Hideki KamiyaHideki Kamiya–the developer behind such games as Okami, Bayonetta, Viewtiful Joe, Resident Evil, and The Wonderful 101–has taken to Twitter to answer exactly why it is he has such dislike for The Wind Waker, the high-seas Zelda adventure that originally appeared on the GameCube. In the past, Kamiya has cited A Link to the Past as a huge source of inspiration for his career in game design. This admiration apparently doesn’t extend to every game in Nintendo’s venerable Zelda series–The Wind Waker in particular.

Kamiya, known for his outspoken and frequent Tweets, was asked why he hated The Wind Waker. The venerated devloper posted the following comments dismissing The Wind Waker on Monday. He mainly complained about the game’s often-criticized Triforce hunt and its meager selection of dungeons.

Even though The Wind Waker is one of my favorite Zelda games, I’d be lying if I said I didn’t understand where Kamiya is coming from. Collecting Triforce Charts was tedious at times, and the game could always have used more dungeons. Of course, the latter point, at least in my opinion, has more to do with a great game not being long enough, rather than it having an inadequate amount of content. Besides, The Wind Waker’s massive overworld more than made up for its smaller dungeon count.

Overall, I can’t agree with his apparent opinion that The Wind Waker’s dungeons were lacking in terms of quality. Though they definitely aren’t the most complicated or challenging levels ever seen in a Zelda game, each one had it’s own unique charm that made solving them worthwhile. Who could forget the imposing towering structure of “The Tower of Gods,” or the branching layout of the “Wind Temple’s” earthen chambers? Surely they aren’t any less iconic than the other puzzle-laden labyrinths of the series.

Do you agree with Kamiya’s assessment of The Wind Waker, or are you perfectly happy with the game and can’t wait to play it’s upcoming HD remake? Make sure to let us know in the comments!

Source: Twitter

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