Over a week ago, Nintendo held a panel at this year’s Game Developers Conference to talk more in-depth about the process of making the newest title in the Zelda series Breath of the Wild. Three members of the development team for this game (Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta) talked about how they went about breaking the tired formula of the franchise. This near 90-minute panel is now available to view on the official GDC YouTube channel.

They discuss and show things like concept art, how Twilight Princess & The Wind Waker got HD remasters, the 2D Zelda recreation they used to help them come up with ideas for Breath of the Wild, and so much more. I would say that if you got plenty of time to spare (or are taking a short break from Breath of the Wild) this would be solid watch.

What do you think of this panel? Has Breath of the Wild truly broken the convention of other titles in the series? Let us know in the comments below!

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