Until Breath of the Wild came along with its open world and focus on emergent narrative, Zelda side quests came in basically two flavors: little side stories that would reward Link with a piece of heart, and minigames that would reward Link with… a piece of heart. Sure, there were other prize bundles here and there, but 25% of any meaty distraction came with the whiff of a new Heart Container. That’s no knock; I see Zelda‘s relatively low number…