thought Forspoken managed to capture some aspect of similar magic as Breath of the Wild, Dan went on to say he feels they succeeded with that in the mobility systems of the game that they dubbed “magic parkour”, its freedom of movement is “unlike anything else out there,” he said.

You can watch the full clip of the interview in the video above. Forspoken is slated to release October 11th, 2022 for Microsoft Windows and PlayStation 5.

Are you interested in playing Forspoken? What are some games since the release of Breath of the Wild that you feel were also influenced by it? Do you prefer open ended worlds like Breath of the Wild captured, or do you prefer a middle ground so that there is slightly more emphasis on story? Tell us in the comments below!

Source: MinnMax

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