Gossip Stone: Will Nintendo Remake Link’s Awakening?

la The same way that Majora’s Mask somewhat lived in the shadow of Ocarina of Time, Link’s Awakening had the task of following up A Link to the Past. On top of that, it was the first game in the series to appear on a handheld gaming console. These conditions made Link’s Awakening a game that slipped through the cracks, in my opinion. It’s one of my favorite Zelda games, and usually I don’t love classic Zelda titles so that’s saying something. Its gameplay was challenging, but not too difficult, and oh its plot, themes, characters, and setting! The Island of Koholint and its songstress Marin made this game an unforgettable and unique experience. So should this diamond in the rough be remade?

With Marin entering the fray in Hyrule Warriors, I’d say it’s about time. But realistically, will we see a Link’s Awakening remake anytime in the foreseeable future? I’m not so sure.

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Zelda Dungeon Talks: Would Different Age Ratings Seriously Affect Your Decision to Play A New Zelda Game?

Generally, the Zelda series keeps a low rating on their games. With the exception of darker games like Twlight Princess and Majoras Mask, the games in the series have a pretty light story with themes suitable to all ages. If a game was released that had a higher rating and some mature themes however, that would cut of a portion of the fan base. To be honest though, I think that most of the fan base is made up of players who would be able to purchase games of higher ESRB ratings so sales wouldn’t be affected that greatly.

In this week’s edition of Zelda Dungeon Talks, various staff members will share with us their opinion on the topic. Feel free to leave your own opinion in the comments section.  Read more…

Gossip Stone: What Are Your Thoughts On the Cave Of Shadows?

WiiU_TLOZTwilightPrincessHD_screen_04Twilight Princess HD has been out for some time now, giving us a chance to go through the game many of us recognize, and to prepare for the biggest new addition to the game: The Cave of Shadows. This new challenge had a lot of fans guessing as to whether they would like it, since it could have ended up being little more than a clone of the already-existing Cave of Ordeals, but with 10 less floors, and with Wolf combat, which many have not enjoyed previously, but now that I have had a chance to run through the whole gauntlet, I think that this place was a worthy challenge to add to the newest Zelda remake. But we want to hear from you, too. Hit the jump for a look at many details that make this cave what it is, both good and bad, and leave your own thoughts in the comments! And if you want to avoid any and all spoilers until playing through it, steer of this article for now.

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ZD Top 5 – Ghosts

Ghost_ZeldaThere have been some dark aspects of the Zelda series that are easily some of the more memorable parts of each game. The eerie, ominous places that Link often travels to are filled to the brim with danger, but what is usually the harbinger of that danger is a whole load of ghosts. From characters to monsters to bosses, ghosts have shown up in Zelda since the first game’s release 30 years ago, and it has not slowed down to this day.

In this week’s Top 5, the ZD staff take a look at their absolute favorite specters from throughout the series. Hit the jump to see their choices, and make sure to leave your own choices in the comments! Read more…

Zelda Dungeon Talks: What Elements Of Twilight Princess Would Zelda Wii U Do Well To Incorporate?

tpp2 Recent statements from Nintendo have suggested that Zelda Wii U was significantly influenced by Twilight Princess, and with many of us having recently played its HD remake, we thought it was a good time to consider what features from that cherished game we would want in Zelda Wii U. From its realistic graphics, to its interesting sidequests, memorable supporting characters, varied modes of exploration, and unique temples, Twilight Princess is a game that if tastefully emulated could certainly benefit Zelda Wii U’s development. So this week the Zelda Dungeon staff gives its thoughts on which elements from Twilight Princess should turn-up in Zelda Wii U, and be sure to share your thoughts in the comments!

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Gossip Stone: Should Zelda Ever Have Media Outside of the Actual Games to Reveal Backstory/Plot?

ww-story7Many modern games, particularly triple-A, story-driven titles like many of the Zelda games, are expected to have larger and more detailed stories with every new entry to the series. There is no question that some of the best Zeldas, including even the more recent gems like A Link Between Worlds, were a bit shallow on story, but since it was the gameplay and the adventure itself was what made it so great, that did not really matter. Unfortunately, Zelda Wii U, and likely many more console titles, will require a big story to be accepted by fans, especially if open world settings are going to become more common in the series again. Nintendo may be hard-pressed to make grand, impressive stories, for the sake of the game, or just for the sake of going all out with the plot, so why not try out some new ways of telling it? Some games these days take the time to use other forms of media to bridge the gap between games, or just to explain what is happening as the player goes into a game. Perhaps Zelda could do the same.

Join the discussion after the jump. Read more…

ZD Top 5 – Box Art Images

A_Link_Between_Worlds_JPIn this age of the internet, gamers are bombarded with images of and information about a game months, if not years, prior to release. As such, the box art of a game is often forgotten about. However, before the time of sites like ZeldaDungeon, the box art offered one of the only looks that players would get at a game before they actually popped it into their console. In this weeks ZD Top 5, our staff counts down their five favorite images to ever adorn the boxes of the Zelda series.
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Zelda Dungeon Talks: In What Other Game Genres Could the Series Work Well?

The Legend of Zelda has generally stuck to the action/adventure genre. I’m personally happy with keeping it like that. It’s what I’m familiar with and it’s what I’m used to. Others however, may be a bit more creative and wish for a different experience in a Zelda title. In Link’s Crossbow Training we saw First Person Shooter gameplay. Implementing this into a Zelda game may not necessarily be a bad thing. Stealth is also an interesting genre that could work well with the Zelda series. What do you guys think? Should we try and make the Zelda gameplay experience more interesting, or should we stick to what is traditional and classic to the series?

In this week’s edition of Zelda Dungeon Talks various staff members will share with us their opinion on the topic. Feel free to leave your own response in the comments section.

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Gossip Stone: Do You Think Nintendo is Actually Planning Any Special Events for Zelda’s 30th Anniversary?

2965039-2016Last month, we all celebrated the 30th anniversary of the Japanese release of The Legend of Zelda on the Famicom. All of us… except Nintendo. The recent Nintendo Direct surprised a lot of fans in a bad way, with a severe lack of Zelda content, even though it would have bee the ideal time to discuss the 30th anniversary. At this point, many worry that we are not going to see any Zelda coverage at all until E3. This would include any possible celebratory events, if there actually are any. Do you think Nintendo will actually be holding any big events for Zelda’s 3rd decade?

Join the discussion after the jump! Read more…

Link May Want to Save the Day, But Do You?

aryll-kidnappedAt any one point during your adventure throughout Hyrule, would you say that you actively think back to what you are fighting for? Sure, you may be busy thinking about solving a puzzle or fighting some monsters, but in the back of your mind, you should be able to recall just what all the adventuring is for. You should be able to, because a good adventure game should make you feel like it’s all worth it. Zelda is no exception, but sometimes, I believe that there could be a bit more… motivation. Not for Link. He seems ready to go at any point. I mean for the player. You should see a giant boss, and think, “this is scary, but I’ll beat it for…” something/someone. Right? Some Zelda titles have certainly presented some major purpose behind Link’s journey, but others… well, perhaps there is room for improvement in the motivation department.

Hit the jump for some examination of the series’ various reasons players are given to fight, whether they feel truly worth it, and what could be used in the future as better player incentive. Read more…

Gossip Stone: Should Link’s Upcoming Companion be from One of Zelda’s Common-Races?

Link_y_Taya_artwork_MM_3D
Over the years Link has had plenty of companions, but most of them are fairies, imps, or even hats! Though he’s had interactions with characters from common-races (like carrying Princess Ruto around in Jabu-Jabu’s belly), Link has never had a full-length game companion that was either a Goron, Deku Scrub, Zora, or any alternate races extended from those. To have a small floating fairy companion makes sense for functionality, but would a more humanoid companion be additionally useful to Link or better for players to connect with?

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ZD Top 5 – Worst Woods

Skull-WoodsEach week, the staff here at Zelda Dungeon share with you our favorite five things from the Zelda franchise, ranging from dungeons, to characters, to bottled items, to even the Top 5 things we want to see from future Zelda titles. But this week we decided to turn it upside down and share with you a Top 5, but not the best, no this week the staff shares with you their thoughts on the Worst Woods found throughout the series. Feel free to share your thoughts on the Top 5 Worst Woods in the comments too!

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Zelda Dungeon Talks: Do We Want Link To Have More of an Emotional Range?

01_skyloft---link-and-zeldaIt is widely known at this point that Link got his name from his position as the player’s “link” to the world each game takes place in. To many fans, his position as the series’ avatar means he should not have much cahracter to him, as it would take away from the immersion. Others say the the developers ought to personalize him more, for a number of reasons, often regarding the advancement of the games’ various plots.

In this week’s edition of Zelda Dungeon Talks, our staff takes a look at whether Link should be characterized with a wider set of clear emotions. Make sure to leave your own responses in the comments below! Read more…

Gossip Stone: Should Another Game Be Given the Same Type Of Atmosphere as Link’s Awakening?

maxresdefault_(7)__banner-auto-croppingLink’s Awakening is one of the unfortunately underplayed games in the series. In talks of which game is the greatest in the series, this Game Boy classic is mostly overshadowed by console titles. But fans should remember that it stands as a turning point in the series. As the first portable Zelda, and the first more heavily story-driven game in the series, so it acted as something for the developers to learn from. It is often seen as the series’ black sheep, but could we possibly have another game with its style of mystery and humor in its plot?

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Revisiting Phantom Hourglass: The Wind Temple (At Last)

ph wind temple 1After an incredible amount of, *ahem*, “build-up”, we have at long last reached the Isle of Gusts. Join me in this installment of Revisiting Phantom Hourglass as I tackle the Wind Temple in order to get the second of our three spirits. On the way, we finally get a bomb bag of our very own, have to tackle some very strong winds, and talk about introducing dungeon mechanics before the dungeon.

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