“Breaking Conventions with The Legend of Zelda: Breath of the Wild” GDC 2017 Panel Now Available to Watch
Posted on March 13 2017 by Kristen G. Rosario
Over a week ago, Nintendo held a panel at this year’s Game Developers Conference to talk more in-depth about the process of making the newest title in the Zelda series Breath of the Wild. Three members of the development team for this game (Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta) talked about how they went about breaking the tired formula of the franchise. This near 90-minute panel is now available to view on the official GDC YouTube channel.
They discuss and show things like concept art, how Twilight Princess & The Wind Waker got HD remasters, the 2D Zelda recreation they used to help them come up with ideas for Breath of the Wild, and so much more. I would say that if you got plenty of time to spare (or are taking a short break from Breath of the Wild) this would be solid watch.
What do you think of this panel? Has Breath of the Wild truly broken the convention of other titles in the series? Let us know in the comments below!
Kristen G. Rosario is an Editor who joined Zelda Dungeon back in September of 2015. His current goal is to become a full-time video game journalist, hoping to eventually gain a Bachelor’s Degree in Journalism. While he pursues that dream, he not only takes care of his adorable dachshund Angel, but also helps run a YouTube channel with his brother. The Zelda series is a quest he hasn’t fully completed yet, but hopes to get there one day.