Majora’s Mask Walkthrough – The Moon

13.1 Post Temple Collection #4

Once Stone Tower has been cleansed, you’ll witness a short clip with orb thingies healing the land. Strange. Not much actually changes in Ikana, other than the sky returning to a “normal” pixilated form and the Gibdos around the Music Box House are gone. Woohoo! >.>

If you’ve collected the Stray Fairies in the temple, go to the house on the right side of the second level (between the entrance to Stone Tower and Ikana Castle). This is actually a Fairy Fountain. It’s a lot bigger on the inside apparently. Inside, the Great Fairy of Kindness will give you the last Fairy doohicky of the game: the Great Fairy Sword. This sucker is a little awkward to use, but does MASSIVE damage and will slay bosses in no time. It’s also nice to have for tougher enemies, such as Dodongos, Lizalfos, Iron Knuckles, etc. It has somewhat strange swing angle though that makes it hard to hit things like Keese (bats) and Tektites (jumping spiders).

With that out of the way… there’s really nothing left to do out here after the temple has been completed. Put your remaining Rupees in the Bank and play the Song of Time.

13.2 Anju & Kafei Quest

The following section is an entirely optional side quest that leads to a ton of collectables. You could have technically done it just after arriving in Ikana, but I like to save it until after Stone Tower so that it doesn’t break up the flow of things. There’s a lot of waiting around involved for this, so as a result, I recommend you take this opportunity to gather Rupees while you’re waiting for events. Once you put 5000 Rupees in the Bank, you’ll be rewarded with a Piece of Heart, and now that we have Light Arrows, doing this becomes a very simple task.

Many enemies will drop a Purple Rupee (50) when killed with a Light Arrow. Some of the more efficient ones include: Guays (Ikana Canyon), Blue Bubbles and Eenos (Termina Field). This is one of the most efficient and safest ways to pad your wallet quickly and put them in the bank. I recommend you do this while waiting for the tasks in the quest below.

Anju & Kafei Quest

 – 1 Hour+ of spare time.
 – Epona’s Song.
 – Hookshot.
 – Garo Mask.
 – Romani Mask.

Day 1

11:00 PM
to 11:30
Optional Event

In the Mayor’s Residence in East Clock Town, you can witness a conversation
between Madame Aroma, Toto and Gorman, the leader of the Gorman Traveling
Troupe. Additionally, you can enter the back room and go behind the curtain to
read Kafei’s diary, in which he talk about his excitement over the wedding
ceremony masks he and his betrothed (Anju) are making.

Day 1

10:00 AM
to 12:00
Event 1

Go to the Mayor’s Residence in East Clock Town. Inside, enter the door on the
right and speak with the large woman woman in the yellow dress, named Madame

She’s Kafei’s mother, and her son has recently gone missing. You are just so
dashing and admirable, she hires you to find him, giving you the Mask of Kafei.

Day 1

12:00 PM
to 12:15
Optional Event

At the Stock Pot Inn, Anju makes lunch for her grandmother. You can witness a
conversation in which her grandmother claims she’s already eaten and fakes being
senile. In reality, she doesn’t want to eat Anju’s terrible cooking. To further
prove this, you can also read Anju’s Grandmother’s dairy, which is on the table.

Day 1

2:10 PM
Optional Event

At the Stock Pot Inn in East Clock Town, the Postman will deliver a letter from

Day 1

1:50 PM
to 3:50 PM
Event 2

After cooking for her grandmother, Anju will return to the counter. Speak to her
anytime from here until 3:50PM and she’ll confuse you with a Goron of the same
name, giving you the Room Key. You now have access to the "Knife Chamber" which
has a chest containing a Silver Rupee (100).

Day 1

4:10 PM
Optional Event

A Goron with your name will come to claim his reservation. You can witness his
conversation with Anju at the Inn.

Day 1

2:10 PM
to 8:00 PM
Event 3

After the Postman delivers the letter from Kafei, speak with Anju while wearing
the Mask of Kafei. She’ll ask you to meet her later that night.

Night 1

12:00 AM
6:00 AM
Event 4

Meet with Anju in the kitchen of the Inn to get the Letter to Kafei. If you
didn’t get the Room Key earlier, you can get into the Stock Pot Inn by using the
Deku Flower outside and getting on top of the veranda to access the unlocked


In order for this quest to work, you must NOT give any letters to "???" inside
the toilet in the Stock Pot Inn or stop Sakon in North Clock Town at 12:00 AM.

Night 1
12:00 AM
If you do either of these things, you’ll have to start over to complete all the
events and get all the goodies!
Night 1
or Day 2

Anytime before…
9:00 AM
Event 5

Go to any mailbox in Clock Town and put the letter inside. The Postman will come
pick it up.

Day 2

3:10 PM
to 3:50 PM
Event 6

Go to the Laundry Pool in Clock Town and wait until 3 PM. The Postman will come
ring the bell. Kafei will come out of the house and collect the mail. While he’s
distracted, run inside and wait for him.

Day 2

4:10 PM
to 6:00 PM
Event 7

Speak with Kafei inside his house to learn that he was transformed into a child
by Skull Kid, then had his Sun Mask stolen from him by Sakon the Thief.

He’ll then give you the Pendant of Memories. If you talk to him again after
this, he’ll let you stand on the crate and look through the spyglass into the
Curiosity Shop (where he’s waiting to see the thief that stole his wedding

Day 2 or 3

10:00 AM
7:00 PM
Event 8

After you exit Kafei’s Hideout, go back to the Inn and give the Pendant to Anju.
She won’t run away on the Final Night now.

Night 2

9:30 PM
11:00 PM
Optional Event

If you gave Anju the Pendant on the Second Day, you can go to your room upstairs
and listen through the rundown wall. Anju is arguing with her mother about
staying and waiting for Kafei. No real point, but it adds to the overall story.

Night 2

12:30 AM
1:00 AM
Optional Event

In order to complete this whole quest, you must NOT save the Old Lady on the
First Night.

Go to the Curiosity Shop on the Second Night to witness a short clip in which
Sakon the Thief sells the Bomb Bags he stole.

Day 3

1:00 PM
to 6:00 PM
Event 9

Go back to Kafei’s hideout at the Laundry Pool in Clock Town. Inside, you’ll
find the Curiosity Shop Owner.

Talk to him to get the Special Delivery to Mama and the Keaton Mask.

Night 3

6:00 PM
Event 10

Warp to Ikana Canyon and head to the lower area. Go through the cave-like deal
to find a small area. Kafei is hiding behind a rock, waiting for Sakon to
appear. Hide with Kafei, then use the Song of Double Time to make it night.
Sakon will then appear and slowly make his way towards the entrance. Stay behind
the rock and DO NOT allow him to see you! Once the thief enters his hideout,
follow Kafei inside to help him get back his wedding ceremony mask.

Inside, you will play as both Link and Kafei. As Link you kill enemies to open
doors and as Kafei, you step on switches to change the conveyor belt speed and
open doors.

Kafei: Push a block onto blue switch.

Link: Deku Baba.

Kafei: Avoid red, touch yellow. Blue’s in corner.

Link: Two Deku Babas.

Kafei: Try to push/pull blocks onto the yellow block and avoid the red
one entirely. Try to push the block above the blue on onto it.

Link: Wolfos.

Kafei: Switch.

Link: Switch.

At the end, Kafei will get back the Sun Mask. He will then run back to town. We
should do the same (warp).
Night 3

6:00 PM
Event 11

There are two options for this event, each yielding a different reward. You’ll
have to do the quest twice in order to get the other prize. Stupid, I know.

A: This one can be done from 6:00 PM onward, so it works well with the previous and
next events.

Go to the Latte Milk Bar in East Clock Town (next to the Inn, you’ll need the
Romani Mask). Speak to Madame Aroma while wearing the Mask of Kafei. Fork over
the letter to get the last Bottle.
B: Bring the letter to the Post Office in West Clock town at 6:00 PM (as opposed to
helping Kafei in Ikana Canyon). Give it to the Postman and he’ll have to deliver

Follow him to the Latte Milk Bar. After a bit, he’ll come out and stand near the
exit for a short moment before running away from town. Speak with him to get the
Postman’s Hat.
Last 6 Hours

1:30 left
Event 12

Go back to the Inn and go to the Employee’s Only Room (the door at the top of
the stairs that’s always locked). Anju is waiting for Kafei (only if you gave
her the Pendant of Memories)!

With just over an hour left, Kafei will return and they will combine their masks
at long last. After this wedding ceremony of sorts, they will give you the
Couple’s Mask and wait to die together. So sad!

Play the Song of Time!

The first time through, I recommend you do all of the regular events, help Kafei in Sakon’s Hideout, then deliver the Letter To Mama yourself (option A). After that, do the whole quest through, just focusing on the letters. Once the Man From The Curiosity Shop gives you the Letter To Mama the second time, instead of helping Kafei, just play the Song of Double Time to skip to the Final Night and enter the Post Office in West Clock Town to give it to the Postman. Play the Song of Time.

With all of that, you should have several new items and masks as well as completed all of your Bomber’s Notebook entries for the following characters:
– The Postman
– Madame Aroma
– Anju
– Kafei
– Man from Curiosity Shop

With all these goodies in hand, we now have several Pieces of Heart available to us. First of all, we need to find a circle of bushes that come alive when you slash them. There are three available to us and they’re in the following locations:
– North Clock Town
– Milk Road
– Mountain Village (spring only)

Out of those options, North Clock Town is the most convenient. Put on the Keaton Mask and slash up the bushes to summon a Keaton after a moment. It will explain that you didn’t fool it in the least, but it’s willing to play a little game with you. These creatures love quizzes and it will then give you several multiple choice questions. If you answer all of them correctly, you’ll be gifted with a Piece of Heart. Check out our Keaton Questions section for a list of all the answers.

Next, put on the Postman’s Hat and check out any Postbox here in town. The first time you do this, you will get a Piece of Heart.

Finally, head to East Clock Town and enter the Mayor’s Residence at 10:00 PM. Enter the door on your left and listen in on the conversation if you want. Mutoh, the leader of the construction efforts in town, wants the people to stay in town for the Carnival of Time. Captain Viscen wants to force everyone to flee because of the falling moon. Mr. Dotour is stuck in the middle and can’t decide what to do. Put on the Couple’s Mask and speak with anyone to end the argument, the Mayor deciding that it should be each person’s own decision whether to flee or stay. After he kicks everyone out of the meeting, he’ll thank you by giving you a Piece of Heart.

13.3 Secret Shrine

It Pays To Save
If you were gathering Rupees like I suggested in the last section, you probably filled up your bank sufficiently to get a Piece of Heart from the Banker. If not, you should easily be able to collect that much now that we have Light Arrows.

In Ikana Canyon, go to the far north and kill Guays with Light Arrows. You’re best off Z targeting them and circling around so they’re between you and the north wall, that way when you shoot them, they’ll hit the wall and you won’t have to run very far to collect the Purple Rupee. Simply run back and forth between the two northern Guay to make Rupees quickly.

In Termina Field, you can run around with the Bunny Hood shooting the Blue Bubbles with Light Arrows to quickly rack up the dough. It’s a little faster than killing the Guays.

Either way you choose, deposit the Rupees in the Bank and once you reach 5000, you’ll be gifted with a Piece of Heart.

Secret Shrine
There’s a mini-dungeon we can enter that’s filled with mini-bosses and harder enemies. The catch is that you need 16+ Heart Containers in order to enter all of the rooms and complete it. If you’ve been following the walkthrough thus far, you should easily have that much. Otherwise, check out our Pieces of Heart Guide to find the ones you’re missing. To get there, Soar to Ikana Canyon, put on the Zora Mask and jump in the water. Now swim upstream to find a hidden area and enter the door.

In this first room, you can fill up on supplies. You can plant a Magic Bean and play the Song of Storms (or use Fresh Spring Water) to get some Rupees, but it’s honestly a waste of time, considering how fast we can get them now… When you’re ready, shoot a Light Arrow into the Sun Crest above the door to open it.

Oh no! It’s the creepy red eyed fellow from earlier! I thought he said his soul was healed when you slew all the Poe Sisters awhile back… Anyway, he has one last challenge for you: Slaughter all the enemies in the four rooms for a prize. Simple enough, right? You’ll need a lot of arrows, and the Great Fairy’s Sword (Stone Tower prize) would be helpful as well. The rooms, from left to right are as follows:

Room 1 – Dinofols
A single hit with the Great Fairy Sword will kill them. Perhaps easier though is using the Goron Mask to perform a Goron Pound (A + B), which also kills them instantly. Open the chest they leave behind for 100 Rupees.

Room 2 – Wizrobe
LAME! They over-use this mini-boss waaaaaay too much. It’s hard because you don’t have a map or compass this time around and there’s pillars in the way to disrupt your view. Just watch carefully for the real one and roll over with the Goron Mask quickly to smack him, otherwise just shoot him with Arrows. Collect the 100 Rupees and continue.

Room 3 – Wart
Look up at the ceiling to begin this battle. While I think this battle is pretty cool, it’s also lengthy and boring. The best tactics to use to remove the pink jellies is to either use Deku Nuts or the Bombs immediately followed by Blast Mask combo, which will instantly kill most of them right after they fall off. Finish off the eye with arrows afterwards and open the chest for 100 Rupees.

Room 4 – Garo Master
Just like before, use your shield and strafe to the left or right. Just after he attacks, run in and stab him, then immediately defend. When he teleports, run away, then come back and slash him. He’s pretty easy over all.

Once you’ve cleared all of the rooms, return to the middle to make the creepy guy disappear. He’ll leave behind a large chest containing a Piece of Heart. Now, wasn’t that fun? =)

13.4 The Moon

Final Preparations
If you’ve been following the walkthrough thus far, we’ve done everything in the game! All of the side quests, the Bomber’s Notebook, collected all of the items and masks as well as all of the Pieces of Heart (except for the remaining four).

It’s time to tackle the final area of the game. To start off, pull 200 Rupees out of the Bank and head to East Clock Town. Play the Song of Double Time to get to the Final Night and use the Romani Mask to enter the Latte Milk Bar. Purchase one bottle of Chateau Romani and drink it immediately, since it gives you unlimited Magic for the remainder of that 3-Day cycle (in which we will beat the game). This will leave you with six bottles for health. The best healing option in the game is Fairies, which heal you completely and do so automatically when you fall in combat. Soar over to Zora Cape and slash up the jars here, swipe up a Fairy, then enter Zora Hall and return to make the jars appear again. Do this until your bottles are full and until you’re stocked up on Arrows as well.

Once you’re all filled up, go back to Clock Town and wait by the Clock Tower until the eve of the Carnival of Time (12:00 AM). Now that we’re no longer stuck in the Deku Scrub form, we can simply climb up the side of the Clock Tower entrance to get up to the platform. Wait until the Last 6 Hours for the stairs to appear, then climb up to confront the Skull Kid at long last.

Atop The Clock Tower
You’ll witness the familiar scene of the two fairies and Skull Kid chatting. Once it’s finished, play the Oath to Order to make the four Giants appear.


The Giants will manage to stop the moon and the Skull Kid will be knocked out. Tatl and Tael are reunited, but a strange twist of events make things even worse. Turns out that the Skull Kid was being controlled by Majora’s Mask the entire time and that the mask itself is the real danger. It will then take a portal up to the moon, which it makes even stronger. The Giants can’t hold it much longer and after a short argument, Link and Tatl will enter the portal themselves to stop the Mask once and for all.

The Moon
This is a very interesting scene. Ironically, the Moon is not a chaotic place at all, but rather a peaceful grassy field with a large tree in the center. You may feel uneasy at first, since the “world” still shakes due to the “moon,” but don’t worry, as time is paused here, so we don’t need to hurry or panic. This circular area is surrounded by invisible walls that clang when you strike them with your sword. Oops. =P When you’re done messing around, approach the giant tree.

There are five children here, each wearing the remains of the bosses that we’ve collected thus far, as well as one in the center wearing Majora’s Mask. Interestingly, the children themselves look like younger versions of the Mask Salesman. Is this hinting at something? Anyway, the Majora child leads to the final boss battle, but let’s wait a bit for that. The other children lead to Pieces of Heart and eventually the best mask in the game. Each child you talk to will ask you to give them some of your regular, non-transformation masks one at a time until you have none left. In order for this to be worth your while, you must have ALL of the 20 regular masks found in the game.

Additionally, in each of these child’s mini-dungeons, there are Gossip Stones that you can speak to using the Mask of Truth. Each of these stones will tell you the locations of the regular masks in the game, so you can use this process to determine where the masks are you are missing… Alternatively, you could of course, simply use our Masks guide here at ZeldaDungeon. =) Additionally, we have a Gossip Stones Quotes page that has a list of all the quotes in the entire game, so you don’t have to search for them yourself if you don’t want to.

Odolwa Child
The first child asks for one mask. Fork it over to enter the Odolwa Dungeon, which requires the use of your Deku form.

Put on the Deku Mask and use the Deku Flowers to fly to the middle platforms that spin. You’ll have to fly at them as they’re coming towards you, then fly to the next platform. The second set of spinning flowers has another attachment that spins in the opposite direction and can knock you off if you don’t dive into the flower in time. The goal is to get to the Yellow Flower, which will allow you to fly further. Head to the northeast corner of the room where you can collect a Piece of Heart. Fly back to the Yellow Flower on the spinning platform and fly to the northwest corner this time.

Speak with the Odolwa Child again, who will demand another mask. Give him one, and then he’ll have a curious question for you before sending you back to the grassy field.

Goht Child
The second child wants two masks this time. After you’ve appeased his wild fetish, you’ll enter the Goht Dungeon, which requires the use of your Goron form.

This area looks very confusing at first, but as long as you follow the path, it’s pretty simple. Immediately stand between the jars and begin rolling. Don’t press the Analog Stick at all and you’ll bounce off the empty chests, which are placed perfectly so that you’ll make 90 degree turns. Follow this path all the way to the end to get a Piece of Heart.

To get to the child, go to the warp deal in the center of the area (where those curves in the road start). From the center of here, stand next to the colorful warp point and aim towards the icy platform in the distance. Roll in that direction and smash the icy stalagmites for more Magic if you need it at this point.

Inside the small room, give the Goht Child two more masks, and then you’ll get asked another strange question.

Gyorg Child
The third child wants three masks and will take you to the Gyorg Dungeon, which is very straightforward.

Simply put on the Zora Mask and dive into the water, which will come to several forks before you reach the end. If you choose wrong, you have to start over and if you choose correctly, you’ll find the child. However, there is a Piece of Heart to be found here as well. Luckily, I have a map drawn of the area so you can take the correct path.

To get the Piece of Heart, use any of these routes:
<, <, >, < Left, Left, Right, Left
<, >, <, < Left, Right, Left, Left
>, <, <, < Right, Left, Left, Left

To find the child, any of these will do:
<, <, >, > Left, Left, Right, Right
<, >, <, > Left, Right, Left, Right
>, <, <, > Right, Left, Left, Right.

After giving this child three more masks, it will once again wonder aloud and ask you a rhetorical question.

Twinmold Child
The fourth and final child wants four masks and will take you to the Twinmold Dungeon, filled with mini-bosses, unlike the other children. If got the Great Fairy Sword from the Great Fairy of Kindness, then you have this place in the palm of your hand. Try not to use many arrows, since we will need them for Majora.

In the first room is a Dinofol. You can kill it with a single strike of the Great Fairy’s Sword, or simply use the Goron Mask to perform a Goron Pound (A + B) right as it starts attacking. Either way will kill it instantly.

The third room has a Garo Master. Defend and strafe to the left or right, then strike it from behind. Defend again. After you’ve damaged it a bit, you can hit it with the Great Fairy’s Sword to end it quickly. Be warned though, you can’t defend while using that weapon. After he’s dead, run away or defend with your shield against his explosion. Hookshot to the chest that appears (which has Arrows) and go through the door.

The fifth room has an Iron Knuckle. Stab it with the Great Fairy Sword, backup, repeat. Once it’s armor falls away, run away, then turn around and Z target it. Stab it mercilessly to defeat it. Open the large chest that appears to get Bombchus, the first time we’re officially supposed to use them. Look at the wall on your right, which has a cracked portion part way up. Line yourself up with it while standing in the middle of the room and whip out a Bombchu. After about three and a half blinks, release it to blow up that portion of the wall, revealing an eye switch. Shoot it to make a ladder appear.

In the next small room, you’ll find a Piece of Heart. If you look upwards, you’ll see another cracked panel in the ceiling. Stand in the middle, aim towards either of the side walls and whip out a Bombchu. Wait for three blinks and release it to blow up the crack in the ceiling. Alternatively, you could throw a Bomb just before it explodes and it may juuuuust touch the ceiling. Shoot the Frozen Eye Switch with a Fire Arrow to open the door.

The Twinmold Child demands four more masks, then asks you a slightly more disturbing question than any of the other children.

Fierce Deity’s Mask
At long last, go speak with the Majora Child. Unlike the others, he doesn’t want to play hide and seek, but rather “good guys versus bad guys,” with you being the bad guy, naturally. If you have collected all 20 regular masks and given them to the other children, he will exclaim that you have no masks to play with and give you the most powerful mask in the entire game! After that, the battle with the final boss of the game will commense.

13.5 Majora’s Mask

Simply walk forward to begin the final battle. I hope you brought fairies and green potion. If you’re really spoiled, Chateau Romani, which I highly recommend. The main thing you’ll need for this battle is Arrows. There’s two jars near your starting location that have some, but they won’t come back, so make them count!

This battle pretty straight forward: it’s a flying thing that’s invulnerable from the front. It has two attacks:

The first is to turn on its side and attempt to saw you in half. You can easily dodge or block against it with your shield, but you can also charge up a Spin Attack and release it as it’s passing over you to stun it.

The second attack is to shoot a flaming beam at you that can be reflected with your shield. Although the beam itself does not damage the front of the mask, occasionally, you can hit the backside as it’s turning, just when it finishes the attack.

In order to pummel this foe with your (Great Fairy) Sword, you’re going to have to stun it first. To do that you can do any of the following:

EASY: Use a Spin Attack when it’s trying to saw you in half.

HARD: Shoot it in the back with arrows. The best time to do this is when it’s spinning towards you, just after it passes and starts floating back up. Because it’s parallel to the ground, if you can get close, you should get a good shot (regular arrows) at its tender underside.

VERY HARD: Throw/lay a Bomb/Bombchu at just the right time.

Part way through the battle, the Boss Remains on the walls come off and start flying around, shooting energy beams at you. These beams can be deflected, but it’s better to avoid them entirely. I recommend you kill off the masks as soon as possible, as they’ll stay for the next phases of this battle as well. Light Arrows work well, but reflecting Majora’s fiery attack onto them gets my vote for the best, as it kills them instantly and conserves your Arrows. You can also reflect this attack back at Majora himself (easiest to do when NOT Z targeting).

After they’re dead, continue to kill Majora. If you have the Bunny Hood and the Great Fairy Sword, this will all be much easier. The Fierce Deity’s Mask is a given as well (of course).

Obviously, that alone would be too easy for the last boss. He’ll then float to the center of the room and grow skinny arms and legs.


This is by far the easiest form, as well as the strangest. It’s a good thing the rest of his forms aren’t this fast! I like the music and noises he makes. Reminds me of a chicken.

This freaky thing will run around at super sonic speed. Every once in awhile, it will stop and blast away at you. Simply hold still and use your shield when this happens.

To hurt it, simply walk towards it defending at all times. Once you get close, you can shoot it with any type of arrow to stun it, though that’s not really necessary since you can simply… hit it with your sword… Once you knock it down, slash it to bits (with the Great Fairy Sword if you have it). Repeat.

After the chicken form is killed, he will sprout tentacles, a head as well as some serious muscles.


This is by far the hardest form. Also, he suddenly is much more evil looking, even though he’s still kind of high pitched. This guy has long tentacles at the end of each arm that he uses to whip you in all sorts of ways. The best thing to do is try to keep some distance between you two.

Most of your weapons are pretty useless against him (he easily avoids them). Wait until he’s taunting you or between whippings and shoot him with Light Arrows. Run in and slash away.

It’s also possible to just run up and slash him, but his attacks can sometimes go over or around your shield if you’re close, or he’ll jump out of the way or kick you. So, if you’re out of arrows and have used the ones in the jar, there’s still hope.

Once he’s taken a good amount of damage, he’ll start creating spiky, spinning tops that follow you around. They’re quite hard to avoid and they will easily get you from behind. When they stop spinning, they fall over and explode. I recommend running along the walls, defending against the tops in order to get closer to Majora. Once you’re on the same side of the chamber as he is, Z target him and make a run for it, holding up your shield to plow your way through the whip attacks and tops. Once you’re at a medium distance, shoot him with a Light Arrow if you can and run in for the kill.

After he finally dies, you’ll see a cool cinematic of Majora disintegrating. The Moon will then, at long last, disappear in a colorful orb that turns into a rainbow across the land. The townspeople can be seen cheering in the background outside Clock Town while the Giants take a breather.

13.6 Credits

So it turns out Skull Kid used to be friends with the Giants, and that’s what they were referring to when we met them after the temples. Who’d of thought? He realizes now that they never meant to lose their friendship with him and they had already forgiven him for all the wrong he’s done to the people of Termina. After he cries for a bit, the Giants will return to their respected temples.

After they go, he’ll ask to be Link’s friend as well. After sniffing him, he determines that Link smells just like “the kid who taught him the song in the woods” awhile back. In Ocarina of Time (the prequel to this game) you played Saria’s Song for an Imp just like him and gave him the Skull Mask as part of a trading quest. Apparently, they’re one and the same, which also explains the nickname he uses for this whole game: Skull Kid!

The Happy Mask Salesman will then take Majora’s Mask with him, now that the evil spirit inside it has been destroyed. He rambles a bit about partings and says the masks that Link has acquired throughout his journeys contain “a good happiness.” Swell. As he leaves, he mysteriously fades away. Hmm…

This next part just makes me angry… Tatl tells Link to get lost and continue with his journey while they go celebrate at the Carnival of Time. What?! We played the whole game, have the whole “masks filled with happiness” thing and now we’re just leaving without having any fun? We risk our neck and save the world and we don’t get to celebrate with everyone else? After everything in the game feels so nostalgic and everything, we don’t even get to participate in the joyess occasion… Link nods at her statement and rides off into the distance.

The credits will now officially start. What you see is determined by what you’ve completed in the game. If there’s a mask you haven’t gotten or a person from the Bomber’s Notebook you haven’t helped, that portion of the credits will be shown as black or it will display the mask you require. To get the full credits, you have to complete the whole game. If you need help, feel free to follow our walkthrough or use our Masks and Bomber’s Notebook guides.

One thing that I noticed that Nintendo messed up on here is that when the Indigo-Go’s are playing in the Latte Milk Bar, Link’s right in there with them in his Zora form (as opposed to Mikau). Granted, the Zora guitarist is dead, but Link left…

Another interesting thing to note is the Deku Butler is seen crying in front of the “odd tree” that Tatl pointed out at the beginning of the game that “resembled you” in your Deku form. This means that the tree is actually the missing son the Deku Butler spoke of when you raced against him. He also mentioned that you greatly reminded him of his son, referring to your Deku form. So in reality, the Deku Mask has the spirit of Deku Butler’s son, just like the other transformation masks had the spirits and thus, why you could take their form. Kinda sad though…

That’s the end of the game my friend. Congratulations, I hope you enjoyed it!