This part of the Legend of Zelda: Majora's Mask walkthrough covers the second dungeon of the game, the Snowhead Temple.
|
White Boe |
Threat
Attacks
Contact
|  |
|
Unlike their darker cousins, these white fluff-balls appear in snowy areas in
large groups, surrounding you all at once. It's easiest to deal with them by
using moves like the Quick Spin or the Goron Pound. |
Hmm... This is kind of big...
It's gonna take more than
average
strength to move this thing!
|
Freezard |
Threat
Attacks
 Freezing Breath
|  |
|
These fierce, magical enemies of pure ice can blast you with a chilly stream of
air that will encase you for a few moments, dealing quite a bit of damage. They
take a few moments to charge up for another attack, so take advantage of this
and run in for the kill. Unfortunately, you only have close-range attacks that
work at this point... |
At slippery places like this, you
can curl up as a Goron and roll
your way across! Why don't you
try it?
|
Real Bombchu |
Threat
Attacks
Explosion
|  |
|
These mouse-like creatures carry a bomb in their tail. They're quite volatile as
well as suicidal - not a good combination. Touch them with anything to make them
explode and they'll often come after you when they see you. Either shoot them
from afar with Arrows to detonate them or ram into them with your shield knock
them backwards (which also makes them explode). |
Entrance
Before we begin, I highly recommend you have time slowed (played the Song of
Time backwards). As you go forward, you'll encounter a new enemy called a White
Boe. As cute as these things are, they intend on causing you harm. Put on the
Goron Mask if you don't have it on already and use a Goron Pound (

+

) to take
care of them quickly. Fire Punch the ice stalagmites and Tatl will point out
that the block is pretty darn heavy. Grab the block while using hte Goron Mask and push it until it falls into
the floor. Emerge into the second half of this room where a White Wolfos will
appear. Kill it (from behind) if you like, or simply ignore it. There's three
doors, but we can only enter the
dark blue one (right) for now.
Freezard Corridor
This room has a new enemy called a Freezard, which, for now, you simply want to
avoid it's ice-inducing attack. Before we really pass through this room, we're
going to collect two Stray Fairies. Either climb down the ladder or jump down
and roll (very easy to do by simply rolling off the ledge with the Goron Mask
on). While in Goron form, you can walk through lava, so do so to get to the
other side. Put on the Great Fairy's Mask and look towards the central pillar.
You probably saw this one as soon as you entered the room, but shoot an arrow at
the bubble to release the
first Stray Fairy, which will fly to you
automatically. Turn around (to face the northern side of the room) and look up.
Under the platform overhead is another bubble, so shoot it and simply wait to receive the
second Stray Fairy.
Put on the Goron Mask, run back across the lava and smash the jars to stock up
on items. Climb the ladder to get back to the top and check out the bridge. It
has a little ramp on the end of it, so you'll obviously have to use a Goron
Roll. Stand on the icy patch just before the bridge itself so that you don't
have much friction (roll in one place) giving you enough space to charge up your
roll. Time it so that you don't hit the first Freezard's blast and you'll easily
be able to jump over to the other side. Take off the Goron Mask and jump across
the platform (that had the Stray Fairy underneath it) and go up the stairs.
Elevator Room
You'll see a new enemy in this room called a Real Bombchu. Kill it if you wish
(by walking into it while using your shield) and you can break the crates for
extra Rupees if you want as well. Open the large chest to get the Dungeon Map,
which will make our travels a bit easier. There's two Stray Fairies in this
room, but we can only get one of them at the moment. Snag it if you wish, I will
be getting both of them at the same time later. Go back down the stairs,
then jump across and enter the
blue door to your right.
Central Chamber
Welcome to the main room of the dungeon. As you can see, it's huge, and yes, it
does suck to fall all the way down. Run across to the opposite side and enter
the
gold colored door.
Double-Block Room
Put on your Goron Mask and pull back on the two stones stacked on top of each
other. This will reveal an alcove behind it with a chest containing a Small Key.
Score! Before we leave, there's one more thing we can do. Push the two blocks
all the way to the farthest edge of the snowy area.
This will snap it on top of
a floor switch that reveals a chest that will help us get a Stray Fairy later
on.
Back To The Entrance
Head over to the frozen
red door. Notice that it has a torch on either side of
it. Stand next to one and shoot an arrow through it to melt the ice blocking the
door, thus creating a shortcut! (Alternatively, you can go back through the room
with the Freezards) Once back in the Entrance chamber, use the Small Key to
enter the
cyan colored door.
White Wolfos & Ice Chunk Room
There are two White Wolfos in this room that will only attack you if you get
close, so I recommend ignoring them. Open the large chest in the middle of the
room to get the Compass. There are three Stray Fairies in this room, but we're
only capable of getting one at the moment, so I will just save those for later
and we'll get them all at once. Run to the opposite side of the room where
you'll find a cracked wall between two pillars. Use either Bombs or the Blast
Mask (while using your shield to not take damage) in order to blow it up. Run up
the stairs.
What, you think you can push
down something this big just by
standing on top of it?
You're going to have to find some
way to pound down on it.
Icicles of DEATH
In this room, there are several pillars that stick out of the ground, but many
of them are covered in large chunks of ice. If you look up at the ceiling,
you'll find several icicles/stalactites. There's two varieties: the kind you can
shoot with your bow to make them fall down and break things, and the smaller
ones which try to kill you when you pass under them. Use your Hero's Bow to pave
the way by shooting the large stalactites, then start climbing.
You'll see on the wall to your right is a patch of frosty snow that's clinging
to nothing... suspicious... if you use the Lens of Truth, you'll see there's
actually an alcove there with a chest inside! Either wear the Bunny Hood and
jump to it or destroy the nearby ice chunk to get closer and jump to it
regularly, then open the chest to get the
third Stray Fairy.
Turn around and work your way to the opposite side of the room. Wear the Goron
Mask and Fire Punch the snowy boulder to reveal a chest containing a Small Key.
Drop down and enter the locked door.
Switch Puzzle
In this room, jump down into the snowy area and use a Goron Pound to kill the
White Boes. Put on the Great Fairy Mask, use the Lens of Truth and look straight
up where you'll find a bubble in the center of the ceiling. Shoot it with the
Hero's Bow and wait for the
fourth Stray Fairy to come your way. Put on the
Goron Mask and go back up to the upper level to solve this little puzzle. You
must use the Goron Mask to pound (

+

) the big switches in the correct order:
- Pound the first yellow switch on the upper platform. This raises the one in
the middle.
- Take off the Goron Mask and jump across to the other side. Pound the green
switch.
- Run back to the middle and pound the yellow switch (thus unveiling the door
again).
- Quickly take off the Goron Mask and climb on top of the green one, using it
to jump to the other side and go through the door.
Central Chamber
Goron Roll to the opposite side, where you'll find some stairs that are blocked
with ice (don't worry, we'll be able to do something about that soon). Turn to
the right and roll across the snow drift in the corner. If you fall into the
wooden canopy, just go back to the ladder and try again (hopefully you don't
fall ALL the way down *le sad*).
Break the snowballs here for goodies if you like, then Goron Roll to the west
side. Smash these snowballs here, then enter the door to confront the first
mini-boss of this dungeon.
|
Wizrobe
|
Tatl:
It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it!
| Attacks:
 Ice Blast.
 Frozen Floor.
 Teleports around the room (defensive).
 Illusions.
| Threat:
Life (Number of Hits):
3 for each phase |
 |
|
There are four teleporting pads around the room which Wizrobe will
use at random. As he is appearing, he'll run away if you get too
close. Once he is solid, he'll do a little dance shortly before
shooting you with a blast of magic that can freeze you (and the
floor, so avoid that as well). I recommend standing in the middle
area of the room, a little closer to one of the pads in particular,
and position yourself so you can see all of them at once. This way
you can quickly attack any direction he comes from.
There's two methods to harming him. The first is to attack him from
afar using Bombs (which is harder later on) or shooting him with
Arrows. The latter is definitely a good option, though it doesn't do
much damage. The other method is to get up close and smack him. This
is a little difficult in your normal form (unless you have the Bunny
Hood of course) but it is quite easy to do while wearing the Goron
Mask. Simply hold in  while waiting for him to appear and once he's
solid, rush forward, let go of A and Fire Punch him, dealing twice
as much damage.
Either way you choose, after you've done enough damage to him, he'll
split into four, meaning three are illusions. When they appear, wait
until you see which one is the most solid, then attack it. Also, if
you have your mini-map on, (by pressing the  button,) you'll see
the real one on your map marked with a red dot. It's
pretty straightforward really. Just repeat the same steps and he
should die off pretty quick.
|
Summary:
Get in a position where you can see all of the pads at once. Once he becomes
solid, either shoot him with Arrows or roll over as a Goron and Fire Punch him.
Eventually, he'll make illusions of himself that appear as well. Repeat the same
process, just hitting the one that looks the most solid (red dot on your map).
|
|
Fire Arrows |
Charge up your arrows with magic to blast foes with fiery goodness, burning or melting all kinds of things, which is pretty much awesome.
|
|
Once he's defeated, open the large chest to get the Fire Arrows. With that nifty
form of magic, as you've probably already guessed, there's a ton of stuff that's
now opened up to us.
|
|
Red Bubble |
Threat
Attacks
Jump
Contact
|  |
|
These flaming skulls will hop out of lava when you get close. If they hit you
when they initially jump, they'll do additional damage. When they land on solid
ground though, they'll bounce around a few times before disappearing. They can
be killed with pretty much anything, but they're best avoided since they
continually appear. Make sure you don't touch them while wearing the Deku Mask
(which will make you start the room over again). |
Central Chamber
Our next goal is the basement (the lowest level in the dungeon). Using the Goron
Mask, hold

and roll off the ledge to get to the bottom (and avoid taking
damage). Here, you'll find a new enemy called a Red Bubble, which I recommend
you just swerve around and ignore. Find the patch of lava that has a large floor
switch in it and step on it (while wearing the Goron Mask obviously). This
creates a large chest containing the
fifth Stray Fairy.
Climb the stairs to get back to the First Floor (where all the colored doors
are) and shoot a Fire Arrow at the
green doors. Either of the green doors
will take you to our destination, but the left one will make things a bit easier for you in a
moment.
Pillar-Filled Room
This large room has quite the drop if you fall down. If you do, simply use the
flowers (with the Deku Mask obviously) to get back up. Jump across the small platforms and be careful for the Freezards' freezing breath. Either jump to them and kill them with Fire Punches
or sword slashes, or simply shoot them from afar with Fire Arrows, which is much
safer. Once all three of them are defeated, a chest will appear containing the
sixth Stray Fairy.
Next, stand on one of the middle pillars and shoot the three torches with Fire
Arrows. Alternatively, you could light one, then jump around (preferably using
the Bunny Hood) with a Deku Stick, but that's quite a bit more difficult. Once
all three are lit, the central default colored door in the middle of the room will
open. Enter and use the Goron Mask to pound down the switch. This raises the
stone pillar in the center of the main room up to the top floor, blocking off a lot of the bridges we've used thus far.
Fortunately, now that we have the Fire Arrows, we don't need them anymore.
| ~ Optional Stray Fairies ~ |
Back To The Entrance
Return to the previous room and slash the jars to get your Arrows and Magic back
up, then enter the
green door on your right (west side of map). Back in the
central room, enter the
red door. Ignore the White
Wolfos and enter the cyan door.
Wolfos & Ice Chunk Room
Kill the White Wolfos if you wish, then run over to the opposite side of the
room. There's a suspicious crate atop one of the pillars on either side. To
smash it, you'll need to use Bombs. Whip one out and toss it at the last moment
so it blows up in mid air (and hopefully you don't take damage). If you find
this difficult, you can simply stand next to it and hold the Bomb above your
head, letting it explode. Once the crate is destroyed, use the Great Fairy's
Mask to reel in the
seventh Stray Fairy. Slash the jars
if you wish for some more Arrows and Magic.
Use Fire Arrows to melt the two giant chunks of ice that encase the block
and floor switch. Step on the switch to reveal a chest that's just begging to be
investigated. Look at your mini-map. Push the block UP, RIGHT, DOWN. From here,
you can climb on top of it and reach the chest which holds the
eighth Stray
Fairy. Hop down and push the block LEFT, UP, LEFT to access the northern
platform. Climb up and go through the door.
Double-Block Room
You remember this room, don't you? If you followed my instructions earlier, then
the double blocks have been snapped into place in the far west side of the snow,
creating a chest for us as well as a platform we can now jump across. Use the
blocks to get to the other side where you'll encounter another new enemy: flying
jars. Simply hold in your shield and let them smash against it, then go open the
chest to get the
ninth Stray Fairy. Return to the previous room.
Freezard Corridor
Head back to the entrance room and enter the dark blue door, which leads you to
the room with the three Freezards and the bridge you had to roll across. Now
that you have the Fire Arrows, you can kill all of them and melt that chunk of
ice. Once all three are defeated, a chest will appear on the ledge off to your
left. Roll across, walk around and open it to get a Small Key. Go to the north
end of the room and jump across to the stairway.
Elevator Room
First of all, snag the
tenth Stray Fairy just to the right. You can kill the
Real Bombchu if you wish, it doesn't do anything. Stand on top of the platform
in the middle of the room and shoot the Freezard on the upper ledge with a Fire
Arrow. Once it's defeated, shoot another Fire Arrow at the frozen Eye Switch
just behind it. This will raise the platform temporarily. Jump onto the upper
ledge and go around. Face towards the center of the room and use the Lens of
Truth to see invisible blocks floating in the air. Jump across them (without
wearing the Bunny Hood) and follow them to an alcove in the southern wall that
contains a chest with the
eleventh Stray Fairy. Either hop back along the
invisible blocks or jump onto the platform and shoot the Eye Switch with a
regular arrow to raise the platform again. Go through the door.
Central Chamber
This takes us to the room just across from where we fought Wizrobe earlier. Use
the Goron Mask to roll along the snowdrift on your right (or hop down into the
wooden catch-net and climb the ladder) and use Fire Arrows to melt the ice
blocking the staircase. Take them up to the next level repeat this same process
(although this time you don't have a net to catch you). Roll across to the lower
platform and enter the locked door.
Eenos Room
This room has a new enemy called an Eeno. I recommend using the Goron Mask,
since a single hit will kill each one and your shield (

) will defend against
all sides at once. Kill the bigger one, which splits into three smaller ones,
then take them out one at a time. Once they're all taken care of, put on the
Great Fairy's Mask and check out the snow that's hanging from the invisible
ledge. It's fairly obvious that's where our little friend is located. Use your
Hero's Bow to shoot at the center of the diamond shaped hole in the wall, which
pops the bubble. Wait for the
twelfth Stray Fairy to come your way. Melt the ice
covering the stairs and go up yet again.
Dinofol Room
This room has not one, but TWO Dinofols. We fought them as a mini-boss in the
last dungeon and they're already a regular enemy! Use the Goron Mask and you can
either NOT

target, Fire Punch them and roll away to escape their flames, OR...
you could simply get close and use a Goron Pound (

+

) to kill them both
instantly. *Man grunt* Once they're both defeated, collect the
thirteenth and
fourteenth Stray Fairies and exit through the door.
Central Chamber
Why did the Cucco walk across the raised platform in the middle of the
dungeon? To get to the mini-boss on the other side...! Okay, that was lame...
Seriously though, do that.
NOTE: If you punched out some of the blue ice cylinders in the middle of the
pillar already, you'll have to punch out the rest and go through the
snow-boulder-room-route, then use the Deku Flower at the very top of the dungeon
to fly over to the mini-boss door.
|
Wizrobe (Again)
|
Tatl:
It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it!
| Attacks:
 Ice Blast.
 Frozen Floor.
 Teleports around the room (defensive).
 Illusions.
| Threat:
Life (Number of Hits):
3 for each phase |
 |
|
As soon as you enter, you'll encounter a new- wait... Déjà vu? This
works the exact same as the last battle; only difference is that
there's more teleporting pads and one of them is on top of a
platform at one end of the room. He can be defeated the exact same
way though.
Simply watch your mini-map and as soon as the red dot appears, face
towards it and either get your bow ready or get fairly close using
the Goron Mask. Once he appears, shoot or run forward and Fire
Punch. Repeat.
That's all there is to it. I recommend switching to your bow if he
gets on top of the platform (it takes a bit to climb up).
|
Summary:
Use your mini-map to find his current location (red dot). Once he becomes
solid, either shoot him with Arrows or roll over as a Goron and Fire Punch him.
Eventually, he'll make illusions of himself that appear as well. Repeat the same
process, just hitting the one that looks the most solid (red dot on your map).
|
Once he's defeated, slash the jars to stock up on Magic and Arrows, then enter
the door to the north. Open the large chest here to get the Boss Key, then exit
through the only other door.
Punching Out The Ice
At this point, all that's left to do is go to the boss door at the top of the
dungeon, but how do we get there? You'll notice, there's a suspicious hallway
thing that's filled with giant snow boulders, but it's blocked off by the
pillar. There has to be some way to access it. Hmm... If you look at the central
pillar itself, it has four cylinder discs that are a light blue color. This is
because they are ice, and if you could get rid of them...
From the door you exited at the top, turn to the right, then hold down

and
roll forward. You should easily land on the lower platform (and not take damage
when you land) just one level down. Go down the stairs here. This will take you
to the lower set of ice cylinders, so run forward (Tatl will have a hint for you
at this point

) and Fire Punch them both out. Groovy. Go back up the stairs. This
upper set is just a tad lower than our current location. Roll across the
snowdrift on your right, then punch out both of them. Roll clockwise again to
get on the very top. The central pillar is now low enough that we can access
this new area.
Last Stray Fairy
If you open up your map in your start menu, you'll see there's a chest remaining
in the northwest corner of the central room on the second floor. This is the
final Stray Fairy, and if you look at
that location, you'll see it's a hidden alcove in the wall (it has snow dripping
off the edge). To get to it, it's easiest to get on top of the central pillar
after you've punched out the ice cylinders. There's actually a few options: Use
the Deku Mask and spin with

just before you leave the platform for added
momentum, run at it while wearing the Bunny Hood to hopefully grab onto the
ledge, or, the easiest option in my opinion: Roll at it with the Goron Mask. BUT
WAIT!!!! You have to understand first of all that if you touch the wall while
rolling, it'll bounce you back and you'll fall all the way down.
- Face towards the alcove,
- get back a bit,
- hold down

,
- hold forward

and roll off the ledge of the central pillar,
- LET GO OF

,
- but keep holding forward.
You should easily land inside the alcove. Open the chest to get the fifteenth
Stray Fairy. Whew! Use the Deku Flower to fly to the platform on your left and
go up the stairs.
Why is this the only pillar that's
a different color?
Entering The Boss Chamber
Once you have all of the ice cylinders punched out of the central pillar, it
should be low enough that you can access the giant snow-boulder-filled area. Fire Punch your way through (or Goron Roll if you're really ambitious) and
go up the stairs to get to the fourth and final floor. The Boss Door is just on
the other side, so simply Roll across, smash the ice stalagmites to recovery
your Magic and enter.
Inside, you'll find the dreaded demon the Gorons were afraid of is actually
frozen? *Sigh* Sadly, we have no choice but to use a Fire
Arrow to melt him, thus beginning this relatively easy battle. Couldn't we have just left him
like that? You know... Already defeated? Punch him in the face and shatter him?
-.-
Masked Mechanical Monster, Goht
|
Tatl:
Hurry! Chase after it. Even if it means throwing your own body into it, do it so it'll stop!
| Attacks:
 Ram (if you're in front)
 Electric Bolt (too far behind)
 Homing Electric Orb (leg defense)
 Flings Rocks
 Rocks Fall From Ceiling
 Stalactites Fall From Ceiling
 Bombs
| Threat:
Life (Number of Hits):
? |
 |
|
Quickly put on the Goron Mask and begin rolling after it in the
doughnut shaped room. All you have to do is swerve back and forth as
you follow it, restoring your magic with the green jars along the
path that replenish themselves, and hit Goat with your spikes.
While it IS possible to damage Goht by hitting it's belly or legs,
it's hard to accomplish as well as dangerous, since he
counter-attacks (and can potentially hit you with the boulders that
spring from its hind legs). The better method is to use those
speed-bumps you find along the way to jump up into the air. Roll
alongside Goht until you get to one, then use it to fling yourself
up onto his vulnerable back, which will stun it for several seconds.
At this point, you can Fire Punch the heck out of him, or if you're
lucky, you can use one of his legs to keep you next to him as you
Roll into him for several seconds, dealing loads of damage very
quickly.
The alternative method to harm him is to roll after him, take off
the Goron Mask once you get close and use Fire Arrows to stun him.
Run over with the Goron Mask quickly to do damage before he gets up.
The only problem with this method is that if you get too far away,
Goht will turn around and snipe you with electrical bolts, so it's a
little risky. There is one exception to this rule, and that is the
entrance area (where there is also more Arrows in jars). By standing
in the little slot by the door, Goht will not attack you. Simply
wait for him to circle around and shoot him with Fire Arrows. Not
very quick, but effective if you're having trouble with this boss.
All in all, he's not a hard boss. As the battle progresses, he'll
start flinging more and more things your way, such as Bombs and
probably the most aggravating, stalactites that fall from the
ceiling (which don't hurt you, but you bonk into it, thus restarting
your spiked roll). Just keep on the same way as usual, zigzagging to
avoid his attacks and stunning him when you can to deal massive
damage.
|
Summary:
Roll after it. Hit the green jars to get magic when you run low. Use the jumps
to land on its back, stunning it. Zigzag to avoid its attacks and repeat.
|
After Goht decides to burry himself (to return later in the game... just
kidding...) go over and snag the Heart Container, extending your life energy by
one whole heart - Yipee! Enter the glowing light to receive Goht's Remains.
You'll then be taken to that misty world that has no end in sight of bubble bath
and once again meet up with the next of the four Giants. It will reveal that
they are guardians, though it doesn't specify exactly how. Speaking with the
townspeople of Clock Town actually reveals much about them.
So... You're protective gods?
That's why you're in the temples...
But... why are you the protective
gods?